Krachxton creates a long spear of stone and stabs past Dredd at the wriggling fiend.
elemental blast, melee, reach, 2a: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d8 + 7 ⇒ (8) + 7 = 15
elemental blast, melee, reach, 1a: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d8 + 2 ⇒ (3) + 2 = 5
As the cultist stabs him, he pounds on him with a big stone hammer.
elemental blast, 2a, agile, melee: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d8 + 7 ⇒ (7) + 7 = 14
elemental blast, 1a, agile, melee: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 + 3 ⇒ (6) + 3 = 9
crit damage: 1d8 + 3 ⇒ (8) + 3 = 11
Krachxton hustles in and hurls a rock quickly at the one in brown robes from behind cover.
elemental blast, 1a thrown: 1d20 + 8 ⇒ (7) + 8 = 15
Are we going to get a response to Zaruket's knowledge? he's holding the rest of his action, so I was waiting for this.
Krachxton focuses on the surrounded target, slamming it with stone fists.
elemental blast, melee, 2a: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 7 ⇒ (3) + 7 = 10
elemental blast, melee, agile: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 + 3 ⇒ (4) + 3 = 7
Krachxton moves in as well, joining the attack on the pink-skinned one. Sadly, his footing is off and he swings into the ground.
elemental blast, 2a, melee: 1d20 + 8 ⇒ (1) + 8 = 9
The dwarf moves up and targets the Blue creature to focus and try to takke it down.
elemental blast, 2a, melee: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d8 + 7 ⇒ (8) + 7 = 15
Krachxton summons up the force of the elements and surrounds both foes with freezing sea-spray.
Winter's clutch: 10' burst in 60' 2d4 cold Basic Ref DC 18, leaves difficult terrain until melted.
cold damage: 2d4 ⇒ (2, 2) = 4
Krachxton moves in and covers both enemies with frost. Some slick ice remains after the blast.
damage: 2d4 ⇒ (4, 2) = 6
Winter's clutch: 10' burst in 60' 2d4 cold Basic Ref DC 18, leaves difficult terrain until melted.
Krachxton can heal 1d8 per person per 10 minutes. He also has treat wounds. How much does everybody need?
Krachxton takes the flank and strikes out with a stone hammer.
elemental blast, 2a, flanking: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
damage: 1d8 ⇒ 8
Krachxton creates an axe of stone and swings it around in a wide circle to try and harm both foes.
melee elemental blast, 2A vs blue, flanking: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
slashing damage vs blue: 1d8 + 7 ⇒ (7) + 7 = 14
melee elemental blast, 1A vs purple, sweep: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
slashing damage vs purple: 1d8 + 3 ⇒ (8) + 3 = 11
Krachxton calls forth water and freezes it around the two in the center. He then steps to intercept the one on the side.
cold damage: 2d4 ⇒ (1, 3) = 4
Winter's clutch, 10' burst of cold damage, DC 18 basic reflex. Leaves difficult terrain for 1 minute or until melted with a fire effect.
Krachxton builds up his power, looking for any weakness to exploit in his foe. Finding a weak spot, he strikes out with a lance of water.
elemental blast, 2a, reach: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
base damage: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13
crit damage: 1d8 + 7 + 1 + 13 ⇒ (8) + 7 + 1 + 13 = 29 29 total. That should get something through.
Having done that, he points out the spot for Dredd. "Cut the strap under the armpit!"
Aid on Dredd
aid, attack roll: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 With a normal DC 15, that would be a critical due to the courageous anthem. +2 circumstance to hit. Stacks with the courageous anthem.
Krachxton will move into the room, activating his power to slam the purple foe.
double move, gather elementas with free 1a melee blast with reach
elemental blast: 1d20 + 8 ⇒ (9) + 8 = 17
b damage: 1d8 + 3 ⇒ (2) + 3 = 5
"Oh, I wouldn't say no to a hearty meal an mug of the local brew." he says with a smile.
Here's what I'm thinking
Class Feat - Winter's Clutch
Skill Feat - Battle Medicine
Archetype - Medic Dedication
A little offense, a little healing.
Krachxton defies his nausea. He strikes out at the creature before retching.
elemental blast, 2a, melee, reach: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
damage: 1d8 + 7 ⇒ (7) + 7 = 14
fort save: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15 Not enough, still sickened 1
will save: 1d20 + 5 ⇒ (11) + 5 = 16 Fail - sickened 2
Krachxton begins to retch to try and recover from the effects of the bite.
fort save: 1d20 + 9 ⇒ (2) + 9 = 11
fort save: 1d20 + 9 ⇒ (7) + 9 = 16
fort save: 1d20 + 9 ⇒ (12) + 9 = 21 Reduced to sickened 1
Oh, please show mercy RNGesus!
Krachxton moves up, summoning the power around him. As the rocks form around him, he shapes one into a hammer to bash the foe.
elemental blast, melee, 1a: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 3 ⇒ (1) + 3 = 4
Dredd, Sir wrote: After we have enough time, maybe after we finish clearing this place, Dredd is totes gonna wear that full plate, unless someone else planned to wear heavy armor.
Also if no one wants the greatsword, we should transfer that rune off to somewhere that can use it. I'd like it, obviously, but I will pass since I am taking the full plate for now.
With ten minutes healing, that is enough time to swap to the full plate.
Krachxton will step forward and soothe his wounds with salt water as he also stitches him up the old fashioned way.
ocean's balm: 1d8 ⇒ 4
treat wounds: 1d20 + 5 ⇒ (12) + 5 = 17
healing from treat wounds: 2d8 ⇒ (2, 7) = 9
I can do ocean's balm every ten minutes. I will at least do it before and after treat wounds. More if needed and we can wait.
ocean's balm from the future: 1d8 ⇒ 4
Krachxton steps to deal with the warrior in yellow.
step
elemental blast, 2A: 1d20 + 7 ⇒ (6) + 7 = 13
Krachton flails out with a whip of water at the enemy in Blue. "Dredd, is the sand going to eat us?" He'll also look for himself to see if there's anything he can notice.
elemental blast, 2a, reach: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 7 ⇒ (7) + 7 = 14
seek at the sand
Krachxton pulls on the elements around him, armoring up and moving forward. He lashes out with an obsidian blade at the mutated thing.
elemental blast vs purple: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 3 ⇒ (4) + 3 = 7
"We're here to help." He pulls out some of the food from his pack and begins sharing it. "Eat slowly, or it will make you sicker." For wounds he will soothe them with elemental water, and then he'll begin examining them to see what can be done about the rest of their sickness.
medicine: 1d20 + 5 ⇒ (12) + 5 = 17
"I can carry them, but I wield the elements." he offers helpfully. "should we tie him up?"
Kratchton steps in past Madraxa and strikes with a hammer of stone.
elemental blast, 2A: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 7 ⇒ (5) + 7 = 12
IF nobody else is ready, Krachxton will lead the way in.
Krachxton can do 1d8 per person per 10 minutes.
healing, Dredd: 1d8 ⇒ 8
healing, Krachxton: 1d8 ⇒ 8
healing, Madaxa: 1d8 ⇒ 8
healing, Zarzuket: 1d8 ⇒ 5
He is also trained in medicine.
treat wounds: 1d20 + 5 ⇒ (20) + 5 = 25
treat wounds: 4d8 ⇒ (7, 7, 8, 6) = 28
Obviously, the gods want us to be healed up!
I'm good with not being murderhobos against people doing their jobs.
Krachton calls upon the elements, summoning his armor around him. He then slams at the enemy with a stone club that forms in his hands.
elemental blast, 2 action: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 7 ⇒ (4) + 7 = 11
Krachxton feels glad that his armor took the worst of it, but he starts conjuring soothing waters to get everybody better.
ocean's balm healing, Dredd: 1d8 ⇒ 2
ocean's balm healing, Zarzuket: 1d8 ⇒ 7
ocean's balm healing, Madaxa: 1d8 ⇒ 8
just realized that this is the party of cats dancing on keyboards.
medicine: 1d20 + 5 ⇒ (2) + 5 = 7
He looks it over, Eh, I spent more time working with the living than the dead. Didn't think I'd need to be performing many autopsies."
"We should take the ram on our way out. Elder Ordwi has to be our focus." he doesn't look happy about leaving the animal, but this is the best hope.
Dredd, Sir wrote: Dredd here, checking in! (Saotome007). Didn't realize we had a tanky kin on the team, but I'm already committed. I think we will be fine :D Multiple tanks are always a good thing. And champions are very good to have around.
Zarzuket of Osprey Cove wrote: I think the biggest gap here is Society. We’re also missing Crafting, Intimidation, and Performance, but those seem less necessary to me. Though a good intimidate build would be appreciated.
Krachton is a little tanky.
"I could probably find the tunnel." says Krachxton. "I'm a good diver."
Sorry I've been quiet. It's been a rough couple of weeks.
I was doing cover from one of the buildings at the docks, so I'm not sure how I could help.
As somebody who is neither stealthy nor diplomatic, Krachton nods. "I'll be standing by."
[ooc]Is there someplace I can be where I can see the ship deck? Like a rooftop??{/ooc}
"Sounds like a good hangover cure!" adds the Dwarf.
Zarzuket of Osprey Cove wrote: Edit: On second thought, we should probably sell the potion of water breathing; we have a water Kineticist in the party who can just use Base Kinesis to deal with that sort of obstacle. Eh, base kinesis won't do this. At 4th level I can adapt one person, and at 6th I can do the whole party, but that's outside of this adventure. (the funny part is that just like 1e, air kineticists are better at breathing underwater than water kineticists.
"Sounds like a good plan to me." If nobody has any better ideas, he'll head to the Harbor to talk to the people there. Of course he doesn't talk much, more nudging the conversation and listening.
diplomacy: 1d20 - 1 ⇒ (20) - 1 = 19 If you let me use ocean lore, that would be 25
"No problem. I'll keep her cooled off." he says. "The tides are eternal."
He shrugs, "I hang out at the shore where the land meets the sea. They just make sense to me."
He'll turn to the prisoner, "Hjo! Goth tho bekna Dwjorgumal?"
I'd rather get there tonight.
If it's an issue, I can forgo an activity and just focus on moving.
Much as he would prefer a peaceful solution, once fighting has started, it seems unlikely to stop. He steps forward to deal with the northern centipede.
For a moment it appears that time has stopped. It looks like he is standing on the ocean floor as water swirls around him and rock surges up around his body, armoring him in stony plates.
Finally he swings a hammer made of water at the insect.
elemental blast, melee, reach, bludgeoning: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 3 ⇒ (6) + 3 = 9
Yes, he has an anime transformation sequence.
Athletics: 1d20 + 6 ⇒ (12) + 6 = 18
Krachxton begins pulling himself and Zarzuket up. "Well, that gets the blood flowing."
Stop tempting fate. Nat 1's happen.
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