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Hello there, I recently bought Slippers of Feather Step for my eidolon. Nevertheless, I have difficulties understanding how it works because so far the GMs I have played with have always ruled it to be near useless.
Here are some questions I'm asking myself : 1) If the ground is greased/iced or webbed, am I still able to charge? Would I need to make the acrobatics checks required in the two first cases, and in the third case would I need to roll a reflex not to get entangled? Would I get a negative modifier for moving at full speed? Could I choose to charge at half speed (that seems silly but thought I'd ask just in case) if it does? 2) If there are obstacles in my way, such as tables, chairs or even say 5 or 10' tall shelves, could I charge through them? In each case, would I need to make an acrobatics or climb check (could I choose between the 2)?
3) In the case that all of the above solutions don't work :
4) My eidolon is usually large, so would it allow her to charge through, say, a 5 or 8' opening? Thanks in advance for your answers, Endis and his quite unlucky eidolon Mazer ![]()
Thanks a lot for your very clear answers. I have a bit of a problem about question 2) though. Normally overrun is "a standard action taken as part of the charge" which doesn't mean anything, but when the eidolon would be using Charge Through, the overrun attempt is a free action. In that case, would you still rule that he would be unable to attack? One more thing though, would you rule that with improved overrun I could not choose to allow one ally to avoid my overrun attempt when using Charge Through? Wouldn't I be able to toggle off the improved overrun if I were to choose to use the maneuver on an ally? ![]()
Hi there ! I agree with your answer to question 1, but I think that indeed a decent GM will let that fly. As to question 2), Charge Through says that you can overrun as a free action then it says "If the overrun is unsuccessful, the charge ends in the space directly in front of that creature.", so for me it would allow the eidolon to make his pounce attacks as well, or am I reading it wrong? 3) Hum, if I declare the charge on the caster, then i could make the overrun on my ally on a free action, and then if the GM would allow me to use ride by attack as it was intended, then I could go through both creatures right? Thanks for your answers, I'm just trying to have a clear picture in my mind so as not to bore my group with useless ruling discussions ![]()
Hello everyone, I am currently leveling up a fighter (dragoon archetype) 1 / summoner 3 character who uses his eidolon as a mount. This is a PFS character so keep in mind that I can't just ask my GM if he will let that or that fly, my character has to be built fully legally. I am planning to take Improved Overun/Charge through on my eidolon as well as ride by attack on the summoner. I have many questions as to how these feats function by themselves, and synergize with each other 1) Does ride by attack let you pass through the square of the enemy you attack, or can you just go through a case adjacent to him? 2) If I try to charge through an opponent, but my eidolon fails his cmb check, will he and the summoner be able to take their attacks at the opponent (in that case the eidolon would use pounce if he could) ? 3) Let's say there's an an ally in front of a fighter opponent, with a caster type enemy 20ft behind. Could I use charge through (on my eidolon) to bypass my ally, then ride by attack the fighter and have my eidolon pounce on the caster? It seems legal to me but maybe a bit convoluted. I also have some more general mounted combat rule questions : 4) If I use an immediate action at the end of my turn to "Cover" using the ride skill, would I be able to fast dismount on the next turn so as not to waste my move action in order to recover? 5) If I try to fast mount/dismount, would I provoke and attack of opportunity if I fail my ride check and have to use a move action? Thanks in advance for your help |