-INACTIVE-
Whaaaat? Kieran hates machines. Why would she even... ahh, who'm I kidding? Can I take 20 on the Knowledge: Engineering check for a 28? Because we're in no rush, and that's exactly what Kieran would do in this situation. Kieran rushes ahead of the rest of the group as soon as the machines come into view and begins examining their workings, oblivious to any dangers that might be lurking about (which means she isn't bothering with a Perception check). A room full of bizarre machines with beds next door? Kieran begins seriously considering the logistics of moving down here for an extended stay; perhaps the angler fish is the landlord?
-INACTIVE-
"Well, it was awfully nice of whoever left those there to... leave them there. I mean, this stuff'll come in handy, right?" Kieran glances over the items and decides it's best if they go to the rest of the party; she's no good with a rapier, can't fit comfortably into a breastplate, and would feel as if she were stepping on someone's toes if she were to take one of the remaining potions... but silently calls dibs on the next bit of loot they stumble across. "So," she says, "I guess we should try out that other door. If we can use this place as a headquarters, awesome. I just hope we don't come back here to find that angler fish sleeping in my bed... getting the sheets all slimy..."
-INACTIVE-
"Yeah, well, this certainly looks nice, but before we go kicking our feet up in here, let's make sure these beds aren't, say, portals to hell or something. Let me know if you need help, Anevia. I've got my lockpicking set, too." As she rambles, Kieran snoops around the room, looking for anything that might have been missed. Perception: 1d20 + 4 ⇒ (4) + 4 = 8 Them walls there sure look nice.
-INACTIVE-
"Yeah, but why is there a table and chairs here? Did that anglerfish like to pull up a seat and roll dice with his buddies in here? Something tells me we need to be real careful from hereon." Kieran huffs worriedly as she takes a stroll around the room. "At least it's slime-free. Other than what we've tracked in, I guess."
-INACTIVE-
Whew. In spite of her immense discomfort at the slime squelching in her boots, Kieran grins at Strangways' comment. "Is that a challenge, fella?" She cracks her knuckles, gives her goggles a wipe, and takes a long, hard look at the lever. Can I take 10 on the examination for an 18? I'd take 20 if I could, o'course, but I know that's usually at the GM's discretion. Also, before or after this, I'd like to Aid Another on Anevia's Knowledge (Dungeoneering) check, since I can attempt it untrained. Aid Another (Knowledge: Dungeoneering): 1d20 + 4 ⇒ (4) + 4 = 8 Well, poop.
-INACTIVE-
"Well, that sure was something," Kieran says as she loads a fresh bolt into her crossbow. "The fish has acid for blood! That can't be healthy. Is Bramble all right?" She turns to Orvan. "Well, I sure hope it's gone. If I was a giant, acid-filled fish, I wouldn't fight us. That's me, though. If you're ready to climb down and tackle that grate, though, I support!" She switches on the safety latch on her crossbow and hooks it onto her belt, drawing instead a strange device that looks almost like Bramble's firearm, though with a far more unwieldy design. "If it pops up again, maybe I'll give him a taste of my baby here. This little guy won't miss." Switching over to my Weird Science invention for safety's sake. Hopefully I don't end up having to use it.
-INACTIVE-
I'd hoist Bramble, but if everybody else is worrying about that, then I'll take a pot shot at the fishy with my crossbow. Kieran scrambles to the edge and fires down at the fish, hoping to draw its attention away from Bramble long enough for him to be hoisted up. Crossbow!: 1d20 + 2 ⇒ (3) + 2 = 5 Whoopsie!
-INACTIVE-
Nooo! Not a lighthearted campaign! But my character is so serious! "Oh, man... did nobody bring a ten-foot pole? Because I don't want to wade into that crap to grab our dead guy. I mean... it wouldn't be the most disgusting thing I've ever done, but it'd rank up there. Like number three or four, at least. But, I mean, I'll do it if none of you will. 'Fortune favors the brave,' and what-all." I totally will, too. Let's just make sure there's nothing else in the muck before I do!
-INACTIVE-
"Ugh. When I examined the slime before, it didn't seem to be acidic, but..." Kieran glances over the corpse, lifting up her goggles and squinting at it. "...with some kinda corpse stuck in it... not exactly in a big rush to have this stuff squishing in my lucky boots..." I'll attempt a Heal check to see if it looks like the body's wounds were caused by acid. Feel free to impose any negatives thanks to me doing this from as far away as possible. Heal: 1d20 ⇒ 7 That probably tells me nothing. "...of course, I could've been wrong about this stuff before..."
-INACTIVE-
"All right!" Kieran says. "Big man with giant hammer in the front, tiny girl with giant hammer in the back. We're like a giant hammer sandwich!" Kieran lets out a terribly dorky laugh, cutting herself off when she realizes how terrible she sounds. "Erp. Sorry. Let's carry on down the hallway, then." Welcome, Mr. Tusk! Glad we've got a bruiser along after all!
-INACTIVE-
Kieran grins proudly at her uncharacteristic show of strength. She chalks it up to excitement and hefts her crossbow. "So," she says, "who wants to lead the way? Can anybody see in the dark?" Kieran's enthusiasm will place her directly behind whoever's in front, unless nobody volunteers- in that case, she'll take point, for better or worse.
-INACTIVE-
On the way down... Kieran can barely contain her excitement as the Great Lift starts moving. "Oh, man, this is the best," she says, hefting her crossbow into her arms. And upon arriving somewhere in the Upper Levels of the Wellgabber Deep... "Wow." Kieran steps off the lift and begins examining the chamber. "Not exactly well-kept, is it?" She takes a look at some of the green fluid. "What's this stuff, and why is it running through the pipes...?" What manner of Knowledge check might help in identifying this stuff?I may only have ranks in Dungeoneering and Engineering, but thanks to Jack of All Trades I can attempt any of 'em untrained.
-INACTIVE-
"I am officially excited, you guys," Kieran says, proudly stuffing her charter into her pack. "I've been dreaming about doing this for ages! I mean, some of those could probably count as nightmares, but... y'know..." She shrugs. "Anyway, thanks for the head's-up, Mr. Deep-Marshall, sir. I'm gettin' antsy." I'm going to assume I created my first Weird Science machine to use for this trip in advance. Let me know if I'm off base with that, O Spiciest of Dragons! Presenting: The Magic Missile Launcher KK-012A, which can cast Magic Missile twice before I need to start making DC 21 UMD check to squeeze more out of it. It looks like a little hand-held vaccuum cleaner, for what it's worth.
Submitted for the approval of the Midnight Society... Here's Budd the C.H.U.D.'s Artificer, Kieran Karradyne. I think I've got more or less everything in there, but since I'm running off roughly four hours of sleep in the past three days, feel free to call me out on any goofs I might have made. This is going to be interesting if I get picked. She's not exactly an ideal combatant... but that's part of why I'm looking forward to it. ;) |