2nd level took the rogue talent Sniper's eye. Also has accuracy at level 1.
Accuracy (Ex) wrote:
Sniper's Eye (Ex) wrote:
And if you take 3 in rogue you can have the 2d6 sneak attack and increase ranged sneak attack by 10 feet. Take the rest of your levels in gunslinger to get your deeds and Gunslinger Initiative, Vital Strike (however far into it) and Devestating Strike (however far into it) Vital Strike wrote:
Devestating Strike wrote:
The rules are vague on this. However the only difference between a free action and a swift action is that it consumes more energy so you can only take one, but it consumes the same amount of time. Core Rulebook; Combat wrote:
And given that you can take a swift action whenever you can take a free action, I would say yes. Core Rulebook; Combat wrote:
The Firearm special ability in specific I was looking at was: Lucky
Construction:
So is this intended for magic user who level dip then?
But since Gunsmithing grants those abilities inherently to a gunslinger why would he take Craft(Firearms). The issue I'm seeing is gunsmithing acts like Craft(Firearms), but you dont make a check and it's not a skill so it doesn't interact with Master Craftsman. So it looks like you either have to take a redundant Craft(Firearms) to craft a magical firearm, or choose another skill for something like craft wonderous items. |