Michael Meunier wrote:
Tell your guy that the factions do just the opposite. Of the two mods I read only one had even the slightest overlap between objectives and I could say it would be possible, though difficult, to accomplish both. Figuring out what the other guys are up to is alot of the fun of the game. Watching the characters trying to thwart the others missions was fun as GM. <snip>
Did you really see a lot of this though?
I played all four scenarios at Gencon. I have to say it went like this each time:
Judge: Do I have any {insert name of faction here}?
Player 1: Here.
Judge: (hands over appropriate faction mission slip)
Player 1: (reads slip to himself, maybe takes a note or two then either hands it back to the judge or to Player 2 if he's the same faction; Player 2 does the same and so on)
Judge: Everyone all set? Let's begin!
No one at any of my tables attempted to see another factions' mission or tried to interfere with another factions' mission whatsoever.
Heck, at two of my tables, PCs of the same faction barely spoke to one another, let alone coordinate strategy to accomplish the faction mission.
Anyone have different experiences?