Eliza Baratella

Knightingale-Dinah Queen's page

20 posts. Alias of tumbler.


Full Name

Dinah Drake Queen

About Knightingale-Dinah Queen

Knightingale Powers Version - PL 10

Strength 2, Stamina 3, Agility 6, Dexterity 6, Fighting 10, Intellect 2, Awareness 4, Presence 3

Advantages
All-out Attack, Assessment, Attractive 2, Benefit, Wealth 2 (independently wealthy), Defensive Attack, Defensive Roll 5, Equipment 4, Evasion 2, Great Endurance, Improved Critical: Strike: Strength-based Damage 4, Improved Defense, Improved Initiative, Jack-of-all-trades, Luck (Heroic Feat), Luck 2, Move-by Action, Power Attack, Ranged Attack 8, Skill Mastery: Acrobatics, Skill Mastery: Intimidation, Skill Mastery: Investigation, Skill Mastery: Vehicles, Uncanny Dodge, Well-informed

Skills
Acrobatics 4 (+10), Athletics 8 (+10), Expertise: streetwise 5 (+7), Insight 6 (+10), Intimidation 7 (+10), Investigation 8 (+10), Perception 6 (+10), Persuasion 7 (+10), Stealth 3 (+9), Vehicles 4 (+10)

Powers
Bracers (Removable)
Enhanced Trait: Enhanced Trait 10 (Traits: Dodge +6 (+12), Parry +2 (+12), Advantages: Defensive Attack, Improved Defense)
Domino Mask (Removable)
Darkvision: Senses 2 (Counters Concealment: Darkness)
Swing Line (Removable)
Movement: Movement 1 (Swinging)
Training
Analyze Style: Affliction 10 (1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 20; Increased Range: ranged, Insidious, Subtle: subtle; Limited: vs. your attacks, Limited Degree)
Ear Boxing: Affliction 7 (1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, Resisted by: Will, DC 17; Extra Condition; Limited Degree)
Escape Notice: Concealment 10 (All Senses; Passive)
Parkour: Movement 5 (Environmental Adaptation: Urban, Safe Fall, Sure-footed 2, Wall-crawling 1: -1 speed rank; Limited: Moving in Urban Environments [4 ranks only])
Second Wind: Healing 6 (Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only)
Strike: Strength-based Damage 4 (DC 21, Advantages: All-out Attack, Improved Critical, Power Attack; Increased Range: ranged, Multiattack)
Teleport: Teleport 2 (120 feet in a move action, carrying 50 lbs.; Accurate, Innate; Check Required: DC 10 - Stealth)

Equipment
Commlink, Motorcycle, Utility Belt (Flashlight, Gas Mask, Mini-tracer, Multi-tool, Rebreather)

Offense
Initiative +10
Analyze Style: Affliction 10, +10 (DC Will 20)
Ear Boxing: Affliction 7, +10 (DC Will 17)
Grab, +10 (DC Spec 12)
Strike: Strength-based Damage 4, +14 (DC 21)
Throw, +14 (DC 17)
Unarmed, +10 (DC 17)

Languages
Native Language

Defense
Dodge 12/6, Parry 12/10, Fortitude 8, Toughness 8/3, Will 10

Power Points
Abilities 72 + Powers 33 + Advantages 37 + Skills 29 (58 ranks) + Defenses 11 = 182

Validation: Training - Analyze Style: Affliction 10: Attack Bonus exceeds Power Level limit by 4; Complications: At least 2 Complications are required; Too many PP spent (182, max 180)

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