Kris Verschaeve's page

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One trick that I find cool for a Zon kuthon cleric is to dip a single level of oracle. 1 oracle/8 cleric.

If you get the waste curse from oracle you get immune to sickened...

This happens to work very well well with the divine fighting technique for Zon Kuthon: (which you

Flensing Chain

Your god invites all mortals to join in inflicting and suffering pain.

Initial Benefit(s): Once per round, when you hit a foe with a spiked chain, you can twist the chain so it painfully flenses both of you. You and your target are both sickened for 1 round, and the target must succeed at a Fortitude save (DC = 10 + 1/2 your character level + your Wisdom bonus) or be sickened for an additional 1d4+1 rounds.

looks like cool beans to me.

Zon-Kuthon also has envy as aspect, variant channeling negative is one of the coolest things to force on opponent as asking them to try to disarm if they lack the improved disarm results in attacks of opportunity... This may be to difficult to pull off though given that you only have so many feats to burn...


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Take two levels of eldritch guardian fighter D10 instead of D12 and your familiar gets EVERY SINGLE combat feat you have.


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Darksol the Painbringer wrote:


3. I'm not sure it would work, because it must deal non-lethal damage by default. If it's modified or toggled to deal non-lethal damage, it won't work. Unarmed Strikes work because they're specifically mentioned as working, and plus are stated to deal non-lethal damage by default.

I think you are right that the description of blunt arrows interferes with the rogue text

Blunt arrows

Blunt Arrows deal bludgeoning damage rather than piercing damage. An archer can use a blunt arrow to deal nonlethal damage (at the normal –4 attack penalty for using a lethal weapon to deal nonlethal damage).

Rogue text

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

However that would be addressed with the bludgeoner feat

Benefit: You take no penalty on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage.

Normal: You take a –4 penalty on attack rolls when using a lethal weapon to deal nonlethal damage. You cannot use a lethal weapon to deal nonlethal damage in a sneak attack.

Special: A rogue with this feat can use a lethal bludgeoning weapon to deal nonlethal damage with a sneak attack.