Warren Chief

Jonas aka Red's page

477 posts. Organized Play character for elgabalawi.


Full Name

Jonas O'Malley (Red)

Race

| HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11

Classes/Levels

| Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Gender

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk

Strength 12
Dexterity 22
Constitution 12
Intelligence 10
Wisdom 18
Charisma 7

About Jonas aka Red

After being orphaned at the age of 11 by the Twisted Nail invasion, Jonas (called Red due to the color of his unruly hair) was taken in by a family that was giving up on Roslar's Coffer and heading to Vellumis. Once they reached their destination, however, the family struggled to get by and eventually could no longer care for Red. Left to his own devices on the streets, he turned to petty thievery to survive until a mark turned into his mentor...
Now, following in his mentor's footsteps as a follower of Irori and monk in training, Red has returned to Rosler's Coffer in the hopes of helping it rebuild and spreading the word of Irori

Red
Male human Unchained Monk
LN Medium humanoid (human)
Init +8; Senses Perception +11
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Defense
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AC 27, touch 24, flat-footed 20 (+4 wis, +6 Dex, +1 Dodge, +1 prot - gold tooth, +1 armor attune - lvl 3, +2 monk, +1 deflection - lvl 5, +1 toughening lvl8)
hp 66 (8d10+15)
Fort +10, Ref +15, Will +9 (+11 vs enchant)
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Offense
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Speed 50 ft.
Melee Unarmed strike +16(1d10+1) or +13(1d10+7) - +1d10 Hammer blow, waveblade +16(1d6+1) or +13(1d6+7)
Ranged Shirukin +15(1d2+1)
Special Attacks Flurrly of Blows, Stunning Fist DC18 (20), ki strike, Elemental Fury (acid)
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Statistics
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Str 12, Dex 22, Con 12, Int 10, Wis 18, Cha 7
Base Atk +8/+3; CMB +9; CMD 32
Feats Weapon Finesse, Piranha Strike, Dodge, Combat Reflexes, Mantis style, weapon focus (unarmed), mobility, Mantis Wisdom
Traits Criminal +1 Disable Device, Reactionary +2 init
Skills Acro +15, Climb +7, Disable Device +16, Escape Artist +15, Heal +10, Perception +11, Sense Motive +11, Stealth +10, Swim +8;
Languages Common
Combat Gear Acid flask
Other Gear deep red sphere ioun stone, ioun torch, thieves tools, monk's outfit, cold weather gear, feather step boots, gold tooth +1 protection, cloak of Arachnida (spider climb, web 1/day, +2 vs spider poison) 9.39 gp

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Special Abilities
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Flurry of Blows
Unarmed Strike
Stunning First
Wis to AC and CMD
Evasion
Ki pool
Ki Strike magic, cold iron, silver
fast movement
+3 saves auto advancement - extra 1 given after first book
still mind - +2 vs enchantment
Ki power - quinggong - barkskin 1 ki point
Stunning fist -> fatigue
+2 AC monk
unarmed 1d10
purity of body - immune to ALL diseases
style strike - 1/round hammer blow: extra unarmed damage die. both hands free. not multiplied on crit
Ki power: elemental fury - swift action to imbue unarmed strikes with extra d6 of acid damage for 1/2 lvl of rounds
+2 dex - physical prowess auto advancement
+2 wis - mental prowess auto advancement
toughening +1 auto advancement
armor attunement +1/+1 auto advancement
deflection +1 auto advancement
weapon attunement +1/+1
Ki power: Restoration - 2 ki points, self only