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James Jacobs wrote:
Yeah, you can count me in for $01 o $15 bucks/ month. Maybe even $20 depending on what kind of content would be offered. I'm VERY interested in Unspeakable Futures :)
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Dox of the ParaDox twins wrote: Hmm okay, I can dig it, always like someone who has a strong concept, I think there's one thing in the race builder that gives spell resistance that could be interesting from an rp perspective Hmmm... I like that idea. I'll have to run it past the GM but I dig it. An yeah, concept is coming first here. We're just finishing up Wrath of the Righteous where I'm playing a Paladin and I'm looking for something extremely different. I think this will fit the bill :-)
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Dox of the ParaDox twins wrote: Why vivisectionist? Other than that I think maybe replace innate magic with moon touched or have you checked out the traits that replace that in the advanced race guide for others that stand out as very "gnome"...hmm Vivisectionist as I'm not big on the bombs myself and I feel the characters exploration of why he has no magic is going to be involving a lot of surgery and dissection so I thought that would compliment the character well. I did look at a lot of the alternate traits but the ones I saw that replaced gnome magic simply replaced it with a different kind of magic. I'll double check to see if I missed anything though.
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Hi folks, So, I'm building Gnome without innate magic for an upcoming homebrew campaign set in Golarion (Taldor specifically) and I'm looking for build advice. Here's the basics. Race: Gnome w/o magic (GM said I could use the race builder to replace Gnome magic, looking for suggestions on what to replace it with.) Alignment: CN (think a tad aloof, clinical and prone to just testing things on himself) Motivation: To unlock the magic that he thinks is latent in himself. Possible obsession could be just trying to check everything to see if it is actually magical via UMD. Class: Most likely Alchemist (vivisectionist). Open to other ideas. Available material: Anything printed by Paizo is good to use with 3rd party by GM ok. So, any thoughts? And thanks in advance!
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Tectorman wrote:
Aside from dumping is girlfriend in a fridge because Kyle just HAD to have a tragedy that early Rayner story was pretty good :-)
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Tectorman wrote:
Is that the current continuity?
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Skeld wrote:
So the NGGAPWGOABAMGSOTHBDIPBBUGRCFITCBECFNGS for short :-)
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Z...D... wrote:
Yes
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Pantastic wrote:
You can count yourself as an ally.
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Ok, love the bundle ando will definitely be getting it but I have a selfish question. Any way we could "trade" the AP PDFs for ones we don't already have? My guess is probably "Nope" which is cool because I'll still be doing the $25 level. Just mostly curious as there are many of the APs that I don't already have.
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James Jacobs wrote:
So it definitely may or may not happen before, after or during GenCon. Any chance we could get you to narrow down which GenCon we are discussing?
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James Jacobs wrote:
As a player and subscriberror I like this idea as well. :-)
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I have a buddy who ran a Barb/ Rogue and absolutely dominated with it. The strength combined with sneak attack was a good deal of fun. And, as others have said, the classes synergize surprisingly well. You may want to incorporate a spear or some other weapon with reach as it allows more flanking option, can help trigger AoO's when enemies pass through your threatened area and, if using Quickdraw, you can just drop it and bring up the axe if needed. My favorite weapon to use with this combo is actually this.
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James Jacobs wrote:
Now I'm trying to figure out what could be more interesting than a redeemed Nocticula?!?
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shadram wrote:
I agree with this.
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Vrischika111 wrote:
Being seen by anybody doesn't matter. What matters is whether or not the conditions for flanking are met. Those conditions are (assuming no feat or class ability shenanigans) two hostile forces on opposite sides of the target. That's it. If you personally don't jive with this it's cool, just make some house rules and roll with it at your table. But according to the book and any PFS adventures the only conditions that need to be met are the ones that have been listed several times. Opening up this rules set for "realism" creates nothing but problems. Look at falling rules, what happens when a creature cuts its way out of another's gullet or even just the binary system of 1hp vs. 0hp. It's a game, sometimes you either need to just go with or if you can't find a different game.
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Yes. As Bob Bob Bob quoted, the flanking condition doesn't care if the fighter knows if the cleric is there. Only that the cleric is able to pose a threat. As for "silliness" keep in mind that this is a game that is very combat heavy. Not a simulator. And in a game that is already very rules heavy going into this much minutia at the table could very easily grind things to a halt.
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Gnomezrule wrote:
The ACG errata came out last week. There is currently a large amount of... discussion on the material in several threads around the boards.
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Reposting this as it looks like it got missed in the OA flurry Hey Mark, Are there any plans to do anything with the elemental races (Suli, Ifrit and such) in relation to the new classes? Specifically the Kineticist? Seems to me they would be exceptionally perfect fits for class but right now their elemental affinity ability doesn't sync well with it. Also, any chance of getting updated character sheets for the new classes? My kineticist sheet is awfully cramped. Thanks
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Hey Mark, Are there any plans to do anything with the elemental races (Suli, Ifrit and such) in relation to the new classes? Specifically the Kineticist? Seems to me they would be exceptionally perfect fits for class but right now their elemental affinity ability doesn't sync well with it.
Pathfinder Rulebook Subscriber
HI James, I've been reading through my PDF of Occult Adventures (which I'm adoring) and I'm wondering if there has been any thought to putting out new character sheets that would be better suited to the ever increasingly complex classes? Maybe even class specific character sheets? Thanks.
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JamesTheLion wrote:
Hi JamesTheLion, I've been a part of both previous kickstarters for Reaper and have purchased a LOT of WizKids prepainted Pathfinder minis. If you're just getting into minis and want to/ have time to paint them then the Reaper Kickstarter is definitely worth it. Especially the paint package add-ons.
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Dredcor wrote:
I can work with that.
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James Jacobs wrote:
It's this kind of class that helps keep me a proud Paizo customer. That and the cocaine I think they sprinkle onto the pages of their products.
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Mark Moreland wrote:
Well, I'm convinced :-) it'll be ready for the August shipment right? ;-)
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Saw it this morning, loved it :-) I will say I don't see what the problem is with Cap taking the hit. He survives things all the time that would kill a normal person. Heck, even the "normal" Avengers do this on a regular basis. Black Widow takes one fall in particular that towards the end that should have at least had her limping. It's movie with Gods, mad scientists, a man who runs incredibly fast without the need of extra calories and another who can quadruple (just a guess) his mass without the need to actually supply that mass. Cap taking a hit doesn't seem that crazy to me.
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