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![]() Korghym takes a look at everyone's weapons, then scratches his beard a minute. "How about this," hey says, "I will stand in front with the longhammer, to keep them off the rest of you. Kiera shoots that spell of hers, and Andrezi his crossbow. Volkar loads Kiera's crossbow, then trades with Andrezi. Then we all back up and repeat." ![]()
![]() "I don't normally mind a few aches in the morning," Korghym says, "but I'd rather not get bitten by one of those things just to save a few copper." The priest is awful quiet. Wonder if all these lost souls are troubling his. Korghym walks over and slaps Andrezi on the shoulder. "Best not to think about some things. Just keep your boots marching and your hammer swinging." ![]()
![]() What does everyone think about putting the "formal" game on hold and just doing a little role-playing? That would allow the players to keep posting while the GM deals with RL, and also let Korghym and the other PCs get to know each other better. I don't really feel like he knows your characters yet, and assume you feel the same way about him. ![]()
![]() "A moment first, till the shakes pass. Those few seconds of battle can be tougher than they look." Korghym walks up to the last scarecrow slowly, then works both feet back and forth in the dust and readies his longhammer. Mechanically, asking Volkar to wait until my post-rage fatigue passes (4 rounds). ![]()
![]() Now that's more like it. Nobody's getting bitten by those rotten teeth this time. "Keep at it! Aim for the one with the red scarf!" Fully into his rage now, Korghym almost bends the bow in two and sends a powerful shot streaking toward the other ghoul. Crunch: Standard Attack (red)
Longbow: 1d20 + 7 ⇒ (7) + 7 = 14 Piercing: 1d8 + 4 ⇒ (8) + 4 = 12 ![]()
![]() "Make the ghouls come to us. They can't attack as well while running." Korghym takes a deep breath, and the veins in his forearms suddenly pop out. He pulls back the taut bowstring and punches an arrowhead several inches deep into the green-shirted ghoul's torso. "Guards, Fire! Starting with the injured one." Crunch: Free Rage (+4 Strength)
Standard Attack (green) Move Activate guarded stance (4 rounds) Longbow: 1d20 + 7 ⇒ (18) + 7 = 25 Piercing: 1d8 + 4 ⇒ (3) + 4 = 7 ![]()
![]() That is definitely a monumental load to have to deal with! Take your time, and take care of yourself and your family. Personally, I am completely fine putting the AP on hold if that helps you. A week or two vacation can wreak havoc on a 6 week PFS scenario, but might not even be noticeable in a 3 year AP. ![]()
![]() Korghym moves between the ghoul and his new allies, then rolls forward on the balls of his feet, perfectly balanced. "This one is mine. Just make sure you all stay safe." Crunch: Move Movement
Standard Activate guarded stance (+1 dodge, 4 rounds) AoO if needed: 1d20 + 6 ⇒ (19) + 6 = 25 Bludgeoning/Silver: 2d6 + 3 ⇒ (4, 2) + 3 = 9 ![]()
![]() Korghym rushes forward, but seems distracted with protecting Andrezi. "Get behind me! You risk all our lives with your own!" Crunch: Move Movement
Free Rage (+4 Dex) Standard Attack (red) Longhammer: 1d20 + 6 ⇒ (3) + 6 = 9 Bludgeoning/Silver: 2d6 + 3 ⇒ (1, 5) + 3 = 9
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![]() Korghym moves up beside Volkar, his longhammer resting lightly on the path. "What are those flasks and bottles around your waist? The last time I saw that many chemicals on a warrior, he used them to set things on fire from a safe distance." He points at Volkar's wound from the last battle. "Might be a helpful skill to have right now, seeing as how they can't bite you from afar." ![]()
![]() Korgym turns to look back at Kiera, then rams the haft of his longhammer several inches into the ground to hold it in place. You better be right, it's not your life at risk here. It takes a couple of tries, but Korghym frees the scarecrow with little difficulty and then inspects her wounds. "You've been bitten, lass. And it's infected. Best make peace with your gods, then I can offer you a quick death, before you turn into one of those that attacked your family." Crunch: Strength: 1d20 + 2 ⇒ (5) + 2 = 7
Strength: 1d20 + 2 ⇒ (15) + 2 = 17 ![]()
![]() "You're the magicians, can't you do something?" No wonder they wanted my help. They need it. Korghym points to one of the guardsmen's bows with two fingers, then slowly and stiffly curls them toward himself a single time, like a steel bar being pounded into a horseshoe. He holds out a thick fingered hand for the bow, while looking at Kiera. What did I get myself into? Disrupt undead? ![]()
![]() "Woah!" Korghym puts both hands on Kiera's shoulders. "Nobody told me anything about this. Dying in battle with your axe in hand is one thing. Maybe somebody should be telling me about this mysterious killing spree." The dwarf plants his feet shoulder width, with hands on hips and a stare on his face that could stop a herd of elephants. ![]()
![]() "Give me that thing! You're all wrong. Turn your feet like this, and start exhaling right before you release the draw." Korghym easily feathers an arrow into the target, then roughly shoves the bow back at its owner. Has anybody other than me actually fought a battle before? Crunch: Longbow: 1d20 + 7 ⇒ (19) + 7 = 26 Piercing: 1d8 ⇒ 5 ![]()
![]() "Your clan must have some unusual traditions. In mine, veterans show the unbearded lads how things are done. But I'd be happy to teach." Korghym lines up the guards, then draws his longhammer. He points to the right scarecrow and then tells the guard with the green scarf, "Hit it with a single arrow. If it's just a normal scarecrow, it won't mind. But the rest of you, be ready to pepper the thing if it reacts." |