A Noble Deed (Inactive)

Game Master PDXCook


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Human Male Bard 2 [HP 17/17] [AC:11 T:11 FF:10 CMD:11] [Init +1] [Fort +2 Ref +4 Will +2] [Perception +4]

"We are here to make sure it's clear and safe for the caravan."Iraonar reminds Alixandra, whimsically commenting afterwords,"Though to make sure its safe we may need to repair the worst of it I suppose."

"As for the monks, maybe there on a long pilgrimage or something."He suggests before reminding her,"They don't have a staff to take care of there homes like we do."as if this were an ease thing to overlook.


Max HP: 17 | AC: 18, T: 12, FF: 16 | Init: +2 | Fort: +5, Ref: +2, Will: +7 | Current HP: -0 | Spell DC: 14+Level

"Monks, at least where I come from, attempt to attain a higher state of being by purging external forces and living a disciplined, rigorous life; Also, they can break people in half with their bare hands." offers Amelia as she openly marvels at what little internal splendor remains.


Male Human Magus Level 2 AC18 T14 F14 CMD 17 | Hp 17/17 Perception +2 Arcane Pool 3/4 |Init +3

Raikdar sidles forward, his bow in hand. He peers into the gloom. ”Our job is to clear out the beasts, and dangers ,so others can build the basecamp.”

I’m away from my computer. Can’t get my token to move. Raikdar should be standing 5’ from Amelia on her right.


The Old Monastery

from inside the main chapel you hear the sound of a pugwampi start to bark. Soon it is followed by another and then another. The number increase until it sounds as if 20 of the ugly little creatures have raised their voice in alarm. The barking is coming from every corner of the building at this point.

Perception and Initiative rolls please along with where you want to move to start the battle.


Spells:
1st 6/6 DC 16 |
Female Human Sorcerer (Rakshasa) 2 DMG: -0 | AC: 12 (tch 12, ff 10) | CMB: 0, CMD 12 | F: +1 R: +2 W: +3 | Init +2 | Perc: +0 | Spd: 30ft. | Active Conditions: None |

Perception: 1d20 ⇒ 1
Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Alexandra starts near the entrance hole, just within the walls


Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3

Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Kol-Relden and Nippy will start where I have positioned their tokens.


Max HP: 17 | AC: 18, T: 12, FF: 16 | Init: +2 | Fort: +5, Ref: +2, Will: +7 | Current HP: -0 | Spell DC: 14+Level

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Amelia is fine right where she is at.


Male Human Magus Level 2 AC18 T14 F14 CMD 17 | Hp 17/17 Perception +2 Arcane Pool 3/4 |Init +3

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

initiative: 1d20 + 3 ⇒ (20) + 3 = 23

I'm back home now.


Init: 1d20 + 7 ⇒ (14) + 7 = 21
Perc: 1d20 + 6 ⇒ (1) + 6 = 7

Good where i am!


Human Male Bard 2 [HP 17/17] [AC:11 T:11 FF:10 CMD:11] [Init +1] [Fort +2 Ref +4 Will +2] [Perception +4]

Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Hearing the sound Iraonar takes a few nervous steps back.


The Old Monastery

GM Rolls:
Init: 1d20 + 3 ⇒ (14) + 3 = 17

As the barking increases you spot 4 pugwampi at the entrance to the chapel. They are armed with little bowa that they have aimed at you now.

Raikdar, Lysander, and Iraonar are up first. Remember that these are fey so they have DR2/Cold Iron and that they have an Unluck Aura of 20 feet. Withing that aura, if you have to roll a d20 you must roll twice and accept the lower roll.


Lysander barks "Hostiles!!" Then he pulls out to vials, pours the smaller into the larger, and tosses it at the crowd of pugwampis which rushing toward them.

Attack: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Dam: 1d6 + 6 ⇒ (4) + 6 = 10

DC 16 reflex save for those within 5 ft to avoid getting entangled and redice splash damage from 7 to 3. Full damage and glued to the floor for the target, if hit against FF AC. Probably a miss..


Male Human Magus Level 2 AC18 T14 F14 CMD 17 | Hp 17/17 Perception +2 Arcane Pool 3/4 |Init +3

Raikdar takes a moment to charge his bow with some of his arcane energy; then looses an arrow at one of the little fey.

Composite longbow: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm crit: 1d20 + 5 ⇒ (15) + 5 = 20

Dmg: 1d8 + 3 ⇒ (6) + 3 = 9 crit: 2d8 + 6 ⇒ (1, 6) + 6 = 13

Targeting the one I marked red.


Human Male Bard 2 [HP 17/17] [AC:11 T:11 FF:10 CMD:11] [Init +1] [Fort +2 Ref +4 Will +2] [Perception +4]

Iraonar starts to play his harp and as you hear his music you feel the flow of combat more easily, and any anxiety begins to shift to and elating rush.

Allies get +1 to attack, damage ,and charm and fear saves.


Max HP: 17 | AC: 18, T: 12, FF: 16 | Init: +2 | Fort: +5, Ref: +2, Will: +7 | Current HP: -0 | Spell DC: 14+Level

"Villains! I will not allow you to get away with your treachery any longer! Surrender yourself to JUSTICE!" shouts Amelia, as she moves forward to engage the enemy.

Just double moving.


I was targeting red with the bomb, if that helps clarify where the miss lands. I was firing at 3 range increments.


Spells:
1st 6/6 DC 16 |
Female Human Sorcerer (Rakshasa) 2 DMG: -0 | AC: 12 (tch 12, ff 10) | CMB: 0, CMD 12 | F: +1 R: +2 W: +3 | Init +2 | Perc: +0 | Spd: 30ft. | Active Conditions: None |

Alexandra casts Mage Armour on herself.


The Old Monastery

Raikdar impales one of the beasts with is arrow and it drops to the floor.

The other three return fire at Raikdar and then take cover behind the benches.

Shortbow: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
Shortbow: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
Shortbow: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15

Kol Relden and Nippy are up next. Then the first group of Lysander, Iraonar, and Raikdar are up.


The Old Monastery

Raikdar impales one of the beasts with is arrow and it drops to the floor.

The other three return fire at Raikdar and then take cover behind the benches.

Shortbow: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
Shortbow: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2
Shortbow: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15

Kol Relden and Nippy are up next. Then the first group of Lysander, Iraonar, and Raikdar are up.

1d8 ⇒ 3

Lysander:
Wouldn't three range increments be -6 to hit or do you have a class feature I am missing? Can we just say that the throw was so bad you hit the pillar where I put the green square?


The Old Monastery

Lysander:
Wouldn't three range increments be -6 to hit or do you have a class feature I am missing? Either way can we say that the throw was so bad that you hit the pillar where I put the green square.


Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3

Kol-Relden looks back towards Nippy as he whistles the command to attack and points at one of the Pugwampis Yellow. He will then rush towards the tiny creaures, shield raised to fend off their arrows as he goes.

Handle Animal: 1d20 + 5 ⇒ (20) + 5 = 25

Kol-Relden will double move towards the Pugwampis, ending at the top of the stairs three squares right and one up from Amelia.


Crocodile Animal Companion 2 | HP 28/28 | AC 21 T 14 FF 18 | CMB +3 CMD 15 | F +5 R +5 W +2 | Init +2 | Percep +5 | Speed 20 feet, swim 30 feet

Hearing the command to attack something, and seeing the target, Nippy will begin trundling towards them. Moving past the strange smelling man, Nippy approaches their target in the most direct route. However, his low-slung body doesn't allow him to get that far.

Nippy will double move towards Yellow, ending one square above the green marker.


GM:

You're correct about the range increments. My mistake.

Lysander continues moving forward and throws another bomb, hoping to connect this time.

Attacking green: 1d20 + 6 - 2 - 2 ⇒ (17) + 6 - 2 - 2 = 19
Dam: 1d6 + 5 ⇒ (4) + 5 = 9


Male Human Magus Level 2 AC18 T14 F14 CMD 17 | Hp 17/17 Perception +2 Arcane Pool 3/4 |Init +3

Raikdar moves up to get a better shot at the pugwampi. He draws back on the bow string then looses an arrow.

Comp longbow: 1d20 + 5 ⇒ (5) + 5 = 10

I very much doubt that hits, but: Dmg: 1d8 + 3 ⇒ (1) + 3 = 4 Targeting yellow.


Human Male Bard 2 [HP 17/17] [AC:11 T:11 FF:10 CMD:11] [Init +1] [Fort +2 Ref +4 Will +2] [Perception +4]

Iraonar continues to play and moves closer to battle.

Don't forget your Inspire courage bonuses.


The Old Monastery

Lysanders bomb engulfs the little creature and instantly kills it.

The two left fire at Amelia and Kol-Relden.

Shortbow at Amelia: 1d20 + 3 ⇒ (4) + 3 = 7
Shortbow at Kol-Relden: 1d20 + 3 ⇒ (15) + 3 = 18

The pugwanpi howls in glee at striking Kol-Relden. 1 point of damage

Two more pugwampi appear in the back of the chaple.

Amelia, Kol-Relden/Nippy, and Alexandra are up


Max HP: 17 | AC: 18, T: 12, FF: 16 | Init: +2 | Fort: +5, Ref: +2, Will: +7 | Current HP: -0 | Spell DC: 14+Level

Amelia moves up to the Yellow one and then tries to punch him, clearly non-lethally.

Attack Roll: 1d20 + 3 ⇒ (9) + 3 = 121d20 + 3 ⇒ (12) + 3 = 15
Damage Roll: 1d3 + 1 ⇒ (3) + 1 = 4


Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3

Kol-Relden will quickly move up to the nearest of the fey to attack, cutting down at it with his scimitar. He then whistles to designate one of the targets in the back as Nippy's new target, gesturing in that direction with his blade. red

Attack: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Handle Animal: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Handle Animal: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12


Crocodile Animal Companion 2 | HP 28/28 | AC 21 T 14 FF 18 | CMB +3 CMD 15 | F +5 R +5 W +2 | Init +2 | Percep +5 | Speed 20 feet, swim 30 feet

Grunting at having to shift his route, Nippy continues trundling along. Due to their short legs, they only get partly up the stairs.


Spells:
1st 6/6 DC 16 |
Female Human Sorcerer (Rakshasa) 2 DMG: -0 | AC: 12 (tch 12, ff 10) | CMB: 0, CMD 12 | F: +1 R: +2 W: +3 | Init +2 | Perc: +0 | Spd: 30ft. | Active Conditions: None |

Alexandra moves as far in as she can but stays in the back of the group.

She walks up behind one of the columns as the little gremlins were out of her range.

Sorry if I messed up the map. Tried to look at it on my phone and couldn't navigate properly.


The Old Monastery

Amelia swings at the little beast but the bench seems to jump in the way of her swing as the creature jumps around. the gremlin.

Kol-Relden has better luck and kills his foe.

A commotion in the opposite direction draws the attention of Alexandra and Iraonar. Three more pugwampi arrive and seem to be driving 4 baboons into the fray.

Lysander, Raikdar, and Iraonar are up.


Unaware of the creatures coming up from behind, Lysander moves forward and launches a bomb at a distant pugwampi.

Attack light blue's touch ac: 1d20 + 5 - 6 + 1 ⇒ (9) + 5 - 6 + 1 = 9
Dam: 1d6 + 5 ⇒ (2) + 5 = 7

Entangled on a hit. Probably not a hit.


Male Human Magus Level 2 AC18 T14 F14 CMD 17 | Hp 17/17 Perception +2 Arcane Pool 3/4 |Init +3

Raikdar moves up behind Nippy the crockigator. The low slung creature shouldn't interfere with his bow-shot...
Drawing the string back, he lets another arrow fly.

Composite long bow: 1d20 + 6 ⇒ (7) + 6 = 13
Dmg: 1d8 + 4 ⇒ (4) + 4 = 8


Human Male Bard 2 [HP 17/17] [AC:11 T:11 FF:10 CMD:11] [Init +1] [Fort +2 Ref +4 Will +2] [Perception +4]

Iraonar backs away from the monkeys while continuing to play.


The Old Monastery

GM Stuff:

1d8 ⇒ 5
Shortbow at Kol-Relden: 1d20 + 3 ⇒ (9) + 3 = 12
Dagger on Amelia: 1d20 + 3 ⇒ (1) + 3 = 4

Lysanders overthrows his target but as the gremlin watches it fly by Raidkar's arrow takes the creature down.

One pugwampi shots at Kol-Relden and then takes cover under the bench.
The other moves under the bench and attack Amelia's ankle.

A short set of wide ceremonial steps leads down to a cavernous chapel in which the congregants would gartehr for sermons in happerier times. The vibrant orange and red starburst of Sarenrae still stands behind a film of rusted rainwater and dirt along the north wall overlooking the collapsed alter. Betweeen the stairs and the alter stand dozens of old marble benches, many overturned and even more broken in two or more peices. a wide walkway bisects the pews, leading direclty to the raised alter. Here and there a few clumps of the orignal red carpet along this thoroughfare hang on against rot and neglect.

Above the center of this chapel, dangling about ten feet from the floor, hangs a cluster of gnoll skulls in various stages of decay. Strung together like a goulish candelabra of twine and bone. The boulder-sized ornament hangs from a wooden rafter about twenty feet above the ground.

Kol-Relden, Alexandra, and Ameliea are up.


Max HP: 17 | AC: 18, T: 12, FF: 16 | Init: +2 | Fort: +5, Ref: +2, Will: +7 | Current HP: -0 | Spell DC: 14+Level

Amelia continues to attack the creature next to her.

Attack Roll w/Disadvantage: 1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (11) + 3 = 14
Damage Roll (Non-Lethal): 1d3 + 1 ⇒ (3) + 1 = 4


Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3

Moving to the base of the stairs, Kol-Relden will channel the power of the Green Faith into Nippy.

Casting Magic Fang on Nippy


Crocodile Animal Companion 2 | HP 28/28 | AC 21 T 14 FF 18 | CMB +3 CMD 15 | F +5 R +5 W +2 | Init +2 | Percep +5 | Speed 20 feet, swim 30 feet

Shaking their head slightly at feeling the influx of druidic magic into his jaws, Nippy continues moving towards the Pugwampi that he has been told to attack.

Double-moving


Spells:
1st 6/6 DC 16 |
Female Human Sorcerer (Rakshasa) 2 DMG: -0 | AC: 12 (tch 12, ff 10) | CMB: 0, CMD 12 | F: +1 R: +2 W: +3 | Init +2 | Perc: +0 | Spd: 30ft. | Active Conditions: None |

Alexandra moves in behind her allies and sends a frosty ray at the nearest enemy.

Ranged attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage (cold): 1d3 ⇒ 2


The Old Monastery

Amelia continues to battle the elusive Pugwampi but has not luck in hitting it.

Alexandra's ray also misses the creature.

The group of baboons and pugwampi move up quickly behind the group.

Rakdar, Lysander, and Iraonar are up


Lysander steps back to defend the group from the surging crowd. He chucks one of his new, sticky creations at the approaching hostiles.

Attack against touch at 2 range increments: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Dam: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Targeting green. DC 16 reflex save or be entangled and glued to the floor. Same save for his baboon or be entangled and take 7 splash damage. I'm pretty sure I'm not inside range of any of the unluck auras.


Human Male Bard 2 [HP 17/17] [AC:11 T:11 FF:10 CMD:11] [Init +1] [Fort +2 Ref +4 Will +2] [Perception +4]

As Iraonar plays he suggests to Alexandra,"Now might be a good time for that rainbow magic of yours. If we keep up those bombs the monkeys might get hurt."


Male Human Magus Level 2 AC18 T14 F14 CMD 17 | Hp 17/17 Perception +2 Arcane Pool 3/4 |Init +3

Raikdar turns his attention from the pugwampi in front, to the newcomers in the rear. He moves back to get a clear shot, then looses an arrow at one of the baboons.

Targeting the baboon in front of the yellow pugwampi.
Comp longbow: 1d20 + 6 ⇒ (3) + 6 = 9 damage: 1d8 + 4 ⇒ (3) + 4 = 7


The Old Monastery

Spoiler:
save: 1d20 + 3 ⇒ (11) + 3 = 14save: 1d20 + 4 ⇒ (11) + 4 = 15attack: 1d20 + 3 ⇒ (7) + 3 = 10attack: 1d20 + 3 ⇒ (15) + 3 = 18

Lysander's bomb obliterates the pair while Raikdar's arrow goes wide.

The pugwampi continues to dodge around Amelia slashing at her shins. The other one moves away from Nippy and takes a shot that comes up short.

Amelia, Alexandra, and Kol-Relden/Nippy are up.


Max HP: 17 | AC: 18, T: 12, FF: 16 | Init: +2 | Fort: +5, Ref: +2, Will: +7 | Current HP: -0 | Spell DC: 14+Level

Hoping to end the situation, Amelia cries out inspiration for Kol-Reldan:

"Come friend, let us truly serve Justice this day!"

Activating Inspiring Command, which gives you a+2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round.


The Old Monastery

Alexandra, and Kol-Relden/Nippy are up. I will GM bot them in 24 hours and move on.


Spells:
1st 6/6 DC 16 |
Female Human Sorcerer (Rakshasa) 2 DMG: -0 | AC: 12 (tch 12, ff 10) | CMB: 0, CMD 12 | F: +1 R: +2 W: +3 | Init +2 | Perc: +0 | Spd: 30ft. | Active Conditions: None |

"As much as I would love to oblige, it's pointless when they are so spread out! They need to get closer to us and closer to each other because I am defiantly not getting closer to them."

Alexandra makes a mental note to try and learn some more explosive, wide reaching spells and she sends another beam of frost, this time at the lone baboon.

Attack Roll: 1d20 + 2 ⇒ (11) + 2 = 13
Damage(cold): 1d3 ⇒ 2


Human Druid 2 | HP 14/22 | AC 17 T 12 FF 15 | CMB +5 CMD 17 | F +5 R +2 W +6 | Init +2 | Percep +7 | Speed 30 feet | Spellcasting: 1st 3/3

Kol-Relden will move further down the stairs, down into the main floor. Seeing that he will be unable to reach any opponents while also able to attack them very well, he will move to a defensive position in front of the others.

Double-moving

Will end turn two squares down-left of Alexandra.


Crocodile Animal Companion 2 | HP 28/28 | AC 21 T 14 FF 18 | CMB +3 CMD 15 | F +5 R +5 W +2 | Init +2 | Percep +5 | Speed 20 feet, swim 30 feet

Nippy Will move up to the red Pugwampi.

Double-moving. If possible, will charge it down the aisle.


The Old Monastery

GM Stuff:

Bite A: 1d20 + 3 ⇒ (3) + 3 = 6
Bite k1: 1d20 + 3 ⇒ (16) + 3 = 19 1d4 + 1 ⇒ (1) + 1 = 2
Bite k2: 1d20 + 3 ⇒ (16) + 3 = 19 1d4 + 1 ⇒ (4) + 1 = 5

Alexandra's ray bites into the primate but does not stop it. It launches itself at her but misses.

Kol-Relden's move to protect the party was valient but it earns him two bites from the beasts. Damage 7 (2 + 5)

Nippy can charge and make an attack on red

Raikdar, Iranor, and Lysander are up. Everyone remember the Unluck rule.

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