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So I just started a new adventure path with some friends last night, curse of the crimson throne. At the end of the first adventure my character who was looking for his abducted daughter found her being held by the antagonist who then stabbed her and threw her in a pit with a crocodile. It was pretty shocking to say the grea least!

Now I'm trying think through how my character will move forward. He is a washed up sable marine company ranger (sky stalker archetype as he used to have a hippogriff and longs to be reunited with his hippogriff Falon) who was forced into early retirement and has taken to the bottle prior to learning from his exwife that his teenage daughter was abducted.

I could move forward in several different RP directions. Depending on what these are they could have many or no impacts on him mechanically, i.e. changing classes, different feats etc.

Here's a few things I've thought;

- in his grief he ramps up his drinking to the nth level. He takes Drunkard's recovery, great fortitude or accelerated drinker as a feat/trait. He could also become a drunken brute barbarian.

- He becomes mad or maniac or depressed or catatonic; I could choose or roll on the madness/insane table. I saw somewhere a table that had some benefits to these conditions on it that I can't see now ( anyone know what I'm talking about?).

- consider taking a story feat that breaks sense maybe vengence (though he did kill the antagonist) or gruesome butcher. Something that effects him but gives him a goal.

- he could go to one of the evil worship houses in korvosa and go off the deep end changing alignment (neutral now) and leveling in inquisitor, cleric, or something related to his new deity that may be helping him with vengeance in general, or to bring back his daughter as a lich or something. Maybe take levels in witch??

Thanks for any advice!