![]()
![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Kol-Relden and Nippy will accompany Lysander and Iraonar in approaching the southern chambers. He will be hanging back slightly, as at least one of them is stealthily moving forwards. Perception: 1d20 + 7 ⇒ (15) + 7 = 22 ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Kol-Relden will bring his scimitar down towards the attacking primate. However, he has no real ill-will against the animal, so at the last second he tries to hit the beast with the flat of his blade instead of the edge. Attack: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
He will the move towards Alexandra, in an attempt to help protect her. If he knocked out the primate he attacked, he will take a move action to go up two squares. If not, he will take a five-foot-step up one square. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Kol-Relden will move further down the stairs, down into the main floor. Seeing that he will be unable to reach any opponents while also able to attack them very well, he will move to a defensive position in front of the others. Double-moving Will end turn two squares down-left of Alexandra. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Kol-Relden will quickly move up to the nearest of the fey to attack, cutting down at it with his scimitar. He then whistles to designate one of the targets in the back as Nippy's new target, gesturing in that direction with his blade. red Attack: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Handle Animal: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Kol-Relden looks back towards Nippy as he whistles the command to attack and points at one of the Pugwampis Yellow. He will then rush towards the tiny creaures, shield raised to fend off their arrows as he goes. Handle Animal: 1d20 + 5 ⇒ (20) + 5 = 25 Kol-Relden will double move towards the Pugwampis, ending at the top of the stairs three squares right and one up from Amelia. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Kol-Relden will approach the ruins of the monastery alongside Amelia, whistling for Nippy to follow along as best the lumbering reptile can manage. As he approaches the building, he readies his shield on his arm, but does not yet draw his blade. "Everyone stay sharp, we don't want to run into any surprises in here." He will then attempt to look around the area of the ruins he can see. Perception: 1d20 + 7 ⇒ (19) + 7 = 26 ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Looking over the new (to Kol-Relden) individual, Kol-Relden gives her a polite nod. "Greetings Alexandra. My name is Kol-Relden, and it is a pleasure to meet you." Looking back from the direction they had come from, he gestures towards a low reptilian form slowly ambling up after them. "And that is Nippy, a crocodilian companion of mine. Now, if you will excuse me, I am off to sleep." He will then retire to one of the nearby tents. Edit: Ugh, bad timing on my part. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Kol-Relden nods at Lysander's question. "Yes, and could you provide us with a map that does the way to this monastery? Also, what is the terrain like between here and there?" ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Looking over at the other Pugwampi body, Kol-Relden quickly examines it to verify Iraonar's findings. Heal: 1d20 + 7 ⇒ (15) + 7 = 22 "Actually, I am pretty sure it is just knocked out. Now, I suggest we return to camp with the goat. I suggest someone other than I carry it with them, as I will have a predator trailing behind me, which might frighten the goat." Gesturing down at the unconscious Pugwampi, he continues "What do we wish to do with this one? Should we leave it here, or take it back to camp as a prisoner?" ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Stepping away from the tiny creature, Kol-Relden will try to hit it once again. "Stay still!" Five-foot stepping up one square to acquire flanking with Amelia. Attack + flanking + Fate Revealed: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21
Free Action: five foot step; Standard Action: attack. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Calling back to Lysander, Kol-Relden says "I would not say no to any assistance. If you feel that your aim is good enough, go for it!" Turning back to the Pugwampi, he draws back his scimitar before bringing it down towards the tiny creature. Attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 Unfortunatley, the creature is quicker than he anticipated. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Wincing slightly at the pain from the cacti needles, Kol-Relden will attempt to calm down the exhausted goat. Wild Empathy: 1d20 + 2 ⇒ (10) + 2 = 12
![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Kol-Relden will carefully begin to work his way towards the tied up goat. Looking back, he quickly tells Nippy to stay put. Acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18
![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Know. Nature: 1d20 + 7 ⇒ (14) + 7 = 21 Moving off behind Iraonar, Kol-Relden nods to indicate hearing Raikdar. "Yes, let us expect there to be some of these creatures there, and for them to be hostile." That said, he quickly whistles for Nippy to follow before moving up to be near to Iraonar, trusting that the small crocodile will follow as quickly as their stumpy legs will allow. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Survival: 1d20 + 9 ⇒ (19) + 9 = 28 Kol-Relden will crouch down to the ground, examining the rocky area for any small tell-tale traces that would show that something came through here recently. Any small tufts of fur, tiny nicks on the rock, or even any particularly unique odors all catch his attention. As they left the camp, Kol-Relden will have made a slight detour over to their tent area in order to bring along Nippy. He will currently have Nippy stand slightly back, not wanting the small crocodile to disturb any of the tracks around the area. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Looking at Hadrah as she speaks, Kol-Relden will ask her "Who is this Dashki? Is there any particular reason that you can think of as to why he is in the camp? Also, do you know where we could find them?" ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Staying with the camel drivers as Raikdar goes off to speak with the cleric, Kol-Relden will tilt his head slightly as he asks his next question. "Anyway, let us move away from discussions of beasts and monsters. Do you have any idea of how the fire may have started? Did you happen to see anyone around Eloais' wagon?" ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Approaching the couple that Amelia and Raikdar have been questioning, Kol-Relden just hears one of them mention something about the guards patrolling against predators. Moving up, he says to the pair "You mention that the guards defend against predators during the night. What kind of predators are common in this area?" ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Seeing the situation with the wagon escalating, and knowing that he has helped put at least some of the animals back into, Kol-Relden will work his way bay towards the blazing wagon. Seeing Daubeny and Iraonar, as well as five other guards, working on moving away the second wagon, he will turn back to the burning one. Calling upon the powers of nature, he once again summons several gallons of water above the flames. He tries to drop it on the side nearer to the adjacent wagon, in an attempt to prevent the flames from spreading. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Seeing what little effect his created water had on the flaming wagon, Kol-Relden will take Lysander's advice and go to attempt to help with the panicking animals. Handle Animal: 1d20 + 5 ⇒ (5) + 5 = 10 ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Moving off towards the blazing wagon, Kol-Relden begins casting a spell. Approaching to within 20 feet of the blaze, he begins tracing a simple glowing pattern in the air in front of him. Muttering in a primordial language at the same time, he then quickly thrusts his hand through the symbol, which quickly fades into nothingness. At the same moment, several gallons of water appear in the air above the brightest portion of the fire, promptly falling down onto the flames. Casting Create Water to make 4 gallons of water appear over the fire. Kol-Relden will repeat this as necessary. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Having taken the advice to not wear his armor through the teleportation, Kol-Relden is dressed in a loose, pale-green linen robe and a loose head covering colored white. He is still wearing his normal pants and boots. His shield is stowed along his back, and his scimitar is along his side. Appearing in the stockyard, he will give a small bow to the major domo as he introduces himself. "Greetings, Garavel. My name is Kol-Relden." He then begins stowing his equipment in one of the wagons, taking special care to ensure that Nippy has a comfortable location to rest in one of them. Finishing this, he turns and mounts up on one of the camels. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() "Also, I am capable of casting a selection of spells drawn from the power of nature. Typically, unless I have a particular reason to do otherwise, I will prepare a couple of healing spells each morning, as well as one to make Nippy's bite strike with magical force and precision." ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Standing somewhat off to the side, Kol-Relden is currently wearing only his normal clothing, but has strapped a scimitar to his belt. As the group is told of their upcoming mission, he leans down to rub his hand along Nippy's spine. Once they are dismissed, he will begin heading back towards his chambers. However, when Lysander brings up the idea of discussing group tactics, he will turn back and put forth what he knows. "Well, Nippy and I are both melee combatants, he fighting with tooth while I make use of sword and sheild. I rely mostly upon my armor and sheild to avoid being hit by enemy attacks, and can take a reasonable amount of punishment. Nippy here is quite difficult to hit, due to a combination of his naturally thick scales, reflexes, and their barding, and can take even more of a beating than I. As for how this will best mesh with the tactics that you have employed at this point, I am unsure, as I do not know how each of you fights." ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Replying to Daubeny's question, "Yes, Sir. Threcken, I am of royal blood. My parents are king and queen of Chantis." Turning back to look at Lysander, he continues. "As for what is to happen next, or where it is to happen, I am as unaware as you." ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() "A shortened version of my full title is Prince Kol-Relden of House Westfalen, and I am third in line to the crown of Chantis. However, you may simply call me Kol-Relden, as I am not as focused on titles as many of my countrymen are." ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Finishing chewing the biscuit he had started just before the others came in, Kol-Relden will pick up a thick slice of bacon. Ignoring the odd man with the vial for the moment, he replies to the pale-skinned youth's questions "Well, to start with Nippy is just an ordinary crocodile, not of the dire variety. He also isn't all that small for his age, being only about four years old. Crocodiles also tend to be small in the central lake lands, all the better to hide from the larger predators. As for how dangerous he is, he will only attack someone if I tell him to or if they attack him first." Putting the bacon under the table, he gently tosses it down to Nippy, who catches it out of the air. "I also don't particularly consider him a pet. He is more of a companion." Turning his attention back to the odd man, he is somewhat surprised to find them sitting next him. Listening patiently to his rambling, he speaks up once the man names himself. "I only really understood about half of what you said, good sir. I hope you do not take offense if I don't reply to whatever it was that you said in a way that you find acceptable. As for me, my name is Kol-Relden. Are you all nobility as well?" ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Kol-Relden wrote:
I will presume that the answer to the first question is yes, but would still like an answer on the second. Nippy HP: 8 + 2d4 ⇒ 8 + (2, 4) = 14 ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Greetings! I am the other player from the other game. Kol-Relden HP: 1d4 + 4 ⇒ (2) + 4 = 6 A couple of questions about Nippy:
Other than these, both of my aliases are leveled up fully. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Seeing how the first skeleton exploded when it died, Kol-Relden calls out "Godric, move back from the beast so that you are not further injured by its explosive death!" This said, Kol-Relden will drop his Scimitar to the ground as he draws his sling. Assuming Godric steps away from the Skeleton, he will then fling the sling bullet at the flaming monstrosity. Attack: 1d20 + 2 ⇒ (15) + 2 = 17
![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Kol-Relden will move into the room with his scimitar drawn and shield out, ready to defend the archers and casters. Move Action: move two squares down-left. Standard Action: Ready to move in front of any incoming skeletons and block their path. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() "I believe that we decided to go through this door, yes?" If everyone agrees, Kol-Relden will motion for people to move to either side of the door, in order to better facilitate a quick entry. Once everyone else is ready, he will proceed to open up the door on the landing. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Having learned from his mistake of simply opening a door without checking it earlier, Kol-Relden will also listen at the door. Perception: 1d20 + 6 ⇒ (16) + 6 = 22 If he doesn't hear anything, he will inform the others and tell them that he will open the door. ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() Leaning his sword against the wall, Kol-Relden will close his eyes as he takes a moment to let the sound of the falling rain calm him. Exhaling as he opens them again, he turns to address the group. "So, we need to plan out how we are going to go through the rest of this tower. I can see two main options before us. One, we can continue exploring each room of the tower as we go upwards, checking to make sure no enemies are left behind us as we go. Alternatively, we could go to the top of the tower, hoping that what we are looking for happens to be at the top, and work our way down if it is not. Additionally, I have run out of my capability to heal your wounds. I am unsure if any of the rest of you can do this, but now would be the time to say one way or the other. Our access to magical healing will likely determine which route we take, at least to a certain degree." ![]()
Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3
![]() "Okay then." Kol-Relden casts the spell, tracing a circle in the air over the wound while chanting in a primordial tongue. As the spell finishes, a faint aroma of cut grass spreads through the air. Cure Light Wounds: 1d4 + 5 ⇒ (4) + 5 = 9
|