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![]() FangDragon wrote:
What I was planning on doing is replacing Aura of Courage with this: At 3rd level, you gain a +4 sacred bonus on saves against spells and effects from creatures of the aberration type. Allies within 10 feet gain a +1 sacred bonus on these saves. This ability functions only while the paladin is conscious, not if she is unconscious or dead. This ability replaces aura of courage. One additional change I would make to that ability is instead of just aberrations, I would allow each paladin to select from either outsiders with the evil subtype, evil-aligned dragons, or an undead creatures, and allow the +4 bonus to apply to their choice. ![]()
![]() Lady-J wrote:
Your example isn't the same, I mean there's a certian level d-baggery there, but the fear/paladin thing is basically, at least the way I look at it, not saying it's right or wrong just an opinion, a dedicated way of saying F you to the GM and totally finding a way to completely negate something that will be a huge element of my campaign. ![]()
![]() Lady-J wrote: there are like at least like 7 other ways to be immune to fear unless you are going to ban all of them your players will find a way if your claims to how munchkiny they are I was planning on changing any immunity to fear ability to either +4 bonus to savings throws against fear or allowing a reroll if the the player is affected by a fear effect. But I'm sure I'll miss a few and if they discover it I'll handle it then. ![]()
![]() Lady-J wrote: i feel that undermining player choice and class abilities for the sake of story is bad story telling its like making the elf fall asleep from magical sleep even though they are immune to such things because the story calls for it like if your going to be messing with it you would just be better off baning the class all together I'm way to much a fan of the paladin class to just ban it all together, this change is more to curb the munchkinism of my players, because as I said, as soon as I talk to them about fear playing a part in the campaign they'll announce that they're playing paladins3/some other classX. ![]()
![]() I'm working on a horror campaignin which fear and terror will be huge elements and, knowing my player's, as soon as I mention this I just know that they'll all decide to play paladins. So I was thinking of chaanging the Aura of Courage ability to something similar to the Aura of Purity ability that the Oath Against Corruption Oathbound Paladin archetype, which is as follows. At 3rd level, you gain a +4 sacred bonus on saves against spells and effects from creatures of the aberration type. Allies within 10 feet gain a +1 sacred bonus on these saves. This ability functions only while the paladin is conscious, not if she is unconscious or dead. This ability replaces aura of courage. One additional change I would make to that ability is instead of just aberrations, I would allow each paladin to select from either outsiders with the evil subtype, evil-aligned dragons, or an undead creatures, and allow the +4 bonus to apply to their choice. |