Kristoff of the Blood Pits
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Hell Vengeance- Kristoff of the Blood Pits
Half-orc (arena-bred) investigator (empiricist) 1/fighter* (Pathfinder RPG Advanced Class Guide 30, 100)
LE Medium humanoid (human, orc)
Init +4; Senses Perception +2
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Defense
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AC 17, touch 13, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d8+3)
Fort +3, Ref +7, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee rapier +4 (1d6/18-20) or
rapier +4 (1d6/18-20) or
unarmed strike +4 (1d3 nonlethal)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
1st—long arm[ACG], shield
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Statistics
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Str 11, Dex 18, Con 14, Int 18, Wis 7, Cha 7
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse
Traits bruising intellect, hellknight aspirant (Order of the Godclaw), hellknight initiate
Skills Acrobatics +1 (-3 to jump), Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy -2 (+0 vs. people from chosen country), Disable Device +6, Intimidate +6 (+8 vs. people from chosen country), Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (local) +10, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +9, Knowledge (religion) +8, Perception +2, Profession (soldier) +2, Spellcraft +8; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Abyssal, Common, Draconic, Gnoll, Goblin, Orc
SQ alchemy (alchemy crafting +1), inspiration (4/day), oppressive expectations, orc blood, trapfinding +1
Other Gear parade armor[UE], rapier, rapier, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 45 gp
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Tracked Resources
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Inspiration (+1d6, 4/day) (Ex) - 0/4
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Oppressive Expectations When you fail a skill check -2 with that skill until you succeed or fail a different skill.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Growing up in the Blood Pits wasn't exactly a noble thing, or something anyone would want. However it did make Kristoff learn to fight faster, than most around him, what it also did was free him from slavery. He had some renown as a Gladiator which is why he was freed, fighting against creature that normally he should not have been able to defeat. Once he was freed he was no longer called slave, no longer beaten, and so he had to choose a way of life. Thats when he saw the march of the Hell Knights, he would be one of them, he would become great, and he wouldn't stop until he was a leader of thier kind, so he swore to Asmodius.
