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Kimagure wrote:
avr wrote:

It could be worth it. With heavenborn and spell specialization and this you'd be looking at CL 9 at character level 5, CL 13 at level 8. Which means you'd hardly need to bother with spell penetration via feats or the blood piercing bloodline mutation.

There's a few spells which have the good descriptor without needing blissful spell (burst of radiance, protection from/magic circle against evil, appropriate summoning spells) so the arcane bloodline isn't essential, though it could be handy.

Thanks. I was thinking Arcane Bloodline to reduce the casting time of metamagiced spells, but maybe that's not really that necessary. A lot of times a sorcerer can get by in combat with a 5-ft step and a full-round action.

I was also just thinking that the extra caster levels could really add to damage. At lev 13, you could have a disintegrate (with signature spell) at CL 19 for 38d6 damage (if they fail their fort save). That's not bad for a 7th level spell at that level. And as you mentioned, you'd have a big advantage on beating spell resistance or avoiding dispel magic (if your GM uses counterspells/dispels buffs).

As Darigaaz said, it's interesting.

Correction. That should be level 14 for a CL 20 disintegrate. Since sorcerers need to be Lev 14 to cast 7th level spells... Still, that's only one level away from spell perfection, and you could always empower it...


Captain Zoom wrote:
jaeyshin wrote:
I'd love your thoughts on this.
MY thoughts is that you are not going to get an answer to your question from the maker of the guide as the last time he posted anything to these forums was in 2016, and his prior last post was in 2013.

Well, yeah. I figured. But it's not like I check this on a regular basis, and I thought other people who found this guide might find the point interesting.


avr wrote:

It could be worth it. With heavenborn and spell specialization and this you'd be looking at CL 9 at character level 5, CL 13 at level 8. Which means you'd hardly need to bother with spell penetration via feats or the blood piercing bloodline mutation.

There's a few spells which have the good descriptor without needing blissful spell (burst of radiance, protection from/magic circle against evil, appropriate summoning spells) so the arcane bloodline isn't essential, though it could be handy.

Thanks. I was thinking Arcane Bloodline to reduce the casting time of metamagiced spells, but maybe that's not really that necessary. A lot of times a sorcerer can get by in combat with a 5-ft step and a full-round action.

I was also just thinking that the extra caster levels could really add to damage. At lev 13, you could have a disintegrate (with signature spell) at CL 19 for 38d6 damage (if they fail their fort save). That's not bad for a 7th level spell at that level. And as you mentioned, you'd have a big advantage on beating spell resistance or avoiding dispel magic (if your GM uses counterspells/dispels buffs).

As Darigaaz said, it's interesting.


So... Aasimar Sorcerers have the favored class option of adding +1/4 to the caster level when casting good spells.
https://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar/

Blissful Spell lets you add the good descriptor and benefits (-2 penalty to attack rolls and weapon damage rolls for 1 round on successful offensive spells /
+2 morale bonus on skill checks and saving throws on beneficial spells) to single-target spells.
https://www.d20pfsrd.com/feats/metamagic-feats/blissful-spell-metamagic/

Do you think it'd be worth building an Aasimar sorcerer to take advantage of that? They do get cha bonuses and some otherwise strong benefits. And if you take the heavenborn racial trait, you get +1 caster level on good spells.

Especially if combined with something like the Arcane bloodline, I could see that being relatively powerful. Do you think +1 spell level is worth the +level/4 caster level advantage? Of course, that also gives up the other benefits you could get from the favored class bonus (+1 skill, +1 spell known for humans, additional uses of a bloodlien power for half-elves, etc).


I would also ask about your thoughts on hellfire ray. In your guide, you say that it's a single-target, no-save ray spell that deals damage. However, I would point out that it goes up to a maximum of 3 rays at 15d6 each, half of which is unholy and not subject to fire resistance. That allows for 45d6 damage against 1 target at lev 19, half of which is not reduceable. That's not bad for a 6th level spell. The only real downside I'd point out is that it's an evil spell and can have alignment problems unless you did spell research/modification to make it more like flamestrike.

Am I missing something about this spell? It seems to be better than a red listing to me. I'd love to hear your thoughts.


Great guide. I would like to get your thoughts on the metamagic feat echoing spell. You say that it's a bad feat, but doesn't it synergize well with spell perfection? Since you can add a free metamagic to the second casting, couldn't you use it to, say, cast an echoing chain lightning followed by a free dazing chain lighting? Or an echoing disintegrate followed by a maximized disintegrate?

I'd love your thoughts on this.