Cow

Kraig, the Bull's page

No posts. Alias of Crisischild.


Full Name

Kraig, the Bull

Race

Init: +0 | Perc: +12 | Equipped Weapon: +1 Unarmed Strike +11/+6 (2d6+4/19-20) | Speed 45ft | Active Conditions: *NONE* |

Classes/Levels

Special Abilities Agile Feet: 6/6 | Channel Energy (2d6): 3/3 | Ferocious Strikes: 6/6 | Martial Focus: 1/1 | Tension: 0/5 |

Spells:
Enlarge Person(D): 5/5 | Bull's Strength(D): 4/4 |Blood Rage(D): 2/2 | Good Hope: 1/1

Gender

HP 64/64 Nonlethal 0/64 | AC 24 T 24 FF 10 | CMB +10, CMD 28 | F: +9, R: +6, W: +8|

Languages

Common, cyclops, dwarven, ettin, giant

Strength 18
Dexterity 10
Constitution 17
Intelligence 10
Wisdom 16
Charisma 10

About Kraig, the Bull

Pic for inspiration.

Human brewkeeper 1/cleric (ecclesitheurge) of Cayden Cailean 5/striker (barfighter) 6/gestalt 6
CG Medium humanoid (human)
Init +0; Senses Perception +12
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Defense
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AC 24, touch 24, flat-footed 20 (+5 armor, +1 deflection, +4 dodge, +1 enhancement, +3 con)
hp 64 (6d10+18)
Fort +9, Ref +6, Will +8
Defensive Abilities uncanny dodge
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Offense
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Speed 45 ft.
Melee unarmed strike +11/+6 (2d6+4/19-20)
Special Attacks channel positive energy 3/day (DC 12, 2d6)
Cleric (Ecclesitheurge) Spells Prepared (CL 5th; concentration +10)
. . 3rd—blood rage (2), good hope[D]
. . 2nd—bull's strength[D], bull's strength (3)
. . 1st—enlarge person[D] (DC 14), enlarge person (4, DC 14)
. . 0 (at will)—create alcohol (ale or wine), guidance, light, purify food and drink (DC 13)
. . D Domain spell; Domains Chaos (Revelry subdomain), Ferocity
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Statistics
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Str 18, Dex 10, Con 17, Int 10, Wis 16, Cha 10
Base Atk +6; CMB +11; CMD 29
Skills Acrobatics +5 (+8 to jump, +9 to jump), Climb +11, Craft (alchemy) +10, Diplomacy +7, Intimidate +7, Knowledge (local) +9, Linguistics +7, Perception +12, Profession (brewer) +12, Stealth -2, Swim +11;

Languages Common, cyclops, dwarven, ettin, giant
Other Gear handy haversack, tankard, bottle (20), mead (per gallon) (10), mead (per bottle) (10), portable alchemist's lab, 5,864 gp, 5 sp

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Cleric Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Blessing of the Faithful (+2 sacred bonus, 35 feet) (Su) Ally gains in close range gains +2 atk, skills, ability checks, saves or AC.
Bonded Holy Symbol (Tankard) (1/day) (Su) Can cast one extra spell/day with bonded item.
Cleric (Ecclesitheurge) Domain (Ferocity) Granted Powers: Ferocious Strike
Cleric (Ecclesitheurge) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 2d6 (3/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Distilled Spells (minute action) (Su) Convert spell/extract into potion/oil for 24 hrs. No max level, usable by anyone.
Domain Mastery Can use normal spells to prepare from the domain list, and can choose different domain spells available each day
Faithful Drinker (Ex) When drink magic beverage, +2 to Will saves for 1 rd.
Ferocious Strike (6/day) (Sp) Grant +2 to a melee damage.
Fortified Drinker +2 to saves vs mind-effecting effects for 1 hour after consuming alcohol.
Giant Ancestry +1 to CMD and CMB, -2 to stealth. Replaces skilled.
Perfectionist Brew +2 trait bonus on craft (alchemy)

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Striker Abilities
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AC Bonus Add Con mod to AC and CMD
Bare Knuckles Brute
Blood Alcohol Content (Ex) Immunity to the sickened condition and cannot gain an addiction towards alcohol.
Combat Training (DC 17) You have training in one or more combat spheres
Martial Tradition Drunken Brawler
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

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Tension
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Drunken Momentum Whenever the barfighter starts her turn drunk or would gain the drunk status, she gains 1 tension. The barfighter may gain tension this way even if she already has the drunk status. This ability replaces the maneuvering momentum tension.
Offensive Pressure Whenever the striker successfully damages a creature with an unarmed strike or makes successful combat maneuver check against a creature to initiate a combat maneuver, she gains 1 tension.
Defensive Determination Whenever the striker takes damage from an attack originating from a creature (including spells, spell-like abilities, and supernatural abilities), she gains 1 tension. A striker does not gain tension from attacks made against her while she is flat-footed or unaware.
Desperate Tension (2 tension) (Ex) Gain 2 tension at start of your turn, if you began the turn with 0 tension
Tension Boost (1 tension) (Ex) Gain tension at the start of your first turn in combat
Tension: Adrenalin Surge (Ex) Gain temp HP equal to Con mod X tension spent.
Tension: Critical Knuckle (Ex) Increase crit range of unarmed strike by 1 till your next turn
Tension: Expert Guard (Ex) +1 to all saves per tension spent, until your next turn
Tension: Fiery Offense (Ex) +1 to attack/damage per tension spent, until your next turn
Tension: Staggering Step The barfighter may spend a swift action to increase all movement speeds she possesses by 10, ignores difficult terrain, and may take 5-foot steps in difficult terrain until the beginning of her next turn.
Tension: Perfect Offensive (Ex) Auto-confirm a crit with unarmed strike
Tension: Inebriated Maneuver The barfighter may spend a swift action to make a combat maneuver check of her choice, rolling twice and taking the higher result. The barfighter does not provoke an attack of opportunity when performing a combat maneuver this way.
Tension: Second Chance (Ex) Reroll a saving throw (must take the second result even if it is worse)
Tension: Speed Step (swift action) (Ex) Move up to your speed as a swift action
Tension: Stalwart Form (Ex) Gain 1 DR for each tension spent, until your next turn
Tension: Swift Focus (Ex) Regain martial focus as a swift action
Tension: Timely Dodge (Ex) Gain +1 dodge AC for each tension spent, until your next turn
Tension: Vital Tension (3 rounds) Spend 1 tension to be treated as having Vital Strike for rounds equal to your CON bonus

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Barroom Sphere
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Alcoholic You do not gain the brutal breaker ability. You gain Double Chug with this drawback.
Barroom: Double Chug Drink two drinks as a move action and gain +1 to saves
Barroom: Drunken Boxer Attack unarmed for lethal damage and no AoO, or gain damage increase
Barroom: Go Limp Convert 1/2 damage to nonlethal while drunk
Barroom: Good for What Ails ya Whenever you imbibe a non-magical alcoholic drink, you regain an amount of hit points equal to your base attack bonus; this healing cannot increase your hit points above 1/2 of your maximum hit points. At +10 base attack bonus, this healing can instead not increase your hit points above 3/4 of your maximum hit points.
Barroom: Hard Drinker Drink alchohol, elixirs, and potions as a move action
Barroom: Miracle Drink +2 (4 rounds, Strength) Expend Drunk status to gain alchemical bonus to choice of STR/DEX/CHA

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Brute Sphere
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Brute: Giant Muscular Surge becomes permanent; carrying capacity is doubled
Brute: Muscular Surge (3 rounds) Add 1/2 BAB (or full BAB if you expend martial focus) to STR checks/skills, jump checks, and STR for carrying capacity for [COND mod} rds
Burly You do not gain the shove ability. You must take the Muscular Surge talent with the bonus talent granted by this drawback.

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Equipment Sphere
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Equipment: Critical Genius (Unarmed strike) Chosen weapon crits at 19-20/x2 (18-20/x2 at BAB +10), and adds your BAB to damage on crit
Equipment: Force Redirection Technique Str to AC
Equipment: Unarmed Training You gain proficiency with the boot blade, brass knuckles, cestus, dan bong, emei piercer, gauntlet, katar, knuckle axe, punching dagger, rope gauntlet, sap, scizore, spiked gauntlet, and tekko-kagi, and may treat these and any natural attacks you pos
Equipment: Unarmored Training +5 While unarmored and unencumbered, gain an armor bonus to AC and touch AC

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Open Hand Sphere
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Open Hand: Tear Flesh (2 bleed/NA reduction) Deal bludgeoning, piercing, or slashing damage with unarmed strikes; on attack-action unarmed hit you may reduce natural armor and cause bleed damage
Savage Combatant You do not gain the sweep ability. You must take Tear Flesh as the bonus talent gained from taking this drawback.

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Wrestling Sphere
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Wrestling: Snag Grab onto an opponent as a swift action, causing them to be battered (ends if you have not grappled them by end of your turn)

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Feats
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Brew Potion
Combat Expertise +/-2 (bonus) Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 (bonus) Trade a penalty to ranged attacks for a bonus to ranged damage.
Extra Combat Talent
Extra Combat Talent
Power Attack -2/+4 (bonus)
Toughness + 6 HP

Kraig:

Height: 7'4" | Weight: 447 lbs. | Hair: Black, slicked back; black handlebar moustache | Eyes: Pale blue