Alastir Wade

Knoebel's page

Organized Play Member. 14 posts (16 including aliases). No reviews. 2 lists. No wishlists. 2 Organized Play characters. 1 alias.


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Liberty's Edge

If this thread moves could someone post the new location. I'm an active duty US Marine finishing up a combat tour and would like to follow the conversation.

Liberty's Edge

Interesting. As I'm an active duty Marine currently serving in a war zone. Once I get back I'm finishing my degree with a minor in Sociolinguistics.

Liberty's Edge

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AD USMC. Comin up on 5 years. Started off at DLI (Chinese Mandarin), now an 0861 JFO with 1st ANGLICO.

Liberty's Edge

2nd level took the rogue talent Sniper's eye. Also has accuracy at level 1.

Accuracy (Ex) wrote:


At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow. This ability replaces trapfinding.
Sniper's Eye (Ex) wrote:


A rogue with this talent can apply her sneak attack damage on ranged attacks targeting foes within 30 feet that benefit from concealment. Foes with total concealment are still immune.

And if you take 3 in rogue you can have the 2d6 sneak attack and increase ranged sneak attack by 10 feet. Take the rest of your levels in gunslinger to get your deeds and Gunslinger Initiative, Vital Strike (however far into it) and Devestating Strike (however far into it)

Vital Strike wrote:

You make a single attack that deals significantly more damage than normal.

Prerequisites: Base attack bonus +6.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
Devestating Strike wrote:

Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.

Prerequisites: Vital Strike, base attack bonus +9.
Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum). This bonus damage is multiplied on a critical hit.

Liberty's Edge

I was looking at a very similiar build. And was taking 3 levels in Rogue (sniper archetype) for the range benefit and sneak attack at range. Gimme a sec to pull up my stats and I'll post some of the ther aspects

Liberty's Edge

Finally an opportunity to use Knowledge (engineering) and Proficiency (seige weapons).
Siege Towers maybe, in addition to ladders. Or if the NPC start getting the advantage, to keep things interesting.

Liberty's Edge

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The rules are vague on this. However the only difference between a free action and a swift action is that it consumes more energy so you can only take one, but it consumes the same amount of time.

Core Rulebook; Combat wrote:


Swift Actions

A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.

And given that you can take a swift action whenever you can take a free action, I would say yes.

Core Rulebook; Combat wrote:


The Surprise Round:

If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

Liberty's Edge

Oh, my poor feat-starved gnome gunslinger. :(

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Appreciate the help, thanks.

Liberty's Edge

The Firearm special ability in specific I was looking at was:

Lucky
Aura moderate transmutation; CL 8th; Price +1 bonus
Description:
This special ability can only be placed on one-handed or two-handed firearms. A lucky firearm has its own magical reservoir of grit. Usually this grit is stored within the marks of an engraving or in a trinket that hangs from the firearm. Often these marks take the form of holy symbols or fetishes, but such a reservoir can take just about any form. This reservoir holds 1 grit point, which is refreshed at the start of each day. Whether or not the wielder of a lucky firearm has any deeds, she can always spend 1 grit point from the lucky firearm to reroll an attack from it that would result in a misfire. When the wielder does so, she must take the second result, even if that attack roll also results in a misfire.

Construction:
Requirements Craft Magic Arms and Armor, heroism, creator must be a grit user

So is this intended for magic user who level dip then?

Liberty's Edge

But since Gunsmithing grants those abilities inherently to a gunslinger why would he take Craft(Firearms). The issue I'm seeing is gunsmithing acts like Craft(Firearms), but you dont make a check and it's not a skill so it doesn't interact with Master Craftsman. So it looks like you either have to take a redundant Craft(Firearms) to craft a magical firearm, or choose another skill for something like craft wonderous items.

Liberty's Edge

Lightning reload does not consume grit. It just needs 1 grit in your "pool" in order to use it.

Liberty's Edge

For muskets, using alchemical cartridges drops the reload action by one step. so having rapid reload and alchemical cartridges will allow you to reload as a move action instead of full-round.

Liberty's Edge

If a gnome gunslinger takes craft(alchemy), the master craftsman feat, an craft magic arms an armor. What would be the process for creating a magic firearm? Can he use his gunslinger level as his caster level?