Rotrovio

Kidlat Jäger's page

105 posts. Alias of Fredric Schille.




I am currently running a game in which one of the players (we shall refer to him as Victor) is playing a smart/strategic character that is also attempting to keep his family secret, so as to protect them from being sought after by those who might do them harm.

However, it stands to reason that the moment he shows up on the villain's radar (and he technically has since before the campaign even officially began), the villain or one of his underlings might attempt to learn more about Victor through various means, including magic.

Now, this would mean that through the usage of spells such as Discern Next of Kin would instantly put Vincent's family at risk. Because the player behind Vincent is relatively unaware of the full extent of what Pathfinder has as far as spells are concerned, I figured I would first alert him to the spell's existence and let him find his own way after that.

With that being said, so as to prevent myself from having to do a ton of research at a later date, what are some possible counters to Low-level divination spells like that? Most magic items I have been able to find are incredibly expensive or only temporary. Are there any ways to counteract such divinations staticly?

Discern Next of Kin:
School divination [mind-affecting]; Level bard 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S, F (a copper piece)

EFFECT

Range 60 ft.
Target one creature
Duration concentration, up to 1 minute/level (D)
Saving Throw Will negates (see text); Spell Resistance yes

DESCRIPTION

You can scan the thoughts of one individual and learn the names and locations of the target’s living relatives, as well as the attitude of the target toward those relatives (and vice versa). You learn about one relative per round you concentrate on the target. For example, you might learn the target’s father’s name, that the father lives on a nearby farm, and that the target and his father don’t get along. Since this spell reads the target’s mind, you can learn only what the target knows or believes.


I am presently trying to imagine possible endings to a long-running campaign that I am GMing for wherein the main villain is a lich.

However, I had made some modifications to the phylactery to more closely resemble the popular trope often found in literature, namely the phylactery only being destructible through special processes such as dropping the ring into the fire from whence it came or destroying all seven of them through powerful magics. Ultimately, I suppose this results in the phylactery being slightly more difficult to destroy if certain conditions are met.

With that being said, in the event that my players will be unable to destroy the phylactery and thus kill the lich, they may need to settle for imprisonment instead.

Would an anti-magic field suffice for rendering the phylactery null and void, and therefore one could potentially serve as a suitable prison?


Is there a feat or other ability that allows for one to attack with an object grasped by a whip? The only reference I can find to that ability is in Improved Whip Mastery, and that expressly forbids such an action.

I was told that Greater Whip Mastery has this option, but I'm not seeing it there.