Fighter

Korham Asiha's page

17 posts. Alias of Rocan.




I've sat with my friends around table-top many times, and sometimes we're discussing how crazy characters could be or strange ways how a character might work using out of the ordinary stuff.

One of the ideas that were put forward last time was having a retired druid character with a flock of sheep or a herd of goats that he has been tending for several decades. The idea was to drive his sheep or goats towards a group of enemies while on the open plains using his shepherd dogs as a driving force to drive them to trample a simple group of thugs.

I'm now wondering if a scenario like this could work, could sheep trample enemies if driven to it? Would you need something bigger to accomplish this, for example cattle? And how large would the herd need to be?


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29th of January 1165 AS

A new year has already begun in the western edge of Erathian territory. The town of Greenbrook has had some snowfall over the months december and january, but the winter weather seems to have calmed down alot, even getting warm.

The arriving spring has brought an abundance of game towards the outskirts of the woods, but also the first few travellers from the neighbouring villages. Two tradesmen from the nearby town of Heartham, some 16 miles away, arrived 4 days ago with an order for your tradesmen. Apparently their resources have become unaccessible over the winter and they need some extra tools and supplies to clear the area.

David Trufant:
As you and your father work together in the small lab your family has been keeping for a few generations, you notice that he is being careless in his making of the potions, things almost went wrong one time this day. Despite your father's unusual behaviour you finish the reasonably large order of potions and alchemical items between the two of you and the end of the day.

Nathaniel Thames:
Your work in the joint forge of Greenbrook is hard and long days are made, you were asked by one of the traders of Heartham, Marek Vors, to finish an order for spades shovels and a few pieces of armor and shields. Marek also asked you to hurry with it, though you dared not ask of it at that time, something is up with him. The blacksmiths in the other half of the forge work just as hard or even harder than you, but they are producing picks and mostly weapons.

Taliesin Flamel:
Four days ago the two riders from Heartham arrived at your stable. Marek Vors and Nathan Heminson you recall their names were. Their horses were very tired as though they had ridden them at full speed during the whole trip. Marek Vors immediately went into the village proper, but Nathan stopped by and asked you to take utmost care of their horses, outfitting them with new horseshoes as soon as possible. He didn't quite say it, but their was a sense of urgency in his voice. Nathan has come to check on their horses every day to see how they are.

Forfax:
At the day the two riders from Heartham arrived, you were in the fields near the woods, collecting twigs and branches for firewood and roof rapirs to your family's house. You have seen the two riders approach with all haste, but you were distracted by sounds from the forest. Sounds like an animal dying close by, after investigating you have found a deer with an axe inside its side, the wound had fettered, possibly the wound was made a few days ago and now the deer finally succumbed to it. Killing a deer with an axe is not the typical way of hunting deer around Greenbrook.

Elenzar:
Your work as the village scribe has been noted with approval among the village elders. Most of the people you work with call Elenzar now, though some of the other villagers still call you 'The Bastard', you feel like you are being accepted. As the village scribe you are witness to many village meetings between the elders and people that want to talk to them. A gallant man came barging into the village hall four days ago, he politely asked for a meeting with the five village elders. He introduced himself before the council as Nathan Heminson from Heartham. He talked about many things Heartham would like to purchase from Greenbrook, but after that he conversed in private with the eldest council member. Then something happened that hadn't happened before; you were asked to leave the room. Outside you could hear a heated debate going on, but couldn't understand what exactly they were talking about.


Hi guys and welcome to the Village Hall Disccusion Thread.

Here you can discuss your next plans of course and ask me questions outside the gameplay thread.

What I'd really like you to do here is post and discuss your background here.
I'll give you some extra information on the village you grew up in.

It is the end of January in the year 1165 AS (After the Silence). Your village of Greenbrook lays inside the human kingdom of Erathia, in an area bordering the swampy territory of Tatalia to the north and the rough and mountainous territory of Krewlod to the south.
Though both neighbouring nations have known conflict with each other, your village never had any problems with either of them. The closest a skirmish between the two nations occurred to your village was 20 miles down the road in a bar fight.

Amidst the rough lands to the north and south of you, your village and surrounding lands lay as a haven for the weary traveller. Travellers going west to the city of Tidewater and east to main Erathia, have always found a resting place here. With a growing population of close to 200 people, life has been pretty easy for you all, hard honest work, but peace throughout your years.

Many of the villagers are farmers, most are grain and vegetable farmers, a few hold livestock such as cows, chickens, sheep and horses. As travellers kept coming through the years, a few blacksmiths and armorsmiths have also appeared in the village, offering their trade and expertise in making and repairing tools, horseshoes, armor and weapons.

Feel free to ask any other questions regarding your village or the surrounding lands.


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First time DM-ing on the Paizo-forums, I want to try out my homebrew campaign I started at a tabletop.

As the title suggests this will be a tribute to one of my favourite RPG's and fantasy worlds I grew up with; the Might and Magic universe, to be more precise the world of Antagarich.

I will be keeping the Pathfinder rules, but will be adding a few new races (Lizardmen,Gnoll and re-styled goblin/orc), a new class (Beastmaster) which had been tested for a few levels and a few flavourful items and events.

My ideas for this tribute are:
- The AP from the original game, complete with the Scavenger Hunt, perhaps two groups (4-5 PC's each) could compete with each other to go on in that way.

-A new campaign I already have written several encounters for, set in a contested area where the players might start of as simple villagers or mercenaries.
As the villagers I'd like to see their progress as which role they'd take in a new team for survival. So Commoner --> Expert/Warrior/Adept --> PC classes. Perhaps also randomly rolling for stats to encompass their non-adventuring past, just to see what characters you could build, but I'll keep that as an optional thing.

Both types of campaigns could have a little bit of kingdom/city building in it, if people would want that.

However I want to see what the interest for such a campaign might be and which style people would like.

Edit: I'll put up character creation guidelines up front.
Character Build Rules
20 point-buy (or roll for villagers)
Level 1
Starting Gold: Average for your class (Villagers will be less)
Alignment: Any, but a coherent group is preferred
Classes: All Core Classes, Alchemist (no extra appendages), Cavalier, Inquisitor, Magus, Witch and my Beastmaster.
Archetypes are allowed but have to be run by me first, just one per PC.
Races: All Core Races except Gnomes, my Lizardmen and Gnoll race + standard Tiefling and Aasimar, though they are very rare in that world.


Hey everyone,

I have been playing on the forums for a while now, played tabletop for several years before and DM-ed in that time as well.
With all the roleplaying I do myself now, the itch of DM-ing my own campaign starts to arise again.

However with most of my former tabletop players presently out of the country or moved, I want to give DM-ing a PbP a try. Inspiration isn't that hard for me and I got a few good and fun ideas for homebrew campaigns, one of which is a tribute to an old-school favourite of mine.

Now for my questions to you,
- What would you reckon to be the best way of handling combat? Giving a grid or just winging it? And what source would be best to use if you go for grid combat and have to make your maps?

- Would it be alright if I used another RPG's world on this forum?

Lastly a preference check: New complete homebrew or old-school inspired campaign?