Korbem's page

Organized Play Member. 8 posts (69 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.


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I had a similar situation, I had the Skum chew and experiment on the PC giving him the Promethean Template from the Horror Manual, just seemed fitting for the campaign and it gave them an incentive to go to the fort.


Story Situation : The party still has to clear Iris Hill and they barely made it out of Fort Hailcourse.

They were ambushed by Risi once during the Nemira Lowls (ghost) encounter, who clearly targeted their old Varisian Witch Cartomancer 'Healer', luckily the PC made the save vs the 4th round death attack.

They still have to fight the Cultists in Trushmoor + some leftovers from fort Hailcourse, since they have the full Iris Hill dungeon to go, I wanted to cut back on some combat encounters.

But I do want to have the continious threat of Risi and I figure that the assasins next move would be to try and assassinate the witch in her sleep while they spend the night at the Silver Wagon or Stain.

Knowing my players, I doubt they will set up a guard.
That would give Risi a + 23 stealth check and a likely free coup de grace/death attack.

I am torn between doing it this way and giving them the gritty 'hardmode' game that I told them it would be (already one PC death due to a downplayed Revenant) or not going for the nightly assassination attempt because it doesn't feel 'fair' as it doesn't give the player much chance to interact with the situation.

Any advice or thoughts on the matter ?


MK724, Lab Rat Investigator (Ratfolk)

Trushmoor Terror

The Revenant... I made him start a double move away, only used his haste ability after tasting the blood of MK724 after the first hit.
Got the rat down while surrounded by the party, performed a coup de grace, the entire party got a AoO in and still failed to kill it.


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How to get my players interested in entering Fort Hailcourse, as all clues are screaming Iris Hill to them.

Although doing it in the opposite order might make sense, I feel they will be inclined to jump on Lowls trail asap and the added 'dungeon' becomes somewhat lackluster after dealing with the cultist leadership.


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I have DM'ed this campaign for 1.5 years, we approach the end of book 3.

I find the story well written, original and very fun to play. My players responded very well to the opportunity to do things their way : an evil way.

Play it if you have the players for it, play it if you know you'll be having fun being a lawful Evil bastard.


It's been a while, but I seem to remember downloading some from the 3rd party publishing site.

Anyway, hope you have fun with it. Been running it for almost two years now, almost at the end of book 3 !


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I am currently running Cotct as well and so far everything is running relatively smoothly, I did read the boards in advance as well and demanded upon character creation that all PC's had strong ties to the city woven into their background.

I guess one of the main things is knowing your players, mine like solving and figuring things out, this drive is so strong that is sometimes interferes with their otherwise solid roleplaying :

SPOILER

Who is blackjack ? Well, I don't know... there is a fencing master with a spanish/italian sounding name : Vencarlo Orisini, he might as well have been called Don diego de la vega.

These types of transparant ruses won't work, Glorio/Bahor the Rakshasa will be unmasked within seconds if I play it as written, my advice : don't, adjust it to your players as you know them best, regardless how well written the AP might be.

I also plan to change the end fight a little bit, as they strike Illeosa down the true might of The ancient blue dragon will come crashing down !

The final fight will also take place in the pyramid underneath Castle Korvosa.


I have an interesting situation on my hands in our Cotct game :

After defeating the emperor's troops twice in a game of blood pig, battle erupted between my players and the emperor's troops.

The fighter managed to grab a hold of his weapon scaring of the majority of his thugs with a mighty dazzling display, while the emperor got blinded because the cleric had trapped his throne with a glyph...

Anyway a very tough battle insued taking everything out of my players, our dwarf monk fought valiantly but he fell to the mighty swings of Jabbyr's axe who effectively killed him.

Now the group is begging a favor out of Laori, "please bestow the gift of life upon our friend"

While I agree that Raise dead might not be a standard spell for Laori, she decides to go along with it, only if the adventurers admit to be in her debt.
Our LG characters begrudgingly accepted on the counter-term that whatever it was that she expected them to do could not violate their code of conduct.

Now to my question, I wish to add a bit of flavor to our dwarven monk being resurrected by an evil deity, anyone have any funny suggestions how that could work out ?