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Chris_Fougere wrote:
I'm debating using Tartuccio in place of Grigori. Already has ties to Pitax. Has already proven to be a jerk to the party. Fits quite well really.

Did you do this Chris? I was thinking the dame thing, as i get close to grigoris event in my game. Wondering how itcworked out for you?


Deriven Firelion wrote:
What about Wilderness?

Yeah its not great, but I think compared to Exploration it provides a bit more utility, the fact that if you take it to expert it can sub in for Exploration almost completely (offering Recover Lost Army) means it's just bad in my mind, as opposed to very bad for Exploration/Agriculture.


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Reading through the Kingdom rules I was struggling to assess the value of different kingdom skills, given that both actions and buildings are gated behind different proficiency levels so I made this spreadsheet to assess the skills:

Kingdom Skill Benefits

Some initial observations:

Industry Trained is good bang for your buck unlocking 10 different buildings and 1 action.

Magic is modest value initially (but has a very useful untrained action) but grows in vale with further investment

Trade trained is a solid initial pick, unlocking 2 useful abilities, and 4 buildings, like magic it offers value the more levels invested.

Agriculture seems very lackluster, unlocks no skills or building, probably best to ignore and use supernatural solutions instead. Exploration is nearly as bad.