Manshoon

Kid Alchemy's page

33 posts. Alias of drbuzzard.


About Kid Alchemy

John Desmond grew up in a rather odd home. His mother was a bartender in Central City. She worked in a fairly strange bar which was often a villain hangout. Despite the presence of a bunch of supervillains, it was a safe place to work since by mutual consent, they left trouble at the door. Actually it was a pretty sweet gig since villains tipped really well after big scores.
Eventually she ended up involved with and marrying Albert Desmond (aka Dr Alchemy, a member of the Flash's Rogues Gallery). They had a son, John who while well familiar with his mother, only saw his father from time to time as he went in and out of prison.

As a young child, John was particularly enraptured by the style and daring of his father's criminal escapades. He developed a love of chemistry because of the schtick used by his dad. However this eventually paled as the reality of not having a dad most of the time, as well as the shame of that dad being a repeat felon sunk in over the years.

John eventually went to university after working his rear end off in school and getting scholarships. He got all the way to a masters in Chemical Engineering, and had a good job lined up at a chemical plant specializing in polymers.

Then his dad got out of prison again. This time he looked really old and worn out. Turns out that exposure to a lot of those elements wasn't so healthy, and he had stage 4 lung cancer. His father managed to retrieve the Philosoper's Stone from his hidden storage location, and gave it to John, making him promise to continue his legacy. John tried to balk at this, but a deathbed wish has a lot of weight. John figured he would just do one major score to set up retirement for his mom, and then chuck the stone in the Mariana's Trench.

Using the powers of the stone coupled with his own knowledge of chemistry, he created a protective suit which would both make him bullet proof, and keep away any harmful fumes from transmutation.

He decided to hit the a display of diamonds at the Central City Natural History Museum. It was kind of elemental in theme as a tribute to his dad. He managed a fair clean insertion, and was getting clear with a fortune in diamonds when Impulse intervened. As he tried in blast his way out, he accidentally hit support structure which collapsed a section of roof killing a bystander. Impulse caught him, and he was off to Belle Reeve. Since here was a death during his commission of a felony that means he was charged with murder one, and what had been a promising engineering career became a life of hard time.

When offered a spot on Task Force X to improve his condition and perhaps redeem himself, he leapt at the chance.

Kid Alchemy
Power Level: 10; Power Points Spent: 160/160

STR: +1 (12), DEX: +2 (14), CON: +2 (14), INT: +4 (18), WIS: +1 (12), CHA: +0 (10)

Tough: +2/+14, Fort: +2, Ref: +2, Will: +1

Skills: Computers 8 (+12), Craft (chemical) 12 (+16), Drive 4 (+6), Gather Information 4 (+4), Investigate 8 (+12), Knowledge (physical sciences) 12 (+16), Knowledge (technology) 12 (+16), Pilot 4 (+6), Search 4 (+8)

Feats: Improved Critical 2 (Chemical Blast (Blast 12)), Inventor, Power Attack, Precise Shot 2, Quick Draw

Powers:
Alchemical Armor (Device 6) (Hard to lose)
. . Impervious Toughness 6
. . Life Support (Immunity 9) (life support)
. . Local Radio Com (Communication 3) (sense type: radio)
. . Protection 12 (+12 Toughness)
Philosopher's Stone (Device 16) (Hard to lose)
. . Transmute (Transform 12) (affects: anything, Transforms: 5000 lbs., DC 22)
. . . . Chemical Blast (Blast 12) (Alternate; DC 27; Custom (Variable Descriptor- All Chemical))
. . . . Chlorine Gas (Suffocate 10) (Alternate; DC 20)
. . . . Smoke Cloud (Obscure 5) (Alternate; Radius: 100 ft.)
. . . . Sulfur Dioxide (Nauseate 12) (Alternate; DC 22)
. . . . Transmute Air to Rock (Create Object 10) (Alternate; chemical, Max Size: 10x 5' cubes, DC 20)
. . . . Transmute to air (Disintegration 12) (Alternate; DC 27)
. . . . Transmute Tunnel (Burrowing 5) (Alternate; chemical, Speed: 25 mph, 220 ft./rnd)
. . . . Trapping Shell of Iron (Snare 10) (Alternate; DC 20)

Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +9)

Attacks: Chemical Blast (Blast 12), +8 (DC 27), Chlorine Gas (Suffocate 10), +8 (DC Fort 20), Sulfur Dioxide (Nauseate 12), +8 (DC Fort/Staged 22), Transmute (Transform 12), +8 (DC Fort 22), Transmute to air (Disintegration 12), +8 (DC Fort/Tou ), Trapping Shell of Iron (Snare 10), +8 (DC Ref/Staged 20), Unarmed Attack, +8 (DC 16)

Defense: +6 (Flat-footed: +3), Knockback: -10

Initiative: +2

Languages: Native Language

Totals: Abilities 20 + Skills 17 (68 ranks) + Feats 7 + Powers 88 + Combat 28 + Saves 0 + Drawbacks 0 = 160