Isabella

Korihor Blackwood's page

No posts. Alias of mittean.


About Korihor Blackwood

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==ASHES OF KHYBER==
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26 year-old female Cyran (displaced) Human from Mardain, Cyre (now Pylas Meridal, Valenar), Blood of Khyber Sorcerer (cross-blooded aberrant/Outer draconic (Void), tattooed sorcerer) 1
NE Medium humanoid (human)

xp 0/3,000 Tier 1
Destiny Points 1 Hero Points 5
Init +2; 38 (40 Size, -2 Dex) Senses Perception +1
Favored class Sorcerer - Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.
Envy

"Someday your happiness will drown, sputtering, coughing. It will suffer. In agony. And I will still be left with the bitter hunger of my resentment. It will never die."
"We lived very different realities, very different childhoods, you and I."
"It's not worth it to me."

Goal (what) I want to belong to one of the Houses.
Motivation (why) I want to not be overlooked. I want to be seen.
Seed (originating thought) My sister gets everything.
Embodiment House renegade-Streetwise scoundrel

Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater arcane feats. Just as varied as these innately powerful spellcasters’ abilities and inspirations are the ways in which they choose to utilize their gifts. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magic, letting it rule their lives with often explosive results. Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them, magic is more than a boon or a field of study; it is life itself.
A crossblooded bloodline combines the powers of two distinct heritages. In most cases, sorcerers with this bloodline are the offspring of two sorcerers from different ancestries, but occasionally a crossblooded sorcerer arises from the conjunction of other powers. A draconic sorcerer who is also the culmination of a great destiny, an abyssal sorcerer from a family that dealt with devils, and an arcane sorcerer raised from birth by fey are all possible sources for crossblooded bloodlines.
There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form.
At some point in your family’s history, a dragon interbred with your bloodline, and now its ancient power flows through your veins.
You possess a deep bond to Khyber, the Dragon Below, which shapes your sorcerous powers. Your bond with the darkness increases your ability to conjure fiendish creatures and work spells of transmutation.
This dragon’s ebony scales and horns are flecked with a substance that glows an eerie green. The folds of its wings reflect a starry sky.
The tattooed sorcerer uses colorful and intricate tattoos to enhance her magical powers.

Korihor's portrait

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==DEFENSE==
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Defense +2, touch +2, flat-footed +0 (+2 Dex)
Hit Points 18/18 (1d6) Vigor 18/18 Wound Points 24/24 (Threshold 12)
DR 0/- damage 0 non-lethal damage 0
Clobbered 12 Massive damage 24 Stabilize 24%
Staggered from 0 to -1, dying from -2 to -24
MaxDex 0 ACP 0 ASF 0%

F/R/W +1/+2/+1
Defensive abilities
Weaknesses

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==OFFENSE==
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Speed 30 ft. (6 squares) (8 counts)
Melee
Ranged
Space 5 ft. Reach 5 ft.
Special attacks
Spell-Like Abilities (CL 1st; concentration +5) 3/day
Mage Hand
Sorcerer (crossblooded, tattooed sorcerer) spells (CL 1st; concentration +5)
1st level (4/day)
Burst of Adrenaline - You draw upon your body’s inner reserves of strength, leaving you winded.
burning hands, cause fear, charm person, chill touch, detect secret doors, feather fall, floating disk, inflict light wounds, jump, light, pass without trace, produce flame, shield.
bestow curse, contagion, darkvision*, death knell*, false life*, poison, rage, scare*, scorching ray*, sleet storm, suggestion, summon swarm*, Touch of idiocy*, vampiric touch.
cloudkill, cone of cold, confusion*, dominate person, enervation*, fear*, feeblemind, fire shield*, flame strike, insect plague, mass inflict light wounds, phantasmal killer*, slay living
Cantrips (at will)
Acid Splash
Oath of Anonymity
Read Magic (જાદુ વાંચો) - You can decipher magical inscriptions on objects – books, scrolls, weapons, and the like – that would otherwise be unintelligible.
Vacuous Vessel (DC 14)
Bloodline Aberrant, Draconic (Outer (Void))

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==ABILITIES==
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Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 13 (+1), Wis 12 (+1), Cha 19 (+4)
Bab +0, CMB +2, CMD +2

Feats
Agile Combatant - You’ve learned to use your quickness in place of brute force when performing combat maneuvers.

Dragonmarked Sorcerer - You possess greater magical versatility than most of those who share your dragonmark.
Ward of Khyber - Your aberrant dragonmark protects you against the powers of those with true dragonmarks.
Flaws
Traits
Drawbacks
Skills
Appraise +5
Bluff +8
Knowledge (arcana) +5
Knowledge (dungeoneering) +5
Linguistics +2
Spellcraft +5

Languages
• Common
• Elven
• Gnome

Carrying capacity // Encumbrance 5 lbs.
Equipment
Combat gear
Other Gear
• Clothes (worn, 5 lbs.)
Money
• Dragons (PP)
• Sovereigns(GP) 15
• Crowns (EP)
• Shillings (SP)
• Coppers (CP)

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==SPECIAL ABILITIES==
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Agile Combatant - Use DEX instead of STR for CMB.
Arcane Familiar Nearby - You gain the Alertness feat while your familiar is within arm's reach.
Bloodline Arcana: Aberrant (Ex) - Increase the duration of [polymorph] spells by 50% (min 1 rd).
Bloodline Arcana: Draconic (Outer - Void Dragon) (Ex) - Whenever you cast a spell with the Cold energy descriptor, if a creature is damaged by the spell, that creature cannot take a 5-foot step for 1 round. This effect occurs only when you’re using spells that require an attack roll (such as chill touch or scorching ray) or spells that allow a save (such as Fireball or Lightning Bolt). A successful save against the damage or effects of the spell also negates this additional effect.
Bloodline Tattoos (Ex) - Bloodline spells are cast at +1 caster level.
Cyran Tattoo (Transmutation) - Spells from chosen school gain +1 caster level.
Empathic Link with Familiar (Su) - You have an empathic link with your Arcane Familiar.
Familiar Tattoo (Su) - A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Finesse Weapon Attack Attribute - Finesse weapons use Dexterity on attack rolls.
Hero Points - Hero Points can be spent at any time to grant Advantage or Disadvantage.
Share Spells with Familiar - Can cast spells with a target of "You" on the familiar with a range of touch.
Ward of Khyber - You gain spell resistance against the spell-like abilities of true dragonmarks. The strength of your spell resistance is determined by the power of your aberrant dragonmark.

I think I know a guy...

Age
Height Weight lbs.
Plating Eyes
Occupation Writer
Homeland

Next level
Inspiration
Berserk button
Belief
Goal
Secret
Tropes

Unconscious belief
Ingrained defense
Childhood contributing environment
Approach to connection
Approach to feeling safe
Relation to others
Common characteristics
Continuum
Decision making
Avoids
Relation with perfection
Mis-labeled as
Next level Psion Shaper/Mindmage/Cerebremancer Egoist Fleshbinder

Description:
Korihor's honey eyes are soft and warm and stark against her bronze skin. Her dark brown dreadlocks grace her shoulders. She has a noble posture, almost challenging. A tattoo of an upside-down tree runs down her neck, spreading across her shoulders. It's actually not one tattoo, but hundreds of tiny magical sigil tattoos, forming the image of a tree. Amid that is an aberrant dragonmark.

Personality:
Korihor is very against inequality. She has been an outcast, and homeless, for good portions of her life, so she feels for the underdog, the marginalized. But she feels she's been "accused" of attacks against people and places, with her magic. She worries she's a bit of an unintended terrorist. So she has latched onto a few incidences she's read about that involved real terrorists...elves. Because of her frustration over her own situation, she tends to read the worst in elves and comes across as mildly racist.

She's brilliant, but a bit of an alcoholic. She can't sleep without a drink. She loves a good cigar but will complain about someone tracking in dirt, or not washing their face. Calculating and thoughtful in her planning, she often doesn't think about what she is going to say before she says it in conversation.

Background:
Korihor is a hard woman to love. She's brilliant and believes she is on a mission to civilize the world, one person at a time. She believes that society is doomed because of the way people treat each other, and the way the species treat each other. She believes that there is a problem with the rich crushing the poor, even though she doesn't believe that there is something inherently wrong with being rich.

She distrusts magic and feels it is only abused, as well as dislikes religion, feeling it is a big con. The conundrum of her life lies in the fact that she seems to seep magic from every pore. She would prefer to just read a book, cook an extravagant meal, enjoy an expensive scotch and cigar, and live out her life in a warm place overlooking the sea.

Calculating and thoughtful in her planning, she often doesn't think about what she is going to say before she says it in conversation. She believes in the best of mankind, but also believes that most people are idiots; sheep, with no willpower, to make an informed choice for themselves, bent on treating each other poorly simply for a lack of understanding, or because they want a cookie.

She was born to the north of Cyre, in the small village of Little Mingin, a dirty fishing village on the Cyre River. Her family sent her away to school in Metrol because "weird things always happened around her", the final straw is when she gave the mayor's daughter a purple beard.

At fifteen her tattoo appeared, growing steadily down her back. She was afraid it was a disease or infection of some sort. Her fears, it seems to her, were confirmed. She is infected with magical energy. It took the form of a slowly growing upside-down tree, made of thousands of tiny arcane symbols, one by one appearing on her skin, bleeding down her back, slowly over the years. Every time something strange happened around her, the tattoo grew a little more.

At the age of 21, she awoke in an inn she was staying at in the city of Seaside in Cyre, while working as a freelance researcher for Venture Captain Obo...or what remained of the inn. Her bed alone stood unharmed, on an untouched rise in a crater where the 'Three Barmaids' once stood. She believes she destroyed it with her magic. That was when her Mark changed from a tiny shoot to a tiny sapling on her back. It was also the day before the Day of Mourning. She left on a ship mere hours before it happened.

She wants nothing more than to control this magic, so it can't hurt anyone else. She can't let this thing inside her destroy everything around her.

Unbeknownst to her, her family's home was destroyed in the same fashion, at that same moment, back in Little Mingin.

Fleeing, she jumped a ship heading up the Cyre River, up past Thronehold and down the Brey River into Lake Brey. Over the next year, driven by fear of hurting anyone, she made her way to Starilaskur, where the amount of alcohol they served seemed to match her thirst well. Fleeing a misunderstanding and a debt, she boarded a lightning rail bound for Sharn.

She is a human, and rumor had it her grandmother was a tiefling, being from Cyre, but she honestly considers herself human (no matter what those kids said). She cannot stand racism, and will quickly lose her cool if she sees it in practice.

She is not a hero and has done nothing she considers special.

“I prefer not to use my family name, thank you.”

—Gaven, half-elf ranger

Sometimes being a member of a dragonmarked house means power, prestige, and influence. Sometimes it means living firmly under the thumb of a controlling relative until you can find a way to escape. Congratulations—you’ve found a way.

Adventuring: You adventure because it’s better than the alternative, a tightly controlled life as part of a dragon-marked house. Your family thinks you should be home, putting your talents to use in the service of your house. Your mother wants you where she can keep an eye on you and make sure you don’t get into any trouble. Your father wants to find you someone appropriate to marry and keep your children close at hand. Fundamentally, you adventure because you know your family hates it. You might not know yet what you want to do with your life—adventuring might just be something you’re doing to kill time until you figure it out—but you know it won’t involve the work of your house.

Personality: Clearly, you’ve got a rebellious streak. You don’t necessarily reject all authority, but you certainly don’t like to be under anyone’s thumb. You can be sardonic, cynical, and harsh sometimes, especially when the people around you start sounding like they think they own you. But you’re not bad at heart. Is it so wrong to want to shape your own destiny?

Behavior: Even though you’ve probably been disowned, you’re used to a life of relative luxury, and your habits and mannerisms reflect that. You prefer to stay in upper-class hotels rather than common inns and to feast in a private dining room rather than squeeze into a spot at
the board to get your share of stew with the peasants. That said, you have a lot more respect for the working classes than most people of your station, and you’re not inclined to boss people around or expect service. These people have aspirations and dreams of their own—you can’t follow yours without encouraging them to follow theirs.

Language: You were brought up well, and your manner of speaking reflects that. You have an educated vocabulary and a solid grasp of correct grammar. You avoid slang and vulgar language unless you intend to shock or provoke. Of course, house renegades live to shock and provoke,
especially when they know that others have preconceived notions of how they ought to behave and want to shake up those opinions.

Variants: You might be a younger child of a noble family rather than a dragonmarked house, or even a former rising star in a church hierarchy fleeing from the controlling influence of a religious mentor. In addition, your reasons for fleeing your family might vary: Perhaps you
committed a crime, or a change in power in your house left you out of favor.

Goals:
Korihor wants to figure out why her tree tattoo began to develop on both her and her sister...and what it means. She also wants to know why Ceilidh got a dragonmark, and she got an aberrant mark.

Aside from that, she is really wanting to learn how to cook rice the way they did in Cyre, before the Day of Mourning. It was like little pillows of air. That, and the perfect scotch. She hears rumors that there is a scotch from the Demon Wastes that have stopped the battle there, simply so demons and Paladins could share it.

Build in future:

Alacritous cogitation
Retributive spell
Wildblood mage psionic feat
Egoist Fleshbinder Psion/ mind mage
Reserve feats
Least Aberrant Dragonmark - You may use Charm Person as a spell-like ability a number of times per day equal to 1 + your Cha modifier (6) (caster level equals your character level) (1st)- if you have multiple spells they share a single pool of uses.

Man vs. reality