Can an awakened horse / octopus / ostrich / etc. with proficiency feat operate a crossbow?


Rules Questions


Of course this is silly realistically, but I'm just wondering if there are actually any rules against things with realistically inappropriate limbs going right on ahead and taking proficiencies then using stuff anyway at no penalty? I'm hoping there are, I just can't find any.

Also potentially applies to familiars and so forth, but awakened animals are the easiest example case to work with that cuts through all the other peripheral BS the most.


Animal Companions wrote:
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using.

This is left up to GM fiat of whether or not the companion is physically capable of using the feat. For instance, some GMs may allow you to let your monkey operate a crossbow, but I think there would be a far lower number of GMs who would let a horse operate a crossbow.


An Octopus, I'd say "Yes". Horse and Ostrich? Probably "No". Unless the player has a REALLY good explanation for how they do it... Maybe a custom-made weapon?


IRL octopi have been trained to manipulate and solve Rubik's Cubes, so I think they would have no problem with a crossbow.


Yeah, octopus I could see. The rest, not so much.


Quote:
This is left up to GM fiat of whether or not the companion is physically capable of using the feat.

Are there actual rules saying this, though, is more what my main question is?

The feats section for instance says:

Quote:
Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. These abilities are represented as feats. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character's race and class.

Does not seem to be encouraging GM fiat application. You probably should anyway, but if there's an actual rule, it would be helpful to know.


Crimeo wrote:
Are there actual rules saying this, though, is more what my main question is?

Yes, there is.

Animal Companions wrote:
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using.


Quote:
Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using.

It's not a companion, it's an awakened animal. Or substitute in a normal human PC that suffered a terrible injury and lost his thumbs. Or various already intelligent enough monsters from the bestiary but with not-very-hand-like appendages. Or whatever. Generic question, interested if there are any generic rules about what a limb has to be like to use tools and weapons and stuff.

Although this is certainly a hint and better than nothing, thanks.

Quote:
If we needed rules to tell us things like "horses do not have thumbs"

I chose a horse as an extreme example to encourage discussion of actual generic rules instead of physics of specific animals. But notice that octopi don't have thumbs either, yet most people in the thread seem in agreement that they can totally wield crossbows anyway.

"Thumbs?" doesn't seem to be a popular threshold for decision making here. And thus begins the headache if no rules cover it. It becomes an issue when you start getting into these middle-of-the-spectrum things, like talons that can grip but don't obviously have as much dexterity. Or octopi. Or giant bat's wings (they can individually control those "fingers" but is it silly? is it not?) or gorillas, etc.

So rules would be nice, but if there are none there are none.


I actually disagree that octopi should be allowed to use crossbows, but I would certainly be less opposed to the idea than a horse.

Believe it or not, sometimes the RAW answer is "Use your own reasoning and apply it how you think it most appropriate". That is paraphrasing from an FAQ about how animal companions can take feats. Sometimes RAW is your own reasoning.


Quote:
Believe it or not, sometimes the RAW answer is "Use your own reasoning and apply it how you think it most appropriate".

Yeah... I know. I'm trying to find out if this is one of those situations or not.

Unless you are 100% for sure vouching that from your photographic memory there is definitely no rule in the entire pathfinder text that covers this generally or something, then we do not know for sure. Somebody might happen to come up with something, or not. I am fishing.


I can't think of any text saying a dwarf with no limbs couldn't wield a crossbow but I wouldn't allow it in my game. Well maybe but with extreme penalties


vorpaljesus wrote:
I can't think of any text saying a dwarf with no limbs couldn't wield a crossbow but I wouldn't allow it in my game. Well maybe but with extreme penalties

Well NO limbs I think would be covered by a crossbow being a "two-handed weapon"

Actually, by that token, one could say it suggests you need hands in particular too. Hm.


Crimeo wrote:
vorpaljesus wrote:
I can't think of any text saying a dwarf with no limbs couldn't wield a crossbow but I wouldn't allow it in my game. Well maybe but with extreme penalties

Well NO limbs I think would be covered by a crossbow being a "two-handed weapon"

Actually, by that token, one could say it suggests you need hands in particular too. Hm.

Pretty much this. So, a horse could work a crossbow ... that was customised to the point it's not Simple Weapon (light crossbow) as much as it is Exotic Weapon (horse crossbow). Would designing something like this fit under Craft (weapon) or do we need Profession (really weird armourer) skill?

Octopi get away with some thought due to how flexible a tentacle can be, although it might have other issues. ('Um, boss, this is a shoulder stock. I'm kind'a missing something for that..')

Monkeys already use crossbows. Except we call them 'humans' for some weird reason.

Other animals case-by-case, but most critters are going to fall under what I wrote for a horse. Oh, and don't forget size! Your raccoon's paws might be able to work a heavy crossbow ... but it's doing 1d6 damage a shot.


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Best place to start would be Table: Magic Item Slots for Animals, no? I don't know what book it's from or where it is on the prd, but anyway.


Horses can't use crossbows. Not unless they're small and pink and have aggressively cheerful personalities.


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Kobold Cleaver wrote:
Horses can't use crossbows. Not unless they're small and pink and have aggressively cheerful personalities.

Slow down there. Between this, the Discussion thread, and who knows where else you may just use up your quota of miniature equine references for the day before dawn even breaks.


I had a monkey familiar who had a musical box that would operate a handle/crank that made it play music. It would then collect tips. This was a front though, it would use this as a way to get close to his mark. He was really an assassin monkey. When he pushed a button, the music would still play, but would also shoot out crossbow bolts as a heavy repeating crossbow. 1d6 damage for a tiny animal.


Check this for relevance on this conversation.

Basically it states that certain animals would be able to wield certain weapons; however, some animals will absolutely not be able to wield certain weapons. It further goes on to say that most animals, even if trained to use a weapon, will most of the time stick to their natural weapons.

Obviously, Awakened changes pretty much everything. I think something like that would require Exotic Weapon Proficiency and investment into Knowledge: Engineering to figure out how to make such a weapon for say a horse. The other issue is that how does a horse reload the crossbow without hands?


In the case where it would be possible, it would probably take longer than a human. At least a full round action. If it was oversized, I'd scale that up by the size difference.


The rules have been stated by campincarl. It's now on the joker whose silly idea this is to persuade the GM a Horse or an ostrich is 'physically capable' of wielding a weapon.

Go ahead, persuade me...

protip: this doesn't convince me


Why would a horse use a crossbow when a successful engineering check could work in a mechanized self loading treadmill trebuchet!


Of course I am very surprised that no one mentioned anthropomorphic animal spell. If you have access to awaken, then you have access to that.

Sovereign Court

Lol


Quote:
The rules have been stated by campincarl. It's now on the joker whose silly idea this is to persuade the GM a Horse or an ostrich is 'physically capable' of wielding a weapon.

He posted animal companion rules only. You can awaken any animal not just a companion, or just be a natural-born intelligent magical beast of some sort like a Blink Dog.

Thus, rules had not been posted for all situations relevant. The FAQ on how to treat all intelligent animals DOES seem to cover everything, though, since it says "most weapons require thumbs to use properly."

So thank you, that line provides a rule reference for my question for everything--companions, awakened, natural born blink dogs, etc. That's what I was looking for.


Why would you be required to take the feat?

They could attempt to use it at -4 to hit, if they chose to.

Horses, without thumbs, might fire it using their tongue, but aiming wouldn't be an option.

What an odd thread.


(Tries to think of which Far Side cartoon is most appropriate here . . . So many to choose from . . . .)

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