Quinn

Khenamun's page

1 post. Alias of chuffster.


RSS


I may be a little late, but no party is truly complete without a barbarian, right?

Background:
Khenamun has lived a life that would be very familiar to his ancestors. He wanders across the trackless desert, tending to his small flock, watching over his family, and raiding the occasional trading party. He even worships the same gods that have been known in Osirion for these last eight thousand years.

With his children grown and off on their own and his wife dead, Khenamun has been feeling somewhat lost for the last few years. The announcement of the opening of the ancient tombs has given him a new purpose: to form a deeper a more meaningful connection to his heritage. If it also offers a chance to make some money shepherding studious outsiders through local dangers, well, that's nice too.

Appearance and Personality:
Khenamun is tall and lean. All of his excess flesh has been carved away by the desert winds. The sun has baked his skin ever darker over the years, etching lines deep into his face. The most noticeable of these are the smile marks around the corner of his eyes. Like many desert nomads, Khenamun is friendly and gregarious during the rare opportunities that he has to interact with new people.

Crunch:
Khenamun
Human (Garundi) barbarian (primal hunter) 1
CG Medium humanoid (human)
Init +4; Senses Perception +5
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 15 (1d12+3)
Fort +4, Ref +2, Will +1; +2 racial bonus vs. hot climate, +2 racial bonus vs. poison or distraction abilities of swarms
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +5 (1d6+4)
Ranged longbow +3 (1d8/×3)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Exceptional Pull, Point-Blank Shot, Precise Shot
Traits devotee of the old gods, reactionary
Skills Intimidate +3, Knowledge (nature) +4, Perception +5, Survival +5
Languages Common, Osiriani
SQ focused rage, heart of the sun
Other Gear studded leather, arrows (20), club, longbow (+2 Str), 4 gp
--------------------
Special Abilities
--------------------
Focused Rage (Ex) You can use Stealth while raging, but lose bonus to Will saves.
Heart of the Sun +2 save vs. hot climate & 1 step less severe, +2 vs. poison/distraction abilities of swarms/vermin.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.