Kitsune

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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber. *** Venture-Lieutenant, Georgia—Savannah 452 posts (461 including aliases). 10 reviews. 1 list. No wishlists. 17 Organized Play characters.


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Your list forgets the Nunchaku, which is just such a flavorful weapon. I never considered Bruce Lee as a Gymnast Swashbuckler until now, and it's such a perfect fit. It's not great mechanically, but it can be flurried if you wanted to multiclass. Just a neat flavor-option though.

Sovereign Court

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I think it'd have to be only one option from a list, given you will encounter many, many enemies that don't have a weapon you can disarm.

Sovereign Court

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Tengoracle!

Sovereign Court

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The blog today says they will discuss this on Friday. Hopefully we will get it before the twitch stream so we can ask good questions!

Sovereign Court

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So we finally have our first look at kitsune in a Pathfinder Society adventure! Of course, NPCs only have abilities that the authors believe relevant for that scenario, so this isn't really a look at what the race will be like for player-characters, never-the-less we learned...

Spirit Road:

They are humanoids with the Kitsune trait!

They have bite attacks!

They still hang out in the Forest of Spirits!

They use foxes and giant foxes! These animals have pounce. Some also have climb and sneak attack!

Sovereign Court

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Alexander Augunas wrote:

With the new sidebar format, I don't think there'd be room for it in the stat blocks, but in some of my own writings (see: Dynastic Races Compendium), I have rules where kitsune who are sickened (ie legit sick or just intoxicated) lose their Disguise bonus from change shape; it was always my headcanon that it was from the kitsune losing control of their shapechanging, maybe their ears popping out or something.

Another thing I wanted to do was a "shapechanging sickness" that caused a shapeshifter to lose control of their form.

One-tailed kitsune are traditionally pretty bad at Shapeshifting. In my headcanons, a one-tailed kitsune is effectively using an Illusion Spell, whereas a two-tailed kitsune can actively use Transmutation. Which only helps push the "each tail as a different school of magic" angle!

Sovereign Court

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The-Magic-Sword wrote:
Alexander Augunas wrote:

Continuing the discussion, Pathfinder 2 has been changing around the looks for a bunch of humanoid ancestries, like hobgoblins and iruxi with the goal of making them look more humanoid and less, as James Jacobs referred to it, “Like werewolves.”

Do y’all think that the look of kitsune should change, or do they get a bye because they’re shape changers? I’m super interested to hear other people’s opinions on this.

Hmm, I definitely have one player who would be *very* pleased to have ears-and-tail-on-a-pretty-boy kitsune, but thats more extreme than what they've done with the others. So I don't really know, I'd lean more toward "foxes who can shape shift into people" myself- but that's very removed from what they are in Pathfinder 1e.

The illustrations I use for my human-shape kitsune tend to have ears/tails during comical moments. I really like the myth that the ears/tails are just well hidden and can still be spotted if the kitsune is inexperienced (low disguise), which infers a kitsune in human-shape who doesn't care to hide their heritage can freely and openly display their tail/ears even in "human form".

I have a kitsune who is proud of their heritage, but frequently uses human form just because pathfinders can't seem to stay out of the sewers.

Sovereign Court

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Yoshua wrote:
Next up Feat cards? Class Abilities? One can hope.

I feel obligated to point out that Everybody Games has a series of Feat Cards being rolled out class by class.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Fluffy tails! Woo!

I'm so glad the (bard?) kitsune uses a flute and doesn't sing. I'm so sick of a certain meme.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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I like this quite a bit!

The only complaint is that players can lose lots of gold if they are already mostly through a level of experience. An obvious solution would be to wait to apply the chronicle, but when a convention comes calling many players will find themselves panicking to stay in tier with their friends.

I do understand this could also happen in 1e, but with Earn Income being tied to level and partial quest XP, it can cost a character in this edition far more wealth.

For example, a character with 34 XP* will earn 121 gold. If they just completed 2 more quests, they'd earn 204 gold. That's 83 gold! That's 20% of a 4th level character's wealth!

Currently the document states:

Quote:
[...]30 Treasure Bundles appropriate to a character of that level (before adding the level from this Chronicle sheet)[...]

It could instead say:

Quote:
[...]30 Treasure Bundles appropriate to a character of that level (applied in batches of 10 Treasure Bundles at each 4 XP interval)[...]

(34 XP is how much you'd have right now if you used the "start at level 2" playtest boon and played all the currently sanctioned material for PF2, sans Plaguestone.)

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Your hard work and dedication have paid off. This season has been incredible and your work is appreciated.

All hail the Overleshy!

Love the blog format. Keep it up!

Sovereign Court

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Alexander Augunas wrote:
VixieMoondew wrote:
On a related note, I hope we get more Dakitsu lore (and that Daikitzushi becomes a thing)!
Who's the "zushi" half of that? I know there's lore between Daikitsu and Nalinivati, but I've never heard of this new deity ship. :P

I had a kitsune who used to write and give out masterwork deific ship books as bribes. Tried desperately to slip a copy into heaven's archives, but the angels wouldn't have it.

Sovereign Court

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Thank you so much! Amazing & invaluable tool and awesome to give this away! Now we just need someone to make a web app!

Sovereign Court

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The new system is such a labor of love and you can feel the thought and care that went into every word.

I was so scared I'd hate the new game as I tend to be rather conservative with my game systems, but after sitting down and playing it with an open mind, I'm a total convert.

I will admit you have to play it and GM and sit at the table a few times to get that "click" and see the magic they've woven here.

Sovereign Court

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The-Magic-Sword wrote:
I kind of hope they do have a strong emphasis on enchantment and illusion, it fits the folklore, if your players get gross with it you're playing with the wrong people.

Wizards of the Coast had a great article many moons ago about how hard it was to pin down what their kitsune would do. In myth they can pretty much work with any of the schools of magic.

Breakdown:

Abjuration: They are frequently shown as guardians and bless people with protective wards.

Conjuration: They can summon and seal things, including elemental spirits.

Divination: They are messengers of the gods and commune with both spirits and nature.

Enchantment: They seduce. They possess. They dominate.

Evocation: They control the elements, from fox-fire to retributive ice storms.

Illusion: They can create illusions, both of living things and nonliving things.

Necromancy: They control and feed off life-force. They cause people to get ill and die. They even heal!

Transmutation: They are shape shifters.

But that diversity in their myth across multiple cultures is what makes them a great PC race. There's no reason a human or an elf can't be thought of as a master any of those schools as well! We've seen kitsune as physically weak spellcasters who rely on guile to outwit hunters. We've seen them as master swordsmen who help smith on the side. It's entirely up to the player because the myth is versatile enough that nothing can be labelled "the archetypical kitsune".

Admittedly, I can't think of any Chimera-blooded Berserker Kitsune...

But my point is: I hope the tails do more than "here's a narrow selection of focus spells", although that was better than the 3.5 nine-tailed spirit point boon that was 100% fluff with no mechanical benefit.

That being said, keeping the tails tied to magic makes total sense, despite my desire to play a four-tailed swordsman who draws a different element into their sword from each tail. (Which works great as fluff with the tailed kineticist feats and a kinetic knight!)

Sovereign Court

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Alexander Augunas wrote:
Personally, I think I kind of like it better if there isn't any special relationship between kitsune and kami. In Japanese folklore, not all kitsune are servants of the goddess Inari, and it's more interesting if it's the same in Pathfinder. Jade Regent #4 even supports this considering one of its characters' backstories.

Oh, not all Kitsune should be buddy-buddy with the Kami, but we have some hints that they are one of the (playable) races with the closest ties. So it'd be a potential heritage! I'd be just as interested in playing an anti-kami kitsune!

Alexander Augunas wrote:
Only "To Seal the Shadows" for wayangs and "Red Harvest" for Nagaji come to mind, what are the others? There's a kitsune as a major character in one scenario (won't say which considering it's a plot point), but I agree that scenario isn't really about kitsune and what their culture is like in Golarion.

I counted NPCs, not Scenarios. There are more named Nagaji and Wayang in those two scenarios than there are named Kitsune in the entirety of PFS. Not including Modules and Adventure Paths, only because I don't want to spoil them for myself.

I'm not trying to argue that we need more kitsune in more scenarios. They should be used when they are the best choice! When the author and/or developer are inspired to use them! It's just kinda fun to see the stats.

Catfolk, Suli, Vanara, Gahtlain, Ghoran, Changeling, Nagaji, Wyvaran, Undine are in at least 1 Scenario.

Kitsune, Skinwalkers, Sylph, and Androids are in 2 Scenarios.

Ifrit, Wayang, Vishkanya and Dhampir are in 3 Scenarios.

Leshies, Samsaran, Grippili and Hobgoblins are in 4 Scenarios.

Lizardfolk are in at least 5 Scenarios (and include a Venture-Captain now).

Tengu are in 7 Scenarios.

Ratfolk are in 8 Scenarios.

Tiefling are in 9 Scenarios.

Kobolds are in 10 Scenarios.

Goblins are in 12 Scenarios.

We have an Oread and Aasimar Venture-Captain so they show up quite a bit.

Scenarios:

But there are Wayang in The Haunting of Hinnojai, The Deepmarket Deception and To Seal the Shadow.

Nagaji are only in Red Harvest, but there's lots of them.

Samsaran are also in Red Harvest and, of course, To Judge a Soul Pt 1, 2 and 3.

Kitsune are only featured in one scenario and just barely. There is a secret kitsune in a scenario, but no real way to find out he's a kitsune unless someone is going around spamming anti-shapeshifter spells. There is also a kitsune mentioned in the population counts of a village in a Season 4 scenario, and they are mentioned in Red Harvest in the sidebar about Nalinvati regarding Daikitsu. Oh, and they are mentioned in a typo in a sidebar in The Golden Guardian.

Again, not saying "we demand more kitsune in scenarios". In fact, the more a shapeshifter is used, the less special they tend to be. But it is a little noticeable given the high number of kitsune PCs in Society. You'd assume at least some of the agents would want to pursue topics of interest to their ancestry.

Sovereign Court

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So we were at risk of derailing the Lost Omens Character Guide Discussion Thread and it was brought up that we should just start our own thread.

What does everyone think of kitsune in 2e?

I'll start.

I have a feeling it won't happen until we see them in a Bestiary, given that seems to be the trend. It'll probably coincide with a Tian-Xia module and/or adventure path, but I doubt we'll have a whole season of it in Society again.

I'd like to see racial devotion archetypes for sure, but I might be getting greedy.

I really want to see the relationship between kitsune and the kami expanded upon.

I really hope they aren't as Enchantment focused again. I doubt they will be, given how much more diversity the race got following their first two appearances.

I also hope we get more than two named kitsune NPCs in Society. We got more scenarios featuring Wayang and Nagaji, and the race doesn't seem anywhere near as popular.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Do the flames on that centaur make him run faster?

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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I was enjoying reading the "Adventure Path Results" in the Lost Omens World guide and it made me realize how abrupt it might be for many players who didn't play through most of the APs watching Golarion suddenly shift ten years. I also noticed on my facebook feed that Disney had implemented "spoiler bans" on their movies.

Can we get an official period of time after which we can freely spoil the signficant and world changing events of an AP?

We should still use spoiler tags when we can. And we should avoid spoiling specifics of the adventure itself. But having a point in which wikis can use "spoiler" material and players can feel free to discuss major world changes might be a boon to the community, even if the period is "5 years" or "when we say so in a locked post somewhere."

Posted in PFS because major events in Scenarios can use a similiar system.

Sovereign Court

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> Ranged Unarmed Attack

I fear the kind of shenanigans this will unlock. Like Knockback Strike.

Sovereign Court

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1. Why is Traveler's Transit an Evocation spell and not a Transmutation spell?

2. Where does it explicitly say what the range of "Grab" is? It's not a Strike and I can't find where it states that Attack actions require reach, since Grab isn't specified as a melee attack. This could just be an oversight and I'm overthinking it, but everything else is spelled out.

3. Given most fighter class feats only work with bows and not thrown weapons, what was the design choice behind not allowing Doubling Rings to work with thrown weapons? (I guess this isn't a rules question.)

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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You can do secret rolls in advance. You can even use pregenerated secret rolls if you're hosting a convention.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Lost Colony of Taldor is one of my favorite archaelogy scenarios and I will play and/or run it whenever possible to help highlight the critical importance the field plays in shaping our lives, and the lives of those in the Lost Omens setting.

There is still and will probably always be controversy surrounding our favorite "destructive science". I'd love to see a scenario highlighting the issue with regard to contemporary far East Archaelogy given the political climate of the Dragon Empires. I could see several of the even Lawful and Good successor states seeing nothing wrong with refusing to protect or catalogue historical sites that don't help fit its narrative, in the pursuit of those artifacts that do.

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Thank you all for having the courage to make so many people feel like they aren't alone!

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Eando is one of my favorite NPCs and I'm glad to see him again!

And I love our cadre of fantasy archaelogists finally acknowledging "preserve" as a much-needed tennant! I love this new addition. Kind of funny we'd see the most rational faction emerge at the same time as the new influx of goblin pathfinders, given the poor reputation our poor green friends will have thanks to their most popular monstrous cousins!

Sovereign Court

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The Player Companion line was one of my favorite lines of d20 sourcebooks published, and I'm proud to own most of them in paper and pdf. They are fantastic reads and always provide lots of inspiration for unqiue characters, be they PC, NPC or cohort!

Thank you so much for your years of earnest work, and this book is an absolutely suitable capstone to this wonderful line!

Sovereign Court

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I never considered the test of the startstone as a monument of inspiration to help challenge and motivate the people of Absalom... Even if they never jump. Love it.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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If school years can start in August, so can ours.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Congratulations Amanda! I wish my life wasn't so hectic right now that I could have attended!

Sovereign Court

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Gorbacz wrote:
I guess we can lay down the "nobody is ever going to play goblins" argument.

The argument I always saw was that they'd disrupt the table and ruin immersion by acting like little monsters despite "PC goblins are different". And, in my run of doomsday dawn, I gotta admit the two goblins were actually pretty disruptive to the atmosphere of the game, laughing at a certain scene in the adventure that was meant to be portrayed as grotesque and acting even more "murder-hobo" as the rest of the party.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Ridiculously happy tonight.

I get to GM 2e at Gencon, which is going to be amazing. So much about it looks awesome and wonderful.

My home lodge is doing great! We are looking like we almost have enough members with enough free time to consistantly schedule to run two tables...dare I jinx it?!

Oh and I got to play my Devoted Muse at level 7! (Which is where they begin to use their coolest ability.) I'm really excited by her because of the interplay between her classes and story, and roleplaying her is a fulfilling challenge that keeps me on my toes! I also enjoy using 4 base classes and a prestige class on a level 7 character

I also got to save an allied PC with my Devoted Muse by giving my enemy a miss chance! It was seriously going to be a painful hit until I reminded the GM to roll that percentile die!

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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My Schedule, all pretty-like.

Text:

Tuesday: Arrive in Indy. Maybe play Pokemon Go. Hunt for Magic/Pathfinder players around the town. Relax. Last minute prep?

Wedensday: Two games at Scotty's Brewhouse and a Venture-critter meet-up.

Slot 1 0800-1300 Thursday AM:................ 2E Playtest: Raiders of Shrieking Peak

Slot 2 1400-1900 Thursday Afternoon:..... 2E Playtest: Raiders of Shrieking Peak

Slot 3 2000-0100 Thursday PM*:................ PFS 8-99 The Solstice Scar (level 5-6)

Slot 4 0200-0700 Thursday Overnight:...... OFF

Slot 5 0800-1300 Friday AM:...................... 2E Playtest: Raiders of Shrieking Peak

Slot 6 1400-1900 Friday Afternoon:.......... 2E Playtest: Raiders of Shrieking Peak

Slot 7 2000-0100 Friday PM*:..................... PFS 10-00 The Hao Jin Cataclysm (level 5-6)

Slot 8 0200-0700 Friday Overnight:........... OFF

Slot 9 0800-1300 Saturday AM:................. 2E Playtest: Raiders of Shrieking Peak

Slot 10 1400-1900 Saturday Afternoon:..... 2E Playtest: Raiders of Shrieking Peak

Slot 11 2000-0100 Saturday PM*:................ OFF

Slot 12 0200-0700 Saturday Overnight:...... OFF

I actually leave Sunday at Noon unless I can play a tournament at 7:00 PM on Saturday and win, in which case I'm staying until the Thursday after the con (the next cheap flight) since that tournament qualifies for an 8 man tournament later on sunday where last place is still a couple grand...

GM Wageslave wrote:


People have been making notes of going in on Tuesday.

Since I haven't heard anything back about the room from GMing, is anyone staying downtown and has space Tuesday that I could meet up with/arrange crash space with as I'll be in Tuesday afternoon?

...I'd try to finagle a room myself (for Tuesday, OPF has the weekend arrangements in the works), but if someone has already done the legwork and has space it might be more prudent to Cooperate in such an Exploration, Reporting availability?

Thank you very much for your time in advance.

I got a room in the Westin for Tuesday and no other roommates right now.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Congrats to all the 5 stars. Especially Hillary and Robyn!

I signed up to volunteer for Gencon and I know it's going to be a blast. Highly recommend getting as many slots as possible and going for the gold!

Great stories. Love this feature of the con blog. Keep it up everyone!

Sovereign Court

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Solid. I'm glad the core rulebook is making definitive rules on this and I hope it'll be easy to incorperate into society play. Retraining in core is a blessing. I also like that recovering from disease is a downtime activity.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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New vehicle tag? My mind went straight to skidoos.

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It wants to fight. Martial arts.

Sovereign Court

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Are people literally judging a book by its cover?

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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There is a really amazing Chronicle Sheet for 9-13: The Lion's Justice (7-11). I would love to see how many people have completed it, and what choices they made. Plus I feel it should be chronicled since it makes a signficant impact on our canon.

I would also love to use them as potential name-drops in my War for the Crown Campaign, but I will respect your wishes if you rather I didn't.

Spoiler:

Please post here using the following format (feel free to borrow the text styling by hitting "Reply") for the basic information.

Name: Flim-Flam the Fictional
Choice: Senator or Power Broker?
Alignment: Chaotic Neutral
Race: Tengu
Class: Rogue 5 / Skald 6
Lion Blade: Yes/No
Description: Flim-Flam is a brightly ornamented tengu who loves flourishing a lightning-sheathed monk's spade. He is an accomplished scholar of extraplanar lore, renowned for his decorated history of demon-slaying and leshy-wrangling. Whenever he thinks of retiring, his companions keep dragging him off to new adventures.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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There are three things I would appreciate being included in PFS2.

1. Daggers:
All (Intelligent Humanoid) NPCs should have a dagger in addition to their listed gear. Whether its getting stuck in a pit without a ranged weapon, or being an "experienced soldier and mercenary" who is suddenly denied their longsword and for some reason has no sidearm, it doesn't even make sense in terms of flavor that an adult huamnoid in Golarion wouldn't be carrying a dagger (just as a tool).

2. Creative GM Tactics
I love the GM 101 files and I hope they are updated. I hope they suggestions for tactics monsters can take when enemies do things unexpected. I rarely have problems with it, but I see other GMs struggle mid-game when NPCs are completely locked out of play. I've made a short acronym on what players and NPCs alike can do when they feel they are otherwise unable to contribute to combat. It's probably less relevant given this is going to be an entirely new system, but I do like sharing it.

Spoiler:

Just remember GASP: Gear, Aid, Skills and Prepare.

>GEAR: Remember your items, especially consumables you and your team have looted! Consumable loot is meant to be consumed. Preparing to use gear is critical. Even if its just pulling out a weapon so you provoke or a smoke-pellet in case the battle turns and you gotta tactically retreat.

>AID your allies. Aid Another can be used for attack rolls or to boost AC. Flanking will help more than just rogues. Guidance is arguably more helpful than Acid Splash. Think outside the box, even if that means using a Strength Check to move a box closer to an enemy so the agile fighter can jump atop it and get a high-ground bonus.

>SKILLS should not be overlooked. Knowledge checks are free and should always be attempted. Same with Spellcraft checks when an enemy casts. Intimidate is a fine debuff. Perception can find additional hidden enemies. Stealth can set up a flat-footed attack or Sleight of Hand. Sense Motive can help you predict your opponent's morale or readied actions. Disabling, Rigging, Opening and Closing doors can be critical for tactical retreating or preventing enemies from running for help. Detect Magic during combat is not a waste. And some enemies may even allow you to try to persuade them to back off, but it is rare.

>PREPARE to do something when or if you are able to help. If you can't see an enemy, you can even ready an action to move toward them once you can. Even readying a subpar ranged attack against a spellcaster can save the party. And readying an attack for when an enemy is within range is always useful.

3. Knowledge Known
I joke regularly that I'd love to a book just called "Knowledge Compendium". I'd really love some kind of guideline as to what a PC should know just having attended classes with the three deans. Do I know a Gnome can cast Speak with Animals? Do I know the basic tennants of the ten core pantheons? Do all of these require knowledge? Does my paladin even know the tennants of his relatively obscure deity without ranks in knowledge (religion)? I usually assume most NPCs know most everything you can get (or worship) as a level 1 character from the Core Rulebook...

I almost wish the Bestiary's descriptions of monsters would include knowledge DCs, but I understand there's a limited printing, DCs scale with level, the bestiary isn't setting specific and allowing the GM some leeway on this isn't a bad thing...but a basic guideline of this in the GM 101 files wouldn't be bad.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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If there is a more appropriate forum, please feel free to move me.

Has there been any news posted hinting at a Concordance of the Elements faction pin? I really enjoy showing off my pins during the game, and my Concordance members are rather proud of their faction.

...a concordance lantern dice tower would be pretty keen too...

Dark Archive 3/5

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Whisking atop a flying carpet, the sleeping catfolk bumps her head against the wall. "Paws," she calls out to the flying carpet in Catfolk, curling back into a ball and dozing off. Her bed slowly drifts to the ground and deactivates, a tiny new concordance of the elements lantern tied to the end of her tail, sparkling in the light of the fireplace.

Glorp! Gloop! Everyone is Oozes!
There are already three Oozemorphs locally, and we might be recruiting more after this first session. We are even working on a pantheon of ooze-related deities called the GooClaw.

Season 9 is Amazing! PFS2 Looks Amazing!
I love every scenario thus so far and it's revived great interest in our community. We are all very excited for Pathfinder Society 2 and submitting our pre-order forms as soon as we can!

Gnomecon was a Blast
Our local convention was an absolute blast and using the 5 hour slot for Salvation of the Sages was a huge hit.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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I'm curious what kind of rebuild we can get as Magical Child, with the clarificaiton calling out the archetype in the familiar section of the book (honestly, did the archetype really need the nerf?).

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Thank you for letting us Shelynites keep our ring! Using it in combat as more than an emergency escape button was lame anyway.

Any chance Magical Child characters can rebuild out of that trap of an archetype?

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Season 0: Silent Tide and Mists of Mwangi are classics. I've actually never played either as everyone else has played them...

Season 1: I've yet to haer anyone complain about Hall of Drunken Heroes, but again I have never played it.

Season 2: Below the Silver Tarn was fantastic fun. I loved The Dalsine Affair, but I've heard complaints.

Season 3: Sewer Dragons of Absalom is the definitive Kobold Scenario (where you don't play as kobolds). Tide of Twilight is my definitive Fey scenario. Quest for Perfection Part III is awesome if you are an Akira Kurosawa fan. Haunting of Hinojai is called the best Tian-Xia adventure by many. I enjoyed The Midnight Mauler enough to use a replay on it.

Season 4: The Nightmarch of Kalkemedes is the best scenario of the season! The Waking Rune is lauded and despised as perhaps the most difficult scenario with the most "epic boss" in PFS history. Rise of the Goblin Guild is the definitive goblin scenario (where you don't play as goblins). This season has a number of "notable for its Chronicle sheets" scenarios, including Sanos Abduction, Feast of Sigils and Refuge of Time, but none of them really blew me away as a player or GM.

Season 5: Siege of the Diamond City was the multi-table that made me fall in love with PFS, and I've heard many people say it was among best multi-table scenarios. Weapon in the Rift was my favorite scenario dealing with the Worldwound and is one of the more cinematically thrilling scenarios I've played. Confirmation is a classic that you will really appreciate GMing once you understand the lore. I've heard good things about Hellknight's Feast and Destiny of the Sands. Library of the Lion is a classic. Horn of Aroden is an absolute blast, especially if you loved Night March. Scars of the Third Crusade is hit-or-miss, but is among my favorite "investigative" scenarios.

Season 6: I've heard really good things about The Overflow Archives. The Beacon Below is a must if you even remotely enjoy the Scarab Sages or anything to do with Occultism/Alistar Crowly. Everyone has a story about scions of the Sky Key Pt 2. The Multi-table from this season has one of the most "oh s!!&" moments (literally) in history.

Season 7: School of Spirits was utterly fantastic and showed what an occult campaign can offer. Abductd in Aether was so good I've used a replay on it. Ancients' Anguish is highly regarded, but we party-wiped early on. Deepmarket Deception has the cutest NPC in the world (fight me). Thralls of the Shattered God was really well done.

Season 8: Everyone has an amazing story about Forged in Flame Pt I: The Cindersworn Pact. Unleashing the Untouachable is among the most "epic" scenarios I've ever played in. Both in scale, impact and threat, the scenario delivers. Reaping What We Sow is the iconic "halloween scenario". Ungrounded but Unbroken requires a certain table and you have to not worry about the second prestige, but was a blast both times I played it. House of Harmonious Wisdom is in every respect the iconic Tian Xia scenario. Graves of Crystalmaw Pass is my iconic Numeria scenario.

Season 9: Unseen Inclusion really hit home the archaelogy part of being a Pathfinder, where it's spiritual sequel Salvation of the Sages was everything I could ask for and more for the faction. The Shores of Heaven handled a plane in ways I'd never imagine. The Lion's Justice is up there with Salvation of the Sages, but I'd be careful running it if you plan on playing or running the first book of "War for the Crown".

Season 10: The Many Terrasques of Grandmaster Dreng was an unexpected thrill ride from start to finish.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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Lau Bannenberg wrote:
We never bothered to justify the massive influx of new members since season 0 either.

The lack of high level characters has justification in Starfinder Society.

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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I wouldn't complain if ya'll wanted the last special to be a whose-who of the first 10 years of Society play. Even memorable but minor characters like Hats, Kalkemedes and Lander (Horn of Aroden).

Unsealing at least one more Elemental Lord is a must, if not just recovering their gem(s).

I would like another appearance by at least one confirmed member of the Decemverite, acting as a member of their station, in a special, multi-table or seeker game.

The Red Mantis haven't really done much recently.

One more scenario with a named kitsune NPC? I think it's the only non-boon race in PFS scenarios to only have one named NPC.

It would also be keen to take a trip to Minkai. I think Jade Regeant was the only time we've seen it?

I'd also request more Quipport stuff, but I just prepped...well that's spoilers isn't it?

Sovereign Court 3/5 Venture-Lieutenant, Georgia—Savannah aka KitsuneWarlock

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I'm sure the tiers for PF2 won't be finalized until we've had some time to playtest the new system and see where the leaps in power are!

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