Dwarf Fighter

Knuckles Jarvis's page

Organized Play Member. 118 posts. 1 review. No lists. No wishlists. 10 Organized Play characters.



Shadow Lodge

So my group is playing Rappan Athuk and we're in dire need of some front line beef.

We currently have:
A tanky Magus
Cleric
Rogue or Alchemist

We rolled our abilities and I ended up with the absurdly high (can be arranged in any order): 15 15 16 17 17 18

My first character is probably going to be a Drunken Master Monk, but I'm looking for ideas on other front liners. With these stats I feel like I can make almost any build work

Shadow Lodge

1 person marked this as a favorite.

My last giveaway gathered a lot of interest, but some of the people who won did not contact me back. So, I'm starting over and adding some new stuff to the list.

I have Masks of the Living God, We Be Goblins Too and Dawn of the Scarlet Sun. They're all in good shape, but We Be Goblins Too is slightly used (it's provided my tables with tons of fun, so know I'm passing it on).

I have randomly generated 3 different numbers between 1-30 for each book. To enter, say what book you want, and pick a number. Whoever guesses the number will get the book. Please only pick one book that you want.

Example:

Quote:
I want Blood of the Moon. 16681264901646. Number not actually between 1 and 30.

If no one has this by the end of the day, I'll give away one random prize to a random poster. I'll continue like this for the next three days.

I'll be mailing them to whoever wins. If you win, I'll say it here in the thread, then PM you. If you do not respond within two days, I'll send a PM to a random contestant.

Due to cost, I cannot ship out of the U.S. I apologize if anyone has posted from other countries.

Pass on the holiday cheer!

Shadow Lodge

2 people marked this as a favorite.

In the spirit of holiday giving (and stealing ideas from fellow gamers ) I'll be giving away my hard copies of Blood of the Moon, We Be Goblins Too and Masks of The Living God. They're all in good shape, but We Be Goblins Too is slightly used (it's provided my tables with tons of fun, so know I'm passing it on).

I have randomly generated 3 different numbers between 1-50 for each book. To enter, say what book you want, and pick a number. Whoever guesses the number will get the book. Please only pick one book that you want.

Example:

Quote:

I want Blood of the Moon. 16681264901646. Number not actually between 1 and 50.

If no one has this by the end of the day, I'll give away one random prize to a random poster. I'll continue like this for the next three days.

I'll be mailing them to whoever wins. If you win, I'll say it here in the thread, then PM you.

Due to cost, I cannot ship out of the U.S. I apologize if anyone has posted from other countries.

Pass on the holiday cheer!

Shadow Lodge 2/5

I'm not sure when Jeff got his fourth star, but I think congratulations are in order. Jeff is one of the best GM's around. He helped myself and many other players become the player / GM they are today. Thanks for all the help Jeff! Look forward to you getting your fifth.

Shadow Lodge

My Barbarian just hit level 12, and I'm looking to play him in Eyes of the Ten (PFS level 12 scenarios). As of right now, my primary concern is his lack of defense (stats below). I'm looking for advice on how to boost this. I'm half tempted to just go armor-less and just rely on my HP and healing.

Spoiler:

Hit Points: 179 / 227 Raging
AC: 19 (6 armor, 2 Dex, 1 deflection) / 14 Raging
Important items: +2 Chain Shirt, Ring of Protection +1, Belt of Str +2, Amulet of Mighty Fists
Important class info: Invulnerable Rager (DR6/-), Come and Get Me rage power, Raging Vitality feat
27148 gold after selling +2 Chain Shirt and Ring of Protection +1

Possible AC
+4 Mithral Breastplate
Belt of Physical Might (Str / Dex)
AC: 23 (10 Armor, 3 Dex) / 18 Raging
598 gold remaining

Shadow Lodge

Looking for some ideas of some rooms in the "home" of an insane wizard.

Basically, this wizard lives in a giant snake-like aquatic machine and has done so for nearly a hundred years. In this time he only has a small group of adventurers that he sees once a month. Other than that he is in complete solitude. I'm looking for ideas on rooms that may have come out of his experiments and research. Pretty much anything is possible as the amount of magic at his disposal is vast. The campaign is heavily into planar travel, evil entities (Devils, Demons, Daemons, Crime lords, etc.) and the "fall" of the gods. I've already got a few rooms going, but any ideas or advice would be great.

Shadow Lodge

I've recently been toying around with making NPC's with a point buy system rather than the Heroic provided stats. Any insight on how this will affect the CR of the NPC's?

Shadow Lodge

I'll preface my question by saying this, I've only skimmed over the Mythic Adventures PDF as of now. That being said, I'm looking at the Mythic monsters, and I'm wondering how PC's are supposed to overcome DR X/Epic at low levels. Even the CR 4 Mythic Ogre has DR Epic. I'm sure I'm missing something, so can someone elaborate?

DR/Epic : A type of damage reduction, DR/epic can be overcome only by a weapon with an enhancement bonus of +6 or greater (Pathfinder RPG Bestiary 299). Weapons with special abilities also count as epic for the purposes of overcoming damage reduction if the total bonus value of all of their abilities (including the enhancement bonus) is +6 or greater.

Shadow Lodge

I am considering making a Rogue and/or a Ninja, and I was wondering, do their sneak attacks stack? For example if I had 1 level of Rogue and 1 level of Ninja, would I do 2d6 on a sneak attack?

Also, I was thinking of going knife master. If I took one level of Knife Master Rogue, and the rest ninja, would I do D8's or D6's if using the specified items?

Knifemaster: Sneak Stab

Quote:


A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.

This ability is identical in all other ways to sneak attack, and supplements that ability.

Shadow Lodge 2/5

I've heard that there are specific modules and scenarios that only certain GM's can run. Is there a list of these somewhere, or does someone know which ones these include?

Shadow Lodge

If a creature has a breath weapon that does multiple cones (IE: 2 30ft cones, 5d6 damage) how does this work? Do the cones occur at the same time? If so, does the damage overlap and "stack?" What kind of action is it to unleash both cones?

Shadow Lodge

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I have ran into a serious problem that I'm sure many casters deal with. My AC and HP blows. I'm having a hard time trying to figure out how to bump it up to reasonable levels.

My stats as it stands are:
(WARNING: Min-Maxed stats below.)

Spoiler:

Level 8 Human Witch

Standard:
Str - 8
Dex - 14
Con - 14
Int - 26
Wis - 9
Cha - 8

HP 57
AC: 14 (Silken Ceremonial + Mithral Buckler) / 16 with Mage Armor

With Threefold Aspect cast, adopting elderly form:
Str - 6
Dex - 12
Con - 14
Int - 30
Wis - 9
Cha - 8

HP 57
AC: 13 (Silken Ceremonial + Mithral Buckler) / 15 with Mage Armor

Some ideas to get my AC higher:
+1 shield / armor
+1 Amulet of Natural Armor
(Maybe increase these to +2's when I have the gold. I'm sitting on 6007 GP right now.)

Even with these two, I am up to 17 normal / 19 Mage armor, or 16/18 with Threefold Aspect. This is abysmal when creature CR 5-8 are hitting with +10-20. Any advice on how to handle this overall squishyness?

Shadow Lodge 2/5

Is it legal to sell an item to a player during Society play?

For example, someone wanted someone wanted Bottled Lightning, but we are somewhere they cannot purchase it. Can the player purchase it from another player?

Shadow Lodge

1 person marked this as a favorite.

Is it possible to use a large Scizore as a two handed weapon? From the description, it doesn't sound possible, but I don't know if there's any rule actually against it.

Quote:


The scizore is a hardened tube that fits your forearm, ending in a semicircular blade used for devastating bladed punch attacks.

Benefit: The scizore grants a +1 shield bonus to AC, but if you attack with the blade, you lose the AC bonus that round and take a –1 penalty on attack rolls with the scizore. While wearing a scizore, you cannot use that hand for anything else. A scizore provides a +10 bonus to your CMD against being disarmed of your scizore. Donning a scizore is a full-round action.

Shadow Lodge

I'm trying to figure out what magic items to get for my level 5, soon to be 6, PFS Witch. Currently I have:

Ioun Stone - Dusty Rose Prism, Cracked
Headband of Vast Intelligence +2
Pearl of Power lvl 1 (2)
Mask of Stony Demeanor
Handy Haversack

Max purchase price: 8,000 GP.
My witch does a little bit of everything. Buffs, debuffs, and SOL with hexes / spells. A few blasting spells. Lot's of knowledge ranks, lots of bluff.

Shadow Lodge

I was wondering, how does the round rotation for the Slumber hex work?

- Do the rounds the target is asleep start on your turn, or their turn?
- Does the target wake up at the end of his second round of sleep, or their third round?

The way I understand it, the target is asleep for two of THEIR actions, and they awaken on the third round. This could be incorrect, so I decided to ask.

Shadow Lodge 2/5

I'm working on a Vivisectionist Alchemist right now, and I was wondering if they get anything different in place of Extra Bombs?

Shadow Lodge

Simple question; do natural attacks (claws or a bite more specifically) allow for AoO's to be made? If not, is there any way to change it through feats, equipment or spells?

Shadow Lodge

Looking for any advice on what feats (3) go well with:

1) Axebeak used as a mount.
2) Cheetah used as some extra damage.

Both will be supplementing my archer, using a Vicious Amulet of Mighty Fists and have Favored Enemy bonuses on top of their base stats (when fighting said enemies, which seems to be quite frequently in PFS).

For the Axebeak I'm completely lost as to what to pick up. Is it possible to make his natural attacks provoke AoO's? If so, I may go Toughness, Combat Reflexes and something else.

For the Cheetah, I'll most likely pick up Weapon Finesse, but nothing else comes to mind.

Improved Natural Attack looks very nice for both of them.

Shadow Lodge

Recently, I got a chronicle sheet that provided my Ranger (level 5) access to using an Axe Beak for my animal companion, and I was wondering how it's advancement works? Is it considered a normal animal companion and given Animal Companion Base Statistics chart to use, or would I use the stats from Bestiary 3? If it's the latter, would any changes be made to the bird as I progress in level?

Shadow Lodge

When I began playing PFS a couple months ago, I was obsessed with trying to build a Gutbuster (Thibbledorf Pwent) type character, but my lack of knowledge and doubt in the "viability" (keeping up with others at my table) has prevented this. Any fans of R. A. Salvatore's Drizzt series will immediately know what I'm talking about, but for those of you who don't, here's the basic concept:

The Gutbuster is an elite member of the Dwarven army that has been intensively trained in the use of special bladed and spiked armor. These insane warriors rush their enemy, punching, gouging and slashing with all their might. Their real prowess comes when they can grapple an opponent. Once the Gutbuster has a hold, he begins to vigorously shake, allowing the bladed armor to make mincemeat of said enemy. Gutbuster's are fearless, charging into any fight with reckless abandon. Despite their heavy armor, Battlerager's are extremely agile.

With that in mind, I was wondering if anyone could point me in the right direction on how to build this crazy bastard. I know he would be grapple based, but I'm not sure how his damage would work. After his opponent is grappled, he could do spiked gauntlet damage, but not much else (I could be completely wrong on this).

Shadow Lodge

Currently, I'm working on a melee based Alchemist for Society play. As of right now here's what I'm thinking:

------------------

Half-Orc
Alchemist / Barbarian (one level for rage)

Abilities:
Str 20
Dex 14
Con 11
Int 14
Wis 7
Cha 7

Equipment:
Greataxe
Studded Armor

Feats:
Lvl 1 - ???
Lvl 3 - Power Attack

Traits:
Accelerated Drinker (?)
???

Extracts:
Lvl 1 - Enlarge Person and/or True Strike

Discoveries:
Lvl 2 - Feral Mutagen

------------------
That's what I have so far. Looking for any and all recommendations / answers to a few questions I have. I may add more as creation goes on. Any help is greatly appreciated.

- What is the Str bonus on Claw Claw Bite from Feral Mutagen? 1x Str for the bite and 1/2x Str for the claws?

- Would Enlarge Person increase Claw damage to 1d8 and Bite damage to 2d6? Bestiary 2 lists Feral Mutagen's CCB damage the same as a Large monster.

- With Accelerated Drinker, could a Mutagen and an Extract could be imbibed in the same round?

- Would taking the Vivisectionist archetype be a good choice? Can Vivisectionist sneak attacks be made multiple times via Claw Claw Bite, or would it only apply once?

Shadow Lodge

I'm a little confused about purchasing magic weapons, and I was wondering if someone could confirm or correct my math.

+1 Corrosive Masterwork Composite Longbow - Str Adjusted + 2

Composite Longbow 100gp
Masterwork 300gp
Strength adjusted +2 200gp
+1 magic property 2000gp
+1 Corrosive 8000gp (???)
=
10,600gp
Giving +2 Att, +2 / +1d6 Dmg

Shadow Lodge

Thinking about starting a Ragechemist Alchemist for a PFS group I go to. So far, here's what I've come up with:

Human
Alchemist - Ragechemist

Str 20 (+2 Human bonus)
Dex 12
Con 14
Int 12
Wis 8
Cha 7

Feats: Martial Weapon Proficiency / Power Attack

Weapon: Greataxe 1d12 / +5 to hit / +7 dmg (or 8? What's the rule on rounding Strength damage bonuses?)

The good part IMO:

Mutagen: +4 Str +2AC -2Int
Extract: Enlarge Person
Power Attack +2dmg -1Att

Together to get 26 Str / +7 to hit / 3d6 +14 dmg

I feel like this is a bit TOO strong to be a level 1 character. Am I doing my math wrong, missing some rules, or anything else?