
KornMuffin |

The Ragi wrote:
I think the spell was written specifically with electric sources in mind.
If you transfer more charges from
the source than the receiving item can hold, the receiving item
must succeed at a Fortitude saving throw or take 1d6 electricity
damage.
Good point. I assumed (and maybe incorrectly) that all of the armor's functions were powered by batteries/power cells.
The armor Environmental Protections section has the following:
Quote:
Some armors do this through an environmental field (a minor force field specially attuned to pressure and temperature
that does not reduce damage from attacks), while others can be closed with helmets and airtight seals.
I am leaning towards GM discretion with this. I'll leave it up to them if they want the environmental aspect to really be something that we need to consider/overcome or not.