Prankster Illusionist

Kiyanetikert's page

194 posts. Organized Play character for thejeff.


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Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

While the others try to lift the portcullis, Kiya takes a moment to see if anything can be heard through either set of doors.
Perception (North Door): 1d20 + 8 ⇒ (11) + 8 = 19

Perception (South Door): 1d20 + 8 ⇒ (16) + 8 = 24

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"It's so hard to get good help these days. Shall we?"

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Of course we're not intruders. If we were intruders we wouldn't have had the key. Now stop wasting our time. We need to talk to the boss."

Bluff: 1d20 + 7 ⇒ (14) + 7 = 21

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Potion of CLW for everyone who doesn't have the spell? Which is I think everyone but Rangor. Saves a charge if nothing else. I don't think anyone can use the magic missile scrolls. Rangor might as well take the others. Unless someone wants to UMD them.

If we're kicking down the door and going in, I'll take the Dex Mutagen just before.

"Ready. Maybe we'll get some answers here.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Search the bodies?"

Kiyanetikert suits action to words, looking mostly for clues, but not passing up loot. :)
Perception: 1d20 + 9 ⇒ (13) + 9 = 22

[ooc]I'm assuming Evenstar's intimidate scared off all the kids, if not, we'll have to deal with them first.

Also, "Anyone else still hurt?"

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

perception: 1d20 + 9 ⇒ (4) + 9 = 13

"Hey wait. The local kids always know stuff. We can ask them ..."
Kiyanetikert get a look at Evenstar's eyes and trails off. \
"Never mind. I'll just go help Aiden."

A quick zap from a CLW wand later:
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Hey Mickey! I think you're the one who needs the help. Catch!"

Bomb(touch): 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14

Surprisingly, Mickey's body shields Rangor from any splash damage - Precise Bombs

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Kiyanetikert snaps out of an inexplicable daze and lobs a quick bomb at half-orc since Emmet's clear.
Bomb: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Then moves back 20' to get a clear line on the other group as well.

Sorry for vanishing. I got distracted and in a bit of a funk. Needed a kick in the pants to focus again. Won't happen again.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

It was Kryssa who talked to Miss Feathers, wasn't it? I assume she told us where she found her information.
"I guess we'll have to make contact again. Anyone coming with me to the Ticklefish?"

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

There was Miss Feathers, but I didn't talk to her. I'd thought everyone else we talked to worked for Ardoc.

gather info assist: 1d20 + 1 ⇒ (5) + 1 = 6

Never mind.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Though I doubt we'll learn anything more from Collgardie."

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Out of character question: What if anything should we know about the Shadow Lodge at this point? I've kind of lost track of my PFS history.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Know(Nature): 1d20 + 8 ⇒ (12) + 8 = 20

"Squash? And apples? What did you do?"

With a wave of one hand, the debris and blood are washed away. Assuming the trip took less than an hour anyway

"Now, Dakar, you had us brought here for a reason..."

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Wait a moment. Give me those bags."

casts Prestidigitation

"There you go. All clean and sweet-smelling. Let's get this over with and see how much trouble we're in."

It probably won't come up, but Prestidigitation lasts an hour. I'm not ending it.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

I'm basically ready to go. I didn't have any major purchases planned.

I'll whip up another flask of acid to replace the one I used. (4gp to craft.)

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3
Evenstar wrote:

Bye Kryssa...you will be missed!

Thanks for running, Bold Strider! Very enjoyable...that last combat definitely could have turned deadly!

Yeah, I was worried there for a moment. Nearly everyone was out of the fight at one point.

Are we just flowing through into the next one or do we need to find the sign up sheet?

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Ouch. I suspect that'll do it. In case it doesn't:
Kiya will full move up to Rangor with the CLW wand still out.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Kiya draws a wand and touches Emmet with it, muttering "We're not down yet. Keep laughing."

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

With the path blocked, Kiya stops and draws an acid flask and hurls it at the blue beetle. "If you won't burn, melt!"

Acid: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Splash damage 4

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Seeing more clearly again, Kiya moves forward, mixing and throwing another bomb at the stranger.

Bomb(Touch)(-3 for range with Far Shot): 1d20 + 6 - 3 ⇒ (8) + 6 - 3 = 11
Damage: 2d6 + 3 ⇒ (3, 3) + 3 = 9
Splash damage 5, DC 14 Fort save for half. I'll use Precise Bombs to leave Rangor out.

If that's a miss, as looks likely:
Miss direction: 1d8 ⇒ 7. It will land 3 squares south of him, splashing of the bugs to no effect.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Will Save: 1d20 ⇒ 2
Blinded, Kiya staggers forward a few more steps and ducks behind one of the seats, trying to make the flashy lights go away.

End of the round save.
Will Save: 1d20 ⇒ 17Kiya's vision starts to clear.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"The goblins? Back on the stair? They were aimed at us. You knew we were coming? We need answers."

Kiya slides forward a few steps mixing a bomb and lobbing it as far as possible, directly at the human.
Bomb(Touch)(-5 for range with Far Shot): 1d20 + 6 - 5 ⇒ (19) + 6 - 5 = 20
Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Splash damage 5, DC 14 Fort save for half

Also, do I know what kind of bugs those are?
Know(nature): 1d20 + 8 ⇒ (14) + 8 = 22

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Well, we're a subtle lot, aren't we."

Assuming we do break the door down or some such, Kiyanetikert will take a Dex Mutagen just before we do. Best to be ready in case there are goblins or something worse inside.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Sometimes "closed" makes it easier to get in. Anyone good with locks?"

Assuming no one immediately pops the chain open, Kiyanetikert joins Rangor scouting around the building for another way in. Even a small hole will do.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"This had better be worth it." Kiyanetikert signs.

"So, what do you know?"

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Does your boss have different terms? If a favor from us is so important, maybe there is something specific?
Otherwise, I've got no interest. If the rest of you want to sign, go ahead.
"

"Maybe we can hit the streets again and look for those fake Pathfinders?"
And by the way, do I have any idea how we got back from Dakar's? Magic?Know(Arcana): 1d20 + 8 ⇒ (14) + 8 = 22

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Kiyanetikert finishes reading the contract. "No, I don't think so. Being stupid enough to sign something so open-ended would be a novelty, but for once I'll pass.
This is a trivial bit of information for you to pass on. And not that important to us. It's our job, but not our lives or anything.
I'm sure we can find out what we need some other way. Sorry to have wasted your time.
"
Kiyanetikert picks up the the hood. "I suppose you'll want us to go through this charade again?"

"Of course, if you did have some specific favor in mind, we could still talk. Otherwise, I think we should be on our way."

Bluff, if it's useful. Mostly for the "sure we don't need your info" part. Kiya is completely willing to walk away, just not sure what to do next.
Bluff: 1d20 + 7 ⇒ (14) + 7 = 21

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Sense motive isn't likely, but ...
Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2

Know(Arcana): 1d20 + 8 ⇒ (16) + 8 = 24

Kiyanetikert looks over the contract, trying to see if there are any limits in what we're agreeing to do.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Seeing everyone around doing so, Kiyanetikert shrugs and puts on the bag. "Well, I guess walking around town with my head in a sack is new too, but I'd still rather see the town."

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"This town is so friendly. You start talking about someone and they invite you right over. "
Smiling, Kiya walks up to the one with the pouch and says "Lead the way."

While I was posting...
Picking up one of the bags...
"Really? I've never worn a bag like that before, but I'd still rather see the town. It's a fascinating place."

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Or do you know anything about these Shadow Lodge people? That would be the other end to start looking from."

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Kiyanetikert looks at the troll sized mug and shudders. "Do you have anything a little ... smaller?"

Then, when Besel returns: "Not that we're accusing you of anything, of course. We're just trying to figure out what happened and why. Your man at the scene said you'd know more."

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Ooh. They really do that? I hope we get to see it. I've never seen anything like it."

"Let's go!"

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Kiyanetirket will try to help the Oracle look for information. Diplomacy - Aid Another: 1d20 + 1 ⇒ (1) + 1 = 2

But after a couple of friendly, but inappropriate remarks, it's decided that maybe he'd be better off without help.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Sounds good to me. I doubt anyone other than the bad guys, whoever they are, will care about one night.
We should also start looking for those fake Pathfinders, along with Ardoc.
"

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Disappears in a puff of smoke? "How did you do that?" Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15

Before worrying about searching the room Kiyanetikert checks on the other goons, trying to stabilize any who aren't already dead.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"Perhaps, if this is potentially a misunderstanding, we could call a truce and check on the fallen? Then sort out the details."

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Kiyanetikert also moves up, brandishing another vial, "Yeah, we came to help him, not kill him. Yield and we'll deal with it. Don't and we'll deal with you."

Intimidate:: 1d20 - 3 ⇒ (19) - 3 = 16

It should be ridiculous, the little gnome waving a bottle and making vague threats, but somehow this time a scary wildness comes through.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Kiyanetikert steps back, quickly mixing a vial and tossing a bomb at the blue goon. "I knew they were up to no good. What did you do to Collgardie?"

bomb: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Precise Bombs to exclude Aiden & Evenstar

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

"I was thinking maybe someone could try the lock. Or one of the windows. I guess we're not a very subtle bunch."

Kiyanetikert drinks a Shield extract, just in case.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

I'm not very good at judging humans, so I may be wrong, but I don't think he's actually a friend of Horis Collgardie. Maybe we should see if there's a window or another way in? Can anyone get up to that balcony?

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Assuming the magic works and we retcon to before the door closes.
What Rangor here said - Collgardie's friend Dreng sent us to help out. Just tell Horis that and I'm sure this can all be settled pleasantly.
Kiyanetikert smiles warmly at the big man.

Diplomacy: 1d20 + 1 ⇒ (12) + 1 = 13

Also, do I recognize the golden golem badge he's wearing?
Know(local)untrained: 1d20 + 3 ⇒ (6) + 3 = 9
Apparently not.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Will Save: 1d20 + 1 ⇒ (16) + 1 = 17
Spellcraft (distance penalty): 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13

Kiyanetikert braces for the closest goblin to attack, then smiles in relief as it turns towards Rangor. Mixing a bomb and moving towards the unprotected caster, Kiyanetikert shakes off the spell's effect and tosses the bomb at the caster:
Touch Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 2d6 + 3 ⇒ (3, 3) + 3 = 9

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Kiyanetikert is caught off guard by the sudden goblins and staggers back from the closest one, fumbling for bomb materials.

Real action will wait until the goblins act. I'm away with family and will be intermittent until tomorrow afternoon.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

PFS # 28193-2
Faction: Scarab Sages
Day Job: Alchemy + Crafter's Fortune: 1d20 + 12 + 5 ⇒ (14) + 12 + 5 = 31
Perception: +9 (+8 with Mutagen)
Initiative: +1 (+3 with Mutagen)

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Also Day Job for the record
Craft(Alchemy): 1d20 + 14 ⇒ (12) + 14 = 26

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

That was different and very cool. It's nice not to have to blow stuff up. I'm just sorry I wasn't available/focused for it.

Kiyanetikert will be staying with the Scarab Sages.

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

"Sheriff, if you're still not convinced, remember the note we gave you that lured us here. Perhaps searching this Krunne or the house will provide more samples of his writing or even better evidence?"

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3

Since Kiyan was still trailing the others upstairs, it's an easy matter to turn and dash back down.
As with Saera, double move unless I spot the jumper first. Can we tell which side of the house the sound came from?

Scarab Sages

Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Mutagen:
AC 20 T 14 FF 17 | F +4 R +6 W +1 | Init +3 | Perc+9 |Bomb+7/2d6+3
Vincent Greymane wrote:
Is there anyone here who cannot see in the dark?

Low light only.

Just in case, Kiyanetikert will buff up before going in. Mutagen and Shield extract.