Filby Pott wrote: How much of d20 Future and Star Wars d20 are OGL? There's a lot in them that I wouldn't mind seeing Paizofied. D20 Future was part of D20 Modern and is in fact part of the D20 Modern SRD. I know because I utilized a lot of it last year trying to cobble together a space/sci-fi game and setting for my group. I had been inspired by Killjoys, Dark Matter, and Firefly, so there was absolutely no magic and I didn't want any magic. That said, I was looking forward to this when I heard it and now that I find out that there's going to be Adventure Paths and real support for it...? I can't wait. I always found that to be one of the great shortcomings of D20 Modern: no real support for it. Star Wars D20, though... I highly doubt much - if any - of that is OGL.
Irontruth wrote:
Rules by themselves of any game aren't going to be dark and gritty; that's what the setting is for, and the default setting of Shadow of the Demon Lord is dark and gritty. The adventures that are out for it (on DTRPG) can be pretty intense, at least in my opinion. Then there's Tales of the Demon Lord, the campaign that has the players trying to stop the end of the world. Personally, I love the game and setting. However, I will admit it does have some flaws. The wording in some places was confusing at first, and a few rules aren't grouped where they should be. I enjoy the character creation. It can be pretty fun. With my group, I oversaw the creation, reading out the items for corresponding rolls for my players. They enjoyed the randomness and it helped them think up backgrounds on the fly for all the random stuff coming at them, trying to fit it all together. Once or twice we did a reroll when something just didn't mesh well. The overall theme of the setting is pretty grim, but there's quite a few funny Easter eggs sprinkled throughout the rules, references to things ranging from things like Princess Bride to things like the Dresden Files and Discworld. The recently released Terrible Beauty sourcebook includes rules for shapechangers and among the possible forms is 'Rat of unusual size.' I've had the opportunity to run the game twice. Some of my players had trouble grasping some things, like how the Retreat action is useful. I couldn't understand how they couldn't grasp the usefulness of being able to move away from an opponent (albeit at half speed) without triggering a free attack. They finally got it, so hopefully the next time I run things will be smoother.
I opened the box to look at the cards (thankfully not packed with character add-on pack cards) and was going through the scenarios, ships, locations, and villains when I came across a villain I didn't notice mentioned on any scenario. I go back to check and I find that I'm missing the card for The Secret of Mancatcher Cove. I looked through all the other cards and double check my surroundings to be sure it didn't fall to the floor or something to no result. Is anybody else missing that or any other card? |