Eliza Baratella

Knightingale-Dinah Queen's page

20 posts. Alias of tumbler.


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I am having a hell of time converting this 2nd edition character into 3rd edition. I've tried three different directions, and every time I end up 50 points over. I'm not building above PL 8 or anything, and using lots of the characters in the DC books as models (granted, most of them are way over on PP).

Still working, and still hope to join.


I haven't looked thoroughly into the version of DC that you guys are playing in, but I could be interested.

I have this character that I would love to play. She is written as the daughter of Oliver Queen and Dinah Lance because she was from a DC game in the future of the DCAU. I could rework that backstory. She is pretty much a Batman style costumed vigilante with a Canary Cry that blows out her powers.

I'm SuperTumbler from a couple other games.


Knightingale will set up in a dilapidated building with Lance and Golem, keeping an eye on Lance and staying in contact with Iota. She knows enough about Gotham police to think that Iota isn't likely to run in to too much trouble, but she can get there soon enough if necessary.


"Anyone feel like busting some heads in Gotham? find some dealers, work our way up the food chain? I've spent too much time screaming at invading aliens and giant robots. Some time at home sounds luxurious..."


Is it accurate to think that the Jokerz work only in Gotham, or the a national or international gang.


"So you are thinking Brother Eye will be able to control people through this drug? Do we have any samples of this drug? If they are selling it in Gotham, that should be pretty easy to track down.

The first satellite was heavily cloaked, right? Is this one? Can we even find the thing?"


Knightingale weathers the tumbling of the craft, working her way to the pod. She takes in the mechanical locks (you don't use electronic locks on a pod to hold a guy who can control electronics). With Iota not here to get inside the mechanics, and lacking superstrength, she takes a few moments to manipulate the devices and open the pod.

Seeing Lance strapped into the chair, she peels the mask up to reveal her mouth and gives him a long, lingering kiss.

"The dentist called, said you needed an extraction, unless you are having too much fun here." Lance always said working with Dick was like having a tooth pulled. She pulls the mask back over her face

She will unstrap him from the chair and toss an X mask in his lap.

If acceptable, I will power stunt a drug that relieves the agents of their short term memory and spend that hero point to alleviate the fatigue. We will dose them up with a star trek style subdermal delivery device.


Judging that the decompression is not the best situation for thrown weapons, X-Girl (I guess) throws herself into melee with the guards. Up close and personal seems like a good idea when the guards are sporting sonic weapons.

She launches the grapple at the firmly fixed containment pod, using it to stabilize herself as she becomes a blur of fists, elbows, and kicks.

She manages to drop 8 of the 11 guards before one gets the drop on her. As she kicks one guard into the bulkhead between the cabin and the cockpit, another gets himself into position behind her, his rifle pointed at the back of her head.

"Stop right there," comes the voice from the helmet.

She keys her comm with a lingual switch, "Hey boys, I could use a little help in here if you are done playing with your toys out there."

In game, this would be an area attack with the alternate power.


Yeah, I'm good with whatever.


We should have team comms, right? I forgot to buy that

Ethan Hunt eat your heart out.

Knightingale swings through the door into the atmospheric chaos of the plane, landing in a stylish Black Widow style crouch. She leaves the door open as a potential escape. Tapping her temple, she switches he electronically enhanced perception over to sonar in case the moisture in the cabin decides to go all cloudlike (sometimes happens with explosive decompression).

Notice: 1d20 + 10 ⇒ (13) + 10 = 23


Am I out of actions for this round?


For the other game, I've been googling things like missile types, speed, payload, and the height of the ISS.

As for picking the lock, I was thinking maybe since it is a military style plane there might be an electronic lock or something.If no one manages to open the door for me, I'll try to blow it. My damage bonus will only be 13, so that will fail completely. :)


I've rebuilt this thing three or four times over the weekend. A few changes to skills and feats, but most of the changes are in her Strike power.

I took away its link to strength, because she isn't that strong and it should really reflect training, not power.

I added a couple of alternate powers to let her make area attacks against minions representing either throwing a flurry of batarangs or flipping around and kicking ass.

To the main strike power I added variable, currently with the descriptor Highly trained, though I really mean something more like "Bat stuff." So the strike can just be applying a dose of Kung Fu to the problem, or a batarang, or some plastique applied to a door, maybe a plasma cutter.

Let me know what you think about that.


Knightingale watches as her companions dive from the drop ship, takes a deep breath. She fires her grapple gun at the Airbus. Once attached, she reels herself in toward the door.

Her fingers grab the rim of the door. Wow, this sounded like a better idea a few minutes ago.

[ooc]Monkey climber lets me use acrobatics for climb checks, taking 10 on climb with skill mastery gives me a 28 climb. I'm hoping that this DC should be 20 or 25, with some penalty for, you know, the plane is moving. If I can do more this round, she will try to Disable Device with a check of 25 (skill mastery, 15 ranks) to open the door. If it is not possible to "pick the lock" from the outside, she will use her variable power strike to set a charge against the door and blow it. With power attack that is

attack vs. door: 1d20 + 7 ⇒ (2) + 7 = 9
DC 28 Toughness save for the door.


I'm fine with GM rolling initiative.

Knightingale latches a line to her suit and takes a few deep breaths. This wouldn't be the first time she had thrown up in a mask, but she didn't want to embarrass herself in front of her friends. She connects the line to her grapple gun and thinks about how easy it would be to get a nice desk job with the GCPD.


1d20 + 9 ⇒ (3) + 9 = 12 initiative via phone.


Master Plan check: 1d20 + 3 ⇒ (10) + 3 = 13

So I can give a +1 to attack and skill checks for three rounds at some point in the whole encounter

"Put on the mask, tiny, and don't be such a princess."

Dinah slides the mask over her head. The material is pretty much the same as her domino mask, but she doesn't enjoy having material around her mouth.

"Golem and Iota, take the fighter escorts out, obviously making sure the pilots get out clean.

Since I'm the one who can't fly here, I'll get inside the plane. Tech-Head, can you get us over the Airbus and drop me onto it? We can blow the door, or hack the door if possible. Once inside, I'll take out the resistance and toss the 'target' into the wind. By that time you'll be ready to catch him, or one of the boys can assist if necessary.

"I expect some extra support might show up, so be ready to cover me.'

Dinah is assuming that she is in charge. I'm playing into the standard that Nightwing and Robin tend to lead their teen groups, and she was the tactical leader in the past. Depending on current feelings, this could cause some tension.I'm imagining doing a sort of Tom Cruise Plane Stunt to get on the plane and fight our way out.

She is keeping the fact that her suit provides limited flight to herself, though Tech can probably figure it out. In any case, it keeps her from splatting into the ground, but can't compete with the rest.

Can I have a hero point for Dick immediately putting me in a situation where everyone else needs to fly and Dinah can't?


Needed to blow off some steam and was pondering the transition from the Justice League to the Outsiders. Spoilering for length and for not being anything anyone needs to read.

Transition piece:
There is nothing to remind you of human fragility like having part of a building dropped on you by killer robots from the future and a few world conquering aliens. That was the first thing that crossed through her mind as she floated into consciousness. As soon as she was aware enough to control her body, she took care to maintain her pulse, blood pressure. Not sure where she was or who might have her.
She took note of an IV in her right arm and a numbness in her legs that suggested a spinal block. Possibly her legs were broken. Or she was paralyzed?
“Not paralyzed,” a familiar voice burred.
Her eyes cracked open, the dim light lancing into her head. “How bad is it?”
Grayson laughed, the laugh that had made him a friend to heroes of all kinds across a decades long career. “Broken collarbone, skull fracture, concussion, obviously. Your left leg was nearly severed, right broken. Both are being regenerated, which is not too painful but incredibly itchy, so we blocked it.
“You’ll be laid up for a while. We lost the Martians in the attack, and the Supergirl charade is obviously broken. I’ve brought in some scabs to keep a lid on things for a while. They did a good job with a situation in the Sea of Japan, could have been a a World War or worse. So we are ok for the moment. I’d like to have a heavy, Marvel or Horus, even Connor. Connor is taking Megan’s death hard. Spend a couple days in Antarctica and then bugged out in a Javelin for Mars.”

Amazing what a few days of the best medical care in the solar system would do. She felt good, but stiff and in need of a workout. For the moment, Knightingale was gone, dead or injured beyond recovery. So the costume was on a rack. She was wearing a heavily upgraded motorcycle style helmet, and custom leathers with a yellow panels running down the sides. Even as a teen, she had avoided the fishnets. “No daughter of mine is going to kick criminals in the face wearing nylon,” Oliver had said. “Not to mention that Kid Atom ogling her.”
So she kept it to leathers tonight, with a nod to her mother’s legacy. The skull fracture had required shaving part of her head, so she had done what she could with it, shaving one side. She looked like some kind of 80’s punk rocker anyway, so she went ahead and died the rest purple.
Dick liked to start a night on patrol on the rooftops, but Dinah preferred the street. Listening at a bar, scanning police frequencies. Two mid level enforcers who had done some work for Nigma were discussing a plan to break him out. She listened, and then followed one of them home to his classy high rise apartment. She kicked him through a glass door onto the balcony before she even bothered to ask him about the plan. The leg felt fine. The collarbone was a little twingy. Someone had smuggled ol’ Ed a burst transmitter and receiver, allowing him to communicate with the outside. She would pass that on to officials at the prison in the morning.


My build and Avatar are good to go. I'm sure as soon as I play them, I'll disagree with that statement, but that is the way this game works, sometimes.

What are people thinking for Complications?

I'm thinking:
Bat-family: Knightingale is obligated to assist and engage with the various members of the Bat family.

Enemy: Jokerz gang. A group of villains who pattern their appearance and behavior after Batman's most iconic foe.

Reputation: Martial Artist. Dinah is known as one of the best fighters in the world. (powered down a bit here from her Justice League version). She is vain about this reputation, and will do stupid things like dropping her weapons or not using her Cry if she is facing a foe worth meleeing with.

Disappointment: Dinah's parents are frustrated by her allegiance to Grayson and Wayne. They have a more adventurous, free wheeling approach to crime fighting.

Former sidekick: Dinah served as a sort of sidekick to Nightwing as the teen hero Canary. Some older villains will know this and use it to goad her (may not apply if her ID is more concealed in this campaign)

Lost power: As Canary, Dinah could use her vocal powers to fly (like Banshee from X-men). Overuse of her voice led to the loss of this ability. Dinah secretly longs to fly again, but the tug of the bat suit doesn't really cut it.

Enemy: League of Shadows, Talia al-Ghul.

Rival: Barbara Gordon. Let's just say that Dinah has some Electra issues with her father figure Dick Grayson, and has always subconsciously considered Barbara/Oracle/Commissioner Gordon a rival for his affection.


Trying to post new avatar.