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As the OP, I'll just go ahead and say that I felt no insult as a result of Andrew's contribution. Gaining excess power through certain uninhibited mechanics, even if entirely justifiable, is contrary to the PFS goals of providing a relatively balanced and reasonably consistent gameplay.
Items like the Hybridization Funnel and Focusing Funnel fortunately provide a legitimate Avenue for combining splash weapons, but even without them, adhering multiple vials together opens up a door to infinitely abusable damage. Quite simply, it should be banned under the context of an unspoken rule, like casters holding back with certain spells.
However, there is definitely reasonable concern from players in the case of GMs taking personal liberties when faced with unfamiliar mechanics. I've had plenty of perfectly legitimate characters made irrelevant because single attacks were deemed too powerful compared to other players, despite only ever being able to land a small number of hits in any given session.
I suppose what it may boil down to is, do you trust the players to help regulate the quality of gameplay, or do you expect the GM to be judge and jury? Obviously conventions need to be more strict because you get lots of people who aren't inclined to be team players or outright abuse the system for personal gratification and there is more at stake. At local games, the GMs should probably encourage and trust the players to actively engage with the community to ensure fair and enjoyable play. Let players keep a few tricks up their sleeves with the understanding that it is intended to be an exception, rather than a style. If there is repeat abuse, simply tell them that they risk missing out on gold, prestige, or experience by making the encounter too easy to qualify. (If GMs have that kind of control.)