Dr Davaulus

KingOfNinjas's page

86 posts. Alias of KingOfAnything.


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Appletree wrote:

Wasn't there a rule in the playtest that reduced the minimum number of days by the number of levels by which you exceed the item level, to a minimum of one?

Does anybody know why this would be changed?

People found it too complicated, so crafting was standardized to four days. Easy houserule to bring it back, though!


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Midnightoker wrote:
Then we are back to no true Neutral Outsiders again yes?

Aren't Psychopomps the neutral outsiders?

4/5 5/5 ***

Ferious Thune wrote:
A condition in a scenario that is triggered by specified actions is one thing. Every GM having the freedom to decide what earns a point seems like it would invite conflict between players and GMs.

Infamy is strictly better than the PFS1 version of an alignment infraction. In both cases, the GM must inform the player that their actions could be considered Evil and the player has a chance to reconsider.

Infamy is better because GMs have better examples and guidelines that reduce table variation from the PFS1 implementation.


Marco Massoudi wrote:

You mention the "Pathfinder Playtest Bestiary" - when is that coming out and why wasn't it mentioned somewhere before?

I am under the impression that Doomsday Dawn has it's own monster stats, as do the Pathfinder Society adventures 01-04 and wasn't expecting a seperate Bestiary book for the playtest...

We'll also have a free PDF-only playtest bestiary and other free game aids, such as character sheets and rules reference cards.


From the context of Mark's post, a potent item gives an ability boost. So, multi-potent would be an item that boosts multiple scores or allowing multiple such items. The wizard will naturally prefer Int boosts, and only have a Cha boosting item if allowed to boost more than one score with items.


Elfteiroh wrote:
Mark Seifter wrote:
Friendly Rogue wrote:
[...]
No, she's the same (semi-famous now?) barbarian from my other post about healing who (for no really barbarian-related reason but due to the player's other choices for the character) has some serious healing.
Do anyone have a link? Saw many mentions, but didn't find the original post.

A wide variety of classes have some form of healing available. linked


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Ultimate Magic introduced the emotion descriptor and applied it to calm emotions.

Quote:
Emotion: antipathy, aura of greater courage, bane, blessing of courage and life, calm animals, calm emotions, castigate, castigate (mass), cause fear, crushing despair, doom, euphoric tranquility, eyebite, fear, forced repentance, good hope, hunter's howl, moonstruck, phantasmal killer, phantasmal revenge, rage, rally point, scare, shared wrath, symbol of fear, sympathy, weapon of awe, weird, wrath.


Jhaeman wrote:
I happen to have a wood spirit shaman (from Heroes of the Wild) that I'm playing in PFS tonight. Did it just get reprinted, or are there changes?

I didn't notice any changes.


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imgurahl wrote:

Reiterate someone else's question regarding iterative claw attacks for the Shifter?

And are you limited to a single aspect? I was hoping for adaptability. Like a winged bear that can grow gills if needed.

Spoiler:
Claws are natural weapons.

No. One of the favorite things the devs like to talk about is being a bear-owl.


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Irnk, Dead-Eye's Prodigal wrote:
KingOfNinjas wrote:
Brew Bird wrote:

What is the Fiendflesh shifter like?

What sets the Rageshifter apart from the base shifter?

** spoiler omitted **
Does the Rageshifter still get natural attacks?

Spoiler:
Slams instead of claws, and bypass hardness instead of DR

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Brew Bird wrote:

Cool! Thanks.

Would you mind sharing a bit about the vigilante archetype?

Spoiler:
Divine spellcasting with a witch patron. They get Wild Shape into a single animal per beast shape I. Very neat for a nature vigilante, I think.

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Kello wrote:
Thanks for answering our questions KingOfNinjas. What are the hunter archetypes?

Spoiler:
Chameleon Adept

Forester
Patient Ambusher
Plant Master
Scarab Stalker
Treestrider


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Brew Bird wrote:

What is the Fiendflesh shifter like?

What sets the Rageshifter apart from the base shifter?

Spoiler:
Fiendflesh shifters can assume fiendish aspects for minutes per day, including DR/good and darkvision. Eventually gets wings and energy resistances.

Rageshaper doesn't get animal aspects or wildshape. She gets bigger and goes into a rage. She must make an easy Will save to end the rage, and if she runs out of rage rounds, she is confused instead of dropping out. If you liked the idea of the Brute(vigilante), but hated the execution, this might be the archetype for you.


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Other Section Contents:

Blighted Myrmidon (anti-paladin)
Commando (gunslinger)
Nature-Bonded Magus
Ferocity (psychic discipline)
Symbiosis (psychic discipline)
Wood (shaman spirit)
Leshy Caller (summoner)
Plant Eidolon
Arrow Champion (swashbuckler)
Wildstrider (swashbuckler)
Avenging Beast (vigilante)
Feral Champion (warpriest)
Disaster Blessings (earthquake, flood, tornado, wildfire)


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Ixos wrote:
Did you say there are antipaladins? What do they do? Are there any shaman options? Any cool rituals?

Spoiler:
Just one. A Blighted Myrmidon that smites nature.

Wood shaman spirit.

There are five new rituals. My favorite is for putting kaiju back into their dormant state with Perform checks.


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Dragon78 wrote:

What did the oracle get?

What is the weretouched shifter archetype like?

How many skill points does a shifter get?

Spoiler:
Three archetypes.

Weretouched shifters gain DR/silver and have a hybrid form of their aspect.

Four!


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Rysky wrote:
What all did the Barbarian get, if I may ask?

Spoiler:
A whole page of rage powers: Four seasons, Tyrant totem improves bite attacks, and an eclipsing line that lowers light levels nearby.

Brutish Swamper
Cave Dweller
Pack Hunter
Raging Cannibal
Sharptooth (aquatic)
Wildborn (illiterate)


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deuxhero wrote:
Does blighted defiler have art? Is it of Yoon?

If Yoon grew up, shaved her head, and was a total badass, maybe.


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nighttree wrote:

The Kineticist that can use multiple elements....can we get a feel for how restrictive it is ? How do you determine which elements you can use ?

Spoiler:
The terrakineticist's element is determined by which terrain she's in.

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Ixos wrote:

Do the witch patrons use the specific patron mechanic developed in Blood of the Coven?

What are the general gists of the witch archetypes? What are the new patrons?

Spoiler:
No. They are not specific patrons. Four seasons, thorns and woodlands.

Flood walker likes to drown you
Herb Witch crafts remedies against poisons and diseases
A season witch chooses one season to champion and gains a minor power related to that season.


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The Fool wrote:
Verzen wrote:
KingOfNinjas wrote:
Who has questions?
Details on the Oozemorph would be greatly appreciated. <3

Spoiler:
An oozemorph is naturally an ooze. She shapes into a humanoid per alter self, then later gains beast shape I, and then beast shape II or giant shape I.

An oozemorph can add additional natural attacks to the forms she takes and change the damage type (P/B/S) of all her natural attacks.


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KitsuneWarlock wrote:
Is the Horticulturalist different or a word-for-word reprint?

Spoiler:
It is the same, lightly edited. Constant speak with plants was delayed to 10th level, though.

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rabblerouser__ wrote:
Anything new for the Brawler? Does the Verdant Shifter turn into a plant? Any new archetypes or similar options for animal companions?

Spoiler:
Five archetypes. Verdant Shifter has plant shape instead of wild shape. Yes, both role and heritage archetypes.

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rabblerouser__ wrote:
Is one of the options for a vermin companion a butterfly/moth or similar?

Spoiler:
There is a butterfly/moth familiar, but no companion. The closest would be a dragonfly companion.

Archmage Variel wrote:
Anything for the wizard?

Spells count, right?


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Dragon78 wrote:

Are there any new bloodrager/sorcerer bloodlines, oracle mysteries/curses, rogue talents, and/or rage powers?

Does the shifter have any immunities and/or resistances?

What is the leshy 0HD race like?

Spoiler:
There is a new bloodrager bloodline (Verdant).

no.

The preview will do it more justice. It's a leshy, but a little more like a person.


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Verzen wrote:
Does the elementalist shifter combine kineticist elements to him?

Spoiler:
The elementalist shifter has elemental aspects instead of animal aspects. And an elemental strike instead of natural attacks. They don't have a relation to the kineticist.

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KaveDweller1349 wrote:
What Archetypes does the Alchemist get, and are there any new Alchemist Discoveries?

Spoiler:
Horticulturist and Ice Chemist

Yes. My favorite discovery makes you taste bitter. Creatures that bite or swallow you must make a Fort save or sickened or spit you out.


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Verzen wrote:
Is the blighted defiler evil only? And is their kinetic blast based on strength?

Spoiler:
Yes and no, in reverse order.

The defiler's signature ability is evil-only, but you could play a non-evil Strength-based kineticist without defiling the land around you.


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rabblerouser__ wrote:
How many options are there respectively for vermin/plant companions? Are there any new ways to unlock them?

Spoiler:
Eight new plant companions and twelve vermin companions.

There is a hunter archetype for plant companions, and language for GM discretion allowing plant companions to any druid. Ask your GM!

Quote:
How many archetypes are there for the Shifter?

Six. (listed above)


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Malefactor wrote:
KingOfNinjas wrote:
Who Has Questions?
The Sideromancer wrote:
Malefactor wrote:
So, of the new archetypes, which ones would you consider fey related?
Of those that are fey-related, how many are for/against?

Spoiler:
Several archetypes are related to fey in their flavor or abilities. Only the paladin archetypes and the antipaladin archetype could really be said to be for or against. I'm not sure how to answer your question

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QuidEst wrote:
KingOfNinjas wrote:
Who has questions?
Well, since somebody already said Shifter can turn into the Hunter’s animal focus list, I’m mostly curious about the Shifter’s archetypes.

Spoiler:
In addition to the hunter list: deinonychus, lizard, wolverine.

Elementalist Shifter
Fiendflesh Shifter
Oozemorph
Rageshifter
Verdant Shifter
Weretouched


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Verzen wrote:
KingOfNinjas wrote:
Who has questions?
You have the PDF? If so, I'd love to know about the str based kineticist archetype.

Spoiler:
The blighted defiler gets bonuses from stealing the life force of nearby land and baby animals. The DCs of wild talents and Con-based effects of wild talents are based on Strength instead.
Quote:
What kineticist archetypes are there?

Spoiler:

Blighted Defiler
Leshykineticist
Terrakineticist

Quote:
Did they improve on woods lackluster defense? How does the wood element look? Is it better than it was previously or just a compilation ?

Spoiler:
Flesh of Wood looks the same. There are several additions, such as the wood/wood composite blast

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Who has questions?


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My orders this month were split into three packages. I've received TWO shipping notices already and neither contained Ultimate Wilderness.

Paizo crushes dreams.


Advertisements do tend to slow down performance.

Which browser do you use? For most, I would recommend uBlock Origin.


A brief rundown of archetypes

Spoiler:
Highlights of the Rot patron include warp wood, fungal infestation, and creeping doom.


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Milo v3 wrote:
It does sound like the monsters are just a coat of paint over a set of numbers though.

Maybe if you constrain yourself to painting by numbers.

If you already have the vision of what you are building, the system lets you realize that vision with a strong sense of what level of challenge it will provide to players.


Rysky the Dark Solarion wrote:
It feels like stats were summed up and then a monster was slapped on as an afterthought, rather than a statblock built for that particular monster. And then there's the class grafts...

Have you listened to the monster creation panel from GenCon? That might give you a better idea for how the process works in practice.

The room made a pretty weird monster together.


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Eric Hinkle wrote:

Hmm, a trait specific to the River Kingdoms? That pleases me.

Do we get any in formation on which lands in Golarion are more likely to have Hags and Changelings? I remember the Book of Bastards having them in Varisia, Andoran, Ustalav, and one or two other places.

Lastly, would someone be so kind as to share some information about the Scapegoat feat?

Each of the heritages include areas where they are common.

Spoiler:
Scapegoat give a bonus against curses and once per day you can attempt to absorb a curse from someone. If you succeed, the remaining duration affects you instead.


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Joe Hex wrote:

I was late to the game even hearing about this one. Got it ordered, and the wait is killing me!

I'm very curious about the expanded patron stuff, and the religion of witchcraft. Ever since I read about "The Horned King" in the Wild Hunt entry in B6, I thought he would be a very cool witch patron. Can anyone tell me if there's anything in the book that helps with getting that specific with a witch's patron? The Horned King would probably fall in the fey category.

There is a focused patron option called Fey Gifts that may be of interest. It's geared a little more toward the trickster kind of fey, but I think you could make it work. You'd get a portion of the Horned King's ability to command others at the cost of some luck.


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Azten wrote:
The bit about boy witches reminds me of a character concept I had. I wonder if there will be anything for males born from hags? Surely the don't only birth changelings?

Hags only bear female children, but some changelings lack clearly defined sexual traits or may grow to express masculine identities.


The Devastator Connection is related to the Cult of the Devourer.


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Something helpful, but infuriating.

A siri of skittermanders?


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Timbo8705 wrote:
This is an irate 30 year old saying "I paid the same price as everyone...

Just a note, but you haven't paid yet. The funds may be authorized, but you aren't charged until the shipping label is printed. You'll get access to the pdf as soon as you've paid for it.

Edit: I really like Opsylum's banquet analogy.


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Some months you get lucky and ship on the first day, and some months your order is last out the door.


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cavernshark wrote:
Super interested in the spiritualist archetype. Does the Hag phantom act as the spiritualists patron? Is it still a spontaneous caster (just arcane now)? Do they get any interaction with the traditional witch patron mechanics? Thanks for any hints :)

Spoiler:
The hag phantom isn't a patron, but they are a bit more independent than a typical phantom. They are evil, and might have their own schemes.


doc the grey wrote:
What are the changes for the sea hag born changeling?

Spoiler:
Sea-born (or brine may) have the same hag trait as before, allowing them to hold their breath for longer than normal. When they awaken their hag heritage, they gain a swim speed. Their ability modifiers favor dexterity instead of charisma. They are also very fickle.

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Thomas Seitz wrote:

*wonders if Luthorne is going to show up...*

Also do the improved or whatever they did to patrons affect just a small portion or all of them?

The patron categories are one of the things I'm most excited about. They make having a patron more interesting and play well into the theme of power at a price.

Spoiler:
There is a good variety:

Celestial Agenda- Endurance, Healing, Light, Portents
The Condition of All- Elements, Time, Transformation, Wisdom
Empath- Ancestors, Mind, Spirits, Wisdom
Fey Gifts- Agility, Enchantment, Trickery, Winter
Green Whispers- Animals, Endurance, Moon, Transformation
Hag’s Calling- Moon, Plague, Shadow, Vengeance
Infernal Contract- Enchantment, Strength, Trickery, Vengeance
Touched by the Outer Gods- Insanity, Occult, Stars, Transformation
Shadowbound- Death, Deception, Ethereal, Shadow


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Void hags have stellar cauldrons.

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