About Korihor Blackwood26 year-old female Cyran (displaced) Human from Mardain, Cyre (now Pylas Meridal, Valenar)
xp 0/3,000 Tier 1
"Someday your happiness will drown, sputtering, coughing. It will suffer. In agony. And I will still be left with the bitter hunger of my resentment. It will never die."
Goal (what) I want to belong to one of the Houses.
Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater arcane feats. Just as varied as these innately powerful spellcasters’ abilities and inspirations are the ways in which they choose to utilize their gifts. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magic, letting it rule their lives with often explosive results. Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them, magic is more than a boon or a field of study; it is life itself.
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Feats
Languages
Carrying capacity // Encumbrance 5 lbs.
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• Acidic Ray (Sp): Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
I think I know a guy...
Age
Next level
Unconscious belief
Description Korihor’s honey-colored eyes are soft and warm, carrying an easy openness that invites trust before she’s earned it. Against the bronze of her skin, that warmth feels natural, effortless, as if she belongs wherever she chooses to stand. Her dark brown dreadlocks fall to her shoulders in loose, unstructured lines, shifting with her movement and giving her a presence that feels lived-in rather than composed. She carries herself with a noble, almost challenging posture—not rigid, but unyielding—as though she refuses to be made small in any space she occupies. At a glance, there is nothing unusual about her. She looks like someone who fits. Only in private does the truth reveal itself. Along the underside of her left arm, down the curve of her ribs, and across the left side of her chest runs a pattern that can be mistaken for old damage—thin, uneven lines like lightning scars or poorly healed burns. At rest, it is dismissible. Up close, it is not. When she draws on psionic power, the mark flushes a deep, irritated red. When she channels arcane magic, it darkens, the lines sinking into shadow as though something beneath the skin is surfacing. When both are used together, the mark becomes unmistakable—sharpening into something that is no longer explainable as damage, but undeniably a mark. An aberrant one. Personality Korihor is driven by a constant need to be seen—to matter in a way that cannot be ignored or dismissed. She reads people instinctively, tracking attention, value, and social weight in every interaction. Where others might overlook these dynamics, she feels them immediately and measures herself against them whether she intends to or not. She is socially fluid and expressive, capable of warmth, humor, and charm, but that warmth is not unconditional. Beneath it sits a sharp edge of comparison and resentment, surfacing in small, pointed observations rather than open hostility. She does not think of it as envy. She thinks of it as noticing what others pretend not to see. Korihor does not think in systems or abstractions. She thinks in people—who belongs, who is valued, who is overlooked. Her judgments are immediate and emotional, and while she is capable of planning, her speech is far less filtered. She says what she sees, often before considering how it will land. At her core, she believes the world distributes value unevenly—and that she has been placed on the wrong side of that divide. Her aberrant mark is not just a danger. It is confirmation. Background Korihor was born in Cyre, in the southeastern region that now lies within Valenar, but her experience of it was very different from Ceilidh’s. Where Ceilidh was shaped by structure and expectation, Korihor grew closer to the margins—closer to the places where belonging was uncertain and had to be earned, or taken. She understood early what it meant to be overlooked. She watched as Ceilidh manifested a true dragonmark—something that meant identity, legitimacy, and place—and then chose to walk away from it. What Ceilidh discarded, Korihor desired. What Ceilidh questioned, Korihor valued. When her own mark appeared, it did not resemble anything she had hoped for. It looked like damage. By the time she understood what it truly was, it had already defined her future. Aberrant marks are feared, associated with instability and destruction, and those who bear them are often cast out or worse. Whatever path she might have had into legitimacy ended the moment it manifested. To Korihor, Cyre is not an abstract loss. It is something that was taken from her—a version of the world in which she might have belonged. Valenar is not home. It is a replacement that does not include her. The people who walk those lands do so with identity and purpose, while she exists there without either. The Day of Mourning is something she feels rather than analyzes. It is absence. Theft. The removal of something that cannot be restored. The Mournland is not something she seeks to understand. It is something she avoids—because the questions it raises have answers she does not want to hear. She has learned to live within this reality by adapting. By presenting what people want to see. By hiding what they would reject. Goals Korihor’s primary goal is to belong—to be recognized as someone who has a place, who matters, who is not overlooked or dismissed. The Dragonmarked Houses represent that ideal, and the fact that she can never truly be part of them defines more of her than she would willingly admit. She seeks to understand how to use what she has without exposing herself. Her magic is not something she rejects—it is something she must manage carefully, balancing usefulness against risk. Beneath everything, she is driven by comparison. She measures herself against Ceilidh constantly—what her sister had, what she gave up, and what Korihor was denied. It is not something she would ever say aloud, but it shapes her decisions all the same. Relationship with Ceilidh Korihor’s relationship with Ceilidh is defined by tension that never fully resolves. She does not hate her sister. In many ways, Ceilidh is the only person who truly understands where they came from. But that understanding is fractured by difference. Ceilidh had something real—a place, a mark, a future—and chose to walk away from it. Korihor, who wanted that same certainty, was given something that ensured she would never have it. To Korihor, this is not just ironic. It is unfair. She sees Ceilidh as someone who does not understand the value of what she rejected, someone who can afford to question belonging because she once had it guaranteed. At the same time, she cannot dismiss her. Ceilidh’s control, discipline, and refusal to be shaped by expectation are things Korihor both resents and, in quieter moments, respects. Their relationship is not open conflict. It is friction—constant, underlying, and unresolved. KORIHOR — Dialogue Rules
Examples: “Funny how that works out for you.”
Examples: “Must be nice.”
Used when: she wants something
Observation (person) → Emotional framing → Subtle jab Example: “You didn’t even look at her. You just walked past like she didn’t matter.”
She speaks like every conversation is about who matters—and who doesn’t. SIBLING INTERACTION — Dialogue Rules
Ceilidh argues about outcomes.
Conflict Pattern
They talk past each other naturally. 2. Escalation Loop
→ tension rises Typical Exchange Structure Korihor: “You didn’t even think about what that does to people.” Ceilidh: “I did. That’s why I made the decision.” Korihor: “That’s not the same thing.” Ceilidh: “It’s the only thing that matters.”
They stay in the argument longer than they should Moments of Alignment Rare but strong: When:
Every conversation carries: Korihor subtext: “You don’t understand what it’s like to be overlooked.” Ceilidh subtext: “You don’t understand what actually causes problems.” Unspoken Tension
This is never stated directly—but always present Anchor Rule They understand each other completely—and reject each other’s conclusions. Build in future:
Alacritous cogitation Retributive spell Wildblood mage psionic feat Egoist Fleshbinder Psion/ mind mage Reserve feats • Least Aberrant Dragonmark - You may use Charm Person as a spell-like ability a number of times per day equal to 1 + your Cha modifier (6) (caster level equals your character level) (1st)- if you have multiple spells they share a single pool of uses. Man vs. reality |