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Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Changes in the game, or life in general? Just curious - neither is bad, & I wish him well in both. Lol nobody's ditching this game that quickly ;) ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() So I wrote this back when we were first chatting with Altaen, saved it somewhere, then forgot about it, & just found it again. Having spent like an hour researching the names referenced here, and reading it again now I thought it was still worth sharing. It was directed at Altaen. If I Might Add:
"I, myself, was called while resting from my most recent trip into the dangerous Valashmai Jungle." She glances to their deep-earth & metal surroundings, "In Southern Tian Xia.. of Golarion." She pauses, turning to Flint as if a sudden thought had just occurred to her. "If we do all return to our realm, I know a good Chirurgeon at the Venicaan College in Golden Katheen who would pay a Satrap's ransom in gems for the secret to your arms there." She gives him a cordial nod, and a wink visible just below the brim of her metal hat. She turns back to Altaen, friendly smile still in place. "While I made many interesting discoveries in the depths of those jungles, and put to rest a good many evil spirits growing there, the most thrilling moments were spent treating with the Sovereign Imperial Dragon King Pham Duc Quan, who allowed me to deal with a persistently troublesome Pirate in exchange for his aid in exploring the Jungle." Her smile broadens as her tone grows more serious, though no less congenial, and she nods to the city before them. "All told I spent many years in the lands near that Jungle. I often thought of settling down there, gaining a significant measure of nobility with His Supreme Draconic Majesty's blessing. Are we to expect similar here? If I do not wish to indefinitely join 'your ranks,' after we accomplish this most urgent task you whisked us here for, am I free to return to Xa Hoi, or Qadira, to travel and settle as I please?"
I did later use a version of the part addressed to Flint, more effectively than what I wrote here, I think. On that note, I hope I'll get the chance to flex Khazia's beefy social skills - I've never played the party face before, so it's kinda exciting for me :P & Miskatonic, if you see this before he does so, please do bug Savyon IRL to post in gameplay. Savyon - no pressure, just eager to keep things moving. :) This is a fun battle so far, and the party's operating better as a whole than I thought we would in our first foray. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() In Gameplay, Professor Brooks and Ham wrote: I wouldn't call that suprise round unfavorable. One enemy killed, in exchange for like 30 damage across the board? Not a bad round at all.
But it is going well. We'll see how the next round or two turns out, but I'm thinking Khazia will at some point check on you two in the front; see your combined success (and Ham's gleefully murderous rampage), and may call for William to turn around & help us in the back. We are none of us true front-liners, although we are powerful, and pretty good at killing things. I'm hoping Flint put his target down, and Savyon will likely come out with more damage. Also let's hope these are the only ones coming up behind us. Strategically, Ham would be the better one to come back, being more mobile than most of us, with William being the true tank, but IG that's not gonna happen. Yay murder spree! Passive Sense Motive likely indicates you're both raging; Ham is clearly much different than The Professor, although strangely half-disguised yet in their glamoured armor (if you ignore the ichor-covered claws & fangs, sudden wings, scales..? & general psychotic presence). Also, as I said, Khazia will be immediately distrustful of the beastial, evil duality to Professor Brooks and Ham, but will understand, roughly, the situation (she knows Ham fundamentally views the world through an evil perspective, & himself perpetuates evil on a large scale). Some monstrous persona is cohabitating your body, acting in current mutual interest with us & yourself. Scary powerful & vastly different. Khazia will probably refer to Professor Brooks and Ham's strange dichotomy as The Possessed. Also, I can see her coming to better understand their situation as part of her personal growth, leading to all kinds of relationship opportunities. /ramble. TL;DR: Khazia's gonna call the binary situation that is Professor Brooks & Ham (The) Possessed. Unabashedly snide at first, and eventually, maybe, as a sign of affection. -------------- I did not intend this specifically, but I'm proud of the fact that I'm able to produce a 4-attack full-round action in the second round. It's with slightly lower bonuses, & overall smaller damage output, but I also have a wide variety of damage in those smaller numbers; something is guaranteed to get through. & steady force damage is a plus. If we're not wrapping this up soon I might pop off Spiritual Weapon, which just hovers over things & smashes them until they die. Good to drop on fresh enemy so it can unload for a few rounds, if Khazia can take care of the enemy in front of her for a bit of breathing room. ------------- The Suli Racial Feat Incremental Assault allows you to selectively apply rounds of Elemental Assault & thereby stretch the ability throughout multiple battles in a day. This would be cool if there was also a way to increase Elemental Assault's damage; it could function well as part of a feat chain. Should I come up with proposed descriptions & numbers, Miskatonic? I've never tried making items or feats before, but I do understand feats fairly well and can try. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Miskatonic, I just came upon the Suli Race Trait Dualborn. It looks like more of a drawback to me - essentially giving up 2 types of energy resistance to be able to apply half damage of two other elements at the same time with Elemental Assault. But, the flavor is awesome - perfect for Khazia. I'm wondering if you might redesign it as a feat she could take as part of her exploration of the Mystery behind her powers, now aided by the wisdom of The Brotherhood. She discovers she isn't Suli-Jann, but Suli born of some Dual Positive/Negative, Earth/Air being. Seeing how she used acid already, that's an obvious choice, and then Air is a good complementary opposite. For redesigning, I'm thinking something like adding 1d6 of each element, it could scale in some way maybe with prerequisites or even if you developed a whole chain of feats, with increasing resistance & damage for the chosen elements. That would be awesome; I don't have any plans for feats beyond some metamagic & misc combat feats like Weapon Focus & Imp Crit. Otherwise I'll just use that flavor of discovery in her story, but if it's alright I'd like to forgo choosing the weaker (for our game) Extra Trait feat to make it mechanical. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() So true. You all hit the high end, Khazia caught shit rolls, & her summon's rolls were close to median. *grumble*fake averages*grumble* The specific roll requests, Professor, was our chance to roll Perception before Initiative - we could've spotted the Stalkers before they attacked us. You & I argued about it in the name of speed & so here we are in the midst of battle after a mildly unfavorable surprise round, with more enemies bearing down :) ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() The battle summary is the results of our last round of actions, the monster's actions & their results, as well as our cue to proceed with the next round's actions. Savyon's ice storm froze one of the Stalkers for a moment but otherwise had no effect on them. Favorable ruling. Shh. ROUND 2 Stepping up behind her celestial protector, Khazia draws on her divine healing energy, transferring it into her weapon. As a few runes crafted in the Lucern Hammer's shaft begin to glow, a silver-gray flame bursts into life, mingling with the caustic substance already coating the weapon. Swift action Channel Positive Energy to activate Grayflame weapon. 3 rounds. Increasing the level of light and giving off a heat unfelt by good creatures, Khazia thunders her beacon of Hope at the Lolthilk's chitinous hide. Matching time with it's creator, the Spiritual Ally pulses out it's own forceful counter rhythm. Khazia Attacks:
Melee Attack 1 1d20 + 17 ⇒ (1) + 17 = 18
Damage 1d12 + 9 ⇒ (12) + 9 = 21 +1d6 ⇒ 6 Acid +1d6 + 1 ⇒ (1) + 1 = 2 Divine Melee Attack 2 1d20 + 12 ⇒ (10) + 12 = 22
No divine damage & -1 Attack if it's not evil. & of course no second attack if it's further than 5ft to get behind her summoned ally. Gah so many damn 1s. At least somebody is hitting crits. Spiritual Ally Attacks: Melee Attack 11d20 + 14 ⇒ (18) + 14 = 32
Damage 1d10 + 3 ⇒ (3) + 3 = 6 Melee Attack 21d20 + 9 ⇒ (12) + 9 = 21
Small saving grace. Stil force damage. 8 rounds left. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Hadn't even considered the fact that we're not walking on the ground. Good thing to keep in mind with those Tremor Boots. Won't help in snow of any significant depth either. I got you Savyon; I thought the difficult terrain/poor sightlines would be a nice benefit for us as well, considering we probably aren't gonna move too much until we squish all these buggers. You did delay one of the three Stalkers behind us, so Flint was the only one taking heat from them that round (which is exactly what we want if we're getting rear-ended). Given that they're monstrous spider things living on a planet cold enough to kill you, I'd guess the mistake was the choice of element. Not sure if Khazia would make that connection, but a more dedicated arcanist such as yourself could probably surmise such, after seeing the Lolthilk shake off the cold. The thought of the seemingly taciturn Savyon partaking of Lord-knows-what concoctions from the Alchemists' supplies really gets to me though ^.^ ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Truf. I'm almost a little sad about it. I will forever play devil's advocate in most situations, until I either prove my point or am proven wrong. Just flick me if it gets annoying. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Discovery is a class feature of Alchemists, but a feature they do not have access to until level 2. A level 1 Paladin cannot take channel feats, because Paladins gain the Channel Positive Energy class feature at level 4. Channel Smite prereq: "Channel Energy class feature" "When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric." Extra Discovery prereq: "Discovery class feature" "At 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery." The wording is different, so there's definitely an argument there, but that's semantics - an Alchemist doesn't gain discoveries, they make them. Not counting the subject of our debate, Alchemists clearly do not have access to discoveries at level 1, & Extra Discovery requires you have access to discoveries, granting you "one additional discovery." Also, a google search just now led me to When do I count as having a class feature? Without such a designation, I'm sure there's plenty of tricky ways for you to get feats & abilities a character would not yet otherwise qualify for. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Professor Brooks and Ham wrote: It's not his fault if Flint was the only person present and paying attention to the explanation. I know that, but Khazia does not, and would find such an argument irrelevant anyway. Her views are similar to Flint's - Ham is not the sort of weapon one should rely on, and it's The Professor's moral duty to go out of his way & inform his traveling companions. *lisping* Morality's a big deal guys.. *pushes up glasses* I'm leaving work now, gonna come back for that Class Feature argument. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Flint Blackwood wrote: Level 1 feat Extra Discovery. I thought about it once. As did I. Extra Discovery has Discovery Class Feature as a prereq; that feature is not gained until Alchemist level 2. RAW - can't take Extra Discovery until level 3. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Professor Brooks and Ham wrote: Also, I would like to take this opportunity to remind you of two facts. One, Ham is still in the Victorian era gentleman's outfit, 'cause it's actually glamoured armor. I just point this out for amusement. Secondly, Ham will register as evil to Khazia's detect evil. Quite amusing, and good to note. Khazia isn't your "kill all the evulz!" sorta Paladin, but she will be incredibly distrustful of both The Professor & Ham, especially since, as far as she's concerned, The Professor was hiding Ham's existence. Ham being evil just makes it that much more suspicious. Flint Blackwood wrote: Natural attacks add str not str and a half unless you have only one. You do not have one. But all of them are primary, even when Feral mutagen kicks in. Which is why Alchemist can be as broken as hell at level 1. 3 attacks with no penalty for the duration of a mutagen. Technically level 2, since that's when Alchemists get the Discovery ability, & this is probably a point of contention, but I believe ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() As far as your racial shifting ability goes, Professor, it makes sense for you to generally be normal when Professor Brooks is in control, but given the unlimited duration, perhaps in the future The Professor can shift as we enter a dangerous area (simply maintaining readiness & whatnot, without loosing the violent madman), and then mutate & cede control to Ham as we encounter enemies (& rage of course), giving you benefits from all three at the start of the battle, without taking extra time after combat starts. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() William, the Ring of Force Shield can be activated & deactivated as a free action, & you can remove one hand from a 2-handed weapon as a free action as well. Essentially, you're: Attacking with both hands on your greatsword, then removing your shield hand as a free action at the end of your turn, & activating the ring as a free action after removing your hand (essentially only using the shield during everyone else's turn, and using the greatsword on your turn). The shield is a force effect, so while it confers the benefits of a heavy shield, it has none of the penalties (hand still free when you need it, no AC penalty). The only problem here is that you can't make AoO's with your greatsword if you're using the shield (kinda important, but it's up to you whether the otherwise free AC is worth it), but you can attack normally on your turn. Professor, with the discovery, your mutagen gives you Claw/Claw/Bite on a full attack, and, as with every class that has multiple attacks/round, you can only use one of those if you can't make a full attack. No need for two-weapon fighting (doesn't apply to natural attacks anyway) or anything of that nature. If you wanted to wield a manufactured weapon and use your natural attacks in the same full attack, you'd need the Multiattack feat, but your claws are better than manufactured weapons anyways. Technically, if you grabbed Multiattack, and carried a sword, you'd replace one claw attack with the sword, and your bite & the remaining claw attack would be at a -5 offhand penalty. As it stands, on a full attack you can use all your current natural attacks, & they're all primary attacks (no -5 offhand penalty). I didn't go over anybody's sheet :P but feel free to check mine. EDIT: William, as we'll soon see, your Sunder AoO could be very crucial. Technically if you had the ring active during that time, you wouldn't be able to make that attack (can only use a free action on your turn). Just a timely example to consider. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Rephrasing: Ham, heal 5 HP if you're below max; I realize now with rage etc you're sitting on temp HP before Khazia's turn, which she can't heal, so take that damage back if you did heal it. I'm adding the 5 HP back to Khazia. Flint, I'd call the sickly sweet smell pouring out of the next area something that'd mask whatever smell the sneaky "lithe" Lolthilk have. Khazia also has tremorsense 30ft, which is the standard range for Scent. Nothing on the ground can get within 30ft of us without Khazia "pinpointing its location." I'm inclined to agree with you on our awareness, but 30ft movement is pretty standard, so anything that can sneak that close would likely still have enough movement to close on us (I'd say we then know about it at that point; it's moving when we notice it). Gotta trust the GM in these cases. I really hope these things don't have 19+ SR.. it would completely negate my action, and Savyon might have just pelted the party with hail, not affecting the enemy o_O ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() As the connection between them transfers a small portion of her vitality to the man, Khazia is shocked after a quick glance reveals the beastial Ham where she expected to see the demure Professor. With no time for concern over this unexpected change in company, she returns her attention to the Lolthilk bearing down on her, while quickly appraising all enemies. Ring of Foe Focus providing +2 AC & saves vs that enemy. Professor, heal 5 from Life Link. Detect Evil & Deathwatch; they're alive? Evil? Calling on the strength of her ancestors, Khazia summons a being of pure force next to the closing Lolthilk, interposed between the Oracle and her attacker. The Spiritual Ally hefts its warhammer and swings at the Lolthilk. Standard action cast Spiritual Ally. Lasts 9 rounds. Spiritual Ally Attacks:
Caster Level: 1d20 + 9 ⇒ (10) + 9 = 19 Also needs 18 SR to count. Spell goes away if it's resisted.
Spiritual Ally Attack 1: 1d20 + 14 ⇒ (1) + 14 = 15
Spiritual Ally Attack 2: 1d20 + 9 ⇒ (9) + 9 = 18
I used Cha instead of Wis for the attack bonus. If that's not allowed, each attack is -4. Magical force damage; bypasses DR. F*~~ing low rolls.. Finishing her preparations, Khazia again calls on her elemental heritage, wreathing her arms and pole-hammer in caustic acid. Swift action Elemental Assault. The Spiritual Ally takes up space and threatens adjacent, but being made of force can't be affected by physical attacks. It'll make an AoO on the Lolthilk if it passes to reach Khazia, who will also make an AoO if it moves through her reach to be adjacent to her. I second Flint's suggestion that you roll all initiatives at the start of combat. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() See what you did Professor!? Lol this is exciting; although not quite the start I was hoping for.. it's our turn then? Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Moving as if in a daze, Khazia frowns at the black substance mingling with the red of her blood in her hand, while her world seems to slow and fog over. Where...? Ink..? Shaking her head to clear her thoughts, she grits her teeth and focuses on the three stealthy Lolthilk behind them, calling out a warning, "More behind us! They're using some kind of poison!" I can worry about this venom in my veins later; for now I just need my body to hold out.. Hot damn we'll groove with Will Grove and his 44 to hit & possible crit! ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Glaives are reach weapons, so if the weapon it's carrying is similar enough to that, it'd probably get an AoO as you close. Anything wrong with having everyone roll Perception & Initiative in the same post? Just using the previous Stealth checks as a baseline, it'd be almost 2 days before all the posts come in and we move on (roll perception, then wait for everyone else to roll perception, then roll initiative, then wait again for everyone else to roll initiative) - it was 22 hours from the beginning of the Stealth checks to now. Seems like having us post separately for each check completely negates the streamlining benefit of your summary posts; if we roll both in one post, you can just relay the results in whatever format you'd like. Of course, I don't know how you're working things, but it doesn't seem to me as if there's anything that would change inbetween the two rolls, especially since rolling initiative isn't part of any action, just an automatic check made for mechanical purposes to progress into battle. Perception: 1d20 + 4 ⇒ (7) + 4 = 11 ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Lol the numbers are next to each other, so it's an understandable mistake. I don't understand the numbers under your attack bonuses, but I don't feel like trying to figure out the math to see where they came from and what they mean. I'm gonna check that out, but it'll have to particularly impress me before I'll actually use it. When I first started playing Pathfinder a few years ago (after a lengthy hiatus from 3.5, with intermittent games in 4.0) one of the guys in our group had spreadsheets that did all the math, factoring BAB, base saves, etc from the class & everything else from other numbers entered (AC penalty, ability modifiers etc). The shit never worked right, & I had to manually correct half the fields anyways. Since then I don't trust character sheets that autofill too much info. It's more work to come up with a fix for something not calculated correctly than it is to just do the sheet right the first time. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Ah, very nice. I see the class skills are marked with a little check mark. I never used mythweavers before; it's free? I'd guess you probably misstyped the +5 from Eyes of the Eagle. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() I don't understand your character sheet at all. Your Eyes of the Eagle should grant +5 Perception, but under Perception there's only your 9 ranks and the +4 misc. Then the total skill bonus from that comes out to 16... ??? Also, what is the "Amulet of Growing Menace?" I'm curious and I can't find it it on the SRD ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() In Gameplay, Professor Brooks and Ham wrote: Also, how did I manage to get a lower stealth roll than the f*@&ing PALADIN? That's just not right. The paladin always has the worst stealth roll. It's like a law, or something. Shh. Do not question my tricksy ways. While going over spells & abilities for some ideas on combat tactics, I took a better look at the archetype spell Ill Omen. It allows SR, but there's no save. Forces the target to roll twice on the next d20 & take the lower result. It applies to an additional d20 roll for every 5 levels. This is the most awesome fallback for any situation >:D ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() I added a little tracker for per day spells/abilities near the top of Khazia's alias. Current Spells & Other Per Diems: Key:
*=Spell level/ability used once (Dual-Cursed) Oracle of Life Spells Known (CL 9th; concentration +14):
Paladin (Hospitaler) Spells Prepared (CL 6th; concentration +11):
Smite Evil 2/day (+5 attack; +9 damage; +4 Deflection AC vs target)
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Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Equally off-put by the odd glowworms and the strange smells wafting down the tunnel, Khazia focuses instead on the rhythmic pulse of life coming from each of her companions. Noticing the general quiet among the group, she does her best to maintain the silence. Stealth (Untrained): 1d20 - 4 ⇒ (19) - 4 = 15 ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Professor Brooks and Ham wrote: ...Did you say something offensive? Should I be angry? I'll be honest, I tend to miss social cues in the best of circumstances. Online? It's hoepeless. And yeah, I made the same mistake. All my extracts are buffs. It only recently occurred to me that I'll have to use my sipping jacket for all of them. Seems I misread your tone more than (I assumed) you misread mine. My bad on both counts there. For what it's worth, I was quite hungry at the time. Buffs are one area Alchemists can definitely shine. Looking at the vivisectionist/master chymist build in general, it feels like the sort of creature you're supposed to load up with buffs & send screaming into battle. It's just hard to accomplish that efficiently given many buffs' short duration & Pathfinder's action economy. Suppose I'll wait a bit longer to post in gameplay now, so I don't get ninja'd by Flint. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() I like it. If The Professor is scouting, we will hopefully have some advance notice before running into enemies, & he can fall back to shore up the front with William (although I'm not sure if that's where he wants to be). Professor:
I understand, and didn't mean any offense. This is my first full caster, and it's manageable for me only because she's a healer, and doesn't need to prepare spells. Just a heads up, Miskatonic, in addition to possible knowledge rolls, every time we encounter a new enemy, I'm going to ask you whether they're alive, undead, or neither (Deathwatch Eyes), and if it's evil. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Sounds good, thanks Miskatonic! Mostly I just wanted clarification on how things were working. I will, however, suggest that we don't run down the web-covered tunnel into the heart of the horse-sized people-eating spider-monster den. :P --------------- I think we can all agree William should take the front. If the tunnel maintains the 15ft x 15ft dimensions of the cave entrance, however, I will suggest we have 2 front-liners. This will help prevent enemies from edging past our first rank. Also, taking up more space as a party (width, rather than length) will give us more room to maneuver among ourselves so everyone can get into the most effective position possible. Finally, with most of us being melee combatants, stacking up will allow more of us to reach the enemy. (Assuming a single-file line; If William is 1st, The Professor 2nd, & Khazia 3rd, with a monster in front of William we have limited means to get both The Professor & Khazia in a position to hit it, and there's likely already monsters coming along the 10ft space on our sides to get at the tender bits - we could hit those, but they can also hit our whole party at this point). ---------------------- Glancing over Savyon's alias it appears he's the squishiest, so I'll suggest this for a marching order: William & Ham in front; Khazia & Savyon in the middle; Flint brings up the rear. Khazia has reach, & so can attack anything behind Flint or in front of William & Ham. Savyon & Flint both have range, so they can hit everything. William & Ham can hit everything we run into, & keep everyone else from getting merked. I don't want to put you in a position you don't want or feel comfortable in, though, Professor, but take my points into consideration as you weigh the best spot for you to be in. *Professor, I don't know how you're figuring a full 3 rounds to get combat-effective (no pressure, but that's dangerous for the rest of the party, as a front-liner), but I just want to point out that both beginning & ending a rage are free actions, unless there's aspects to it you & Miskatonic agreed will take longer. -------------- As far as stealth, I'm sorry to say I'm working with a negative modifier, so we'll have to work around that (send a scout down first?) if we want to be sneaky. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() The Trap Spotter info is in regards to Professor Brooks' question about there being an ability in Pathfinder to detect traps ahead of time. Also, just for clarification Miskatonic, you only mentioned the Life Link with William in your recap. I'm guessing the other actions didn't happen, so the spells I cast aren't in effect & nobody else is connected with Life Link? Establishing Life Link with the other 3 party members and the 2 spells Khazia cast would take an additional 36 seconds (5 six-second-rounds). That would be done after the first Life Link with William, while everyone is coming through the portal and moving into the cave. Khazia also has 100 ft of movement during those 36 seconds to keep up. I'm just breaking it down because you didn't specify we're moving into combat format when we came through the portal (one round of actions before you recap the round). I don't have an issue with that - combat can happen unexpectedly, and Khazia is the most likely to be unaware of a threat until the last minute anyway. While my first action wouldn't have changed, if I knew I was only allowed the one, I wouldn't have posted so many other actions (expecting them to apply). Mainly, if we actually aren't in "initiative order" immediately after stepping through the portal, I believe there is adequate time between everyone coming through and us getting to the cave for all my actions to occur. Of course that doesn't matter if we are in combat format, but I'd like to respectfully request for the future that you give us a heads up when our next post(s) should only include one round of actions. (I'll admit I felt a bit salty at first when I saw you ignored my other actions; my problem, certainly, but a heads up before or just a mention after would make me feel better :) as I did take the time to post the actions). ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() William, I don't want to clutter up gameplay, but you have Trap Sense as well. Barbarians, Rogues & a few other classes & archetypes get it. I'm pretty sure Rogues used to have an ability (I feel like it was part of the Trapfinding ability) that gave them an automatic Perception Check to notice any traps they came close enough to detect. But I could be thinking of an old version of Pathfinder, DnD 3.5, or 3.0. Or it could be a houserule from one of my old groups... Ah, actually... the rogue talent Trap Spotter does exactly that. EDIT: Armored Hulk archetype replaces Trap Sense with bonus AC vs critical confirmations. Miskatonic, I believe The Professor is actually the only one with Trap Sense. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() No worries. Anybody know if Miskatonic is lurking & waiting for us to do something, or is he absent at the moment? Just curious. "You hear that? Quick Draw McGraw says we're being jumpy!" Khazia laughs, nudging The Professor with an elbow before casting a final spell and trudging after the eager gunslinger, her armor sprouting thousands of tiny spikes. standard action, Spiked Armor spell, 90min duration. "Not that I'm eager to meet the so-called 'aggressive natives,' but we do need to get off the surface before we stand around in these strange storms too long and Mr. Blackwood sprouts another arm." ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() We're waiting on Savyon yet, who was in the mission brief. That'll be 5 here; three less than the original 8 (we were always 7 though; down a tank). ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Khazia nods, squinting into the distance, although she can't see what William is referring to. "I am no damsel myself, but I'll be sure to let you know if any such molestation is to be allowed." She gives the big man a wink. "And I've been 'using magic' since we arrived in this desolate place." She pauses from silently establishing a life link to each companion and sprinkles a small circle of powdered silver around herself while intoning & signing various wards against evil. Standard action, Magic Circle Against Evil, 90min duration. "Solivagus mentioned these spider-creatures having discovered 'Lolth.' Does this information bear any significance to anyone?" Knowledge (Religion): 1d20 + 8 ⇒ (19) + 8 = 27 ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Flint Blackwood wrote:
William mentioned previously he put his racial ability bonuses in Str & Con. Amulet of Nat AC gives an enhancement bonus to Nat AC. It does not give your character Natural AC. Characters without Natural AC are considered to have Nat AC +0, which the amulet modifies, again, with an enhancement bonus. It is the same as an enhancement bonus to armor. Wearing regular clothes grants you +0 armor bonus, and bracers of armor +2 will add a +2 enhancement bonus. Your mutagen (Prof & Flint) does give you a natural armor bonus while it is in effect (stackable with enhancement bonuses to Nat AC), so there might be something there, otherwise nobody qualifies for DR/- without first getting Nat AC. EDIT: William, good move not taking Disease Immunity. I should have mentioned this when we discuss it earlier, but I took Remove Disease for one of my Mercies with Lay-on-Hands, so even if we catch something (provided it isn't some horrid god-crafted malady), I'll be able to clear it up pretty well. Re-Edit: Barkskin Link to help clarify enhancement bonuses with regards to Natural AC. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Feeling the surging return of her formerly god-given power, Khazia gives Solivagus a smile and a grim nod before following William through the portal. Hopefully some of my companions will have the means to keep the others safe from the elements. I can only protect one other once these injections wear off. A week is a good window to prepare, but does not bode well for the possible length of our tenure on this harsh world. After stepping through the portal Khazia reaches out through the invisible web of positive energy and establishes a connection to William, feeding a constant flux of her own life energy into the armored barbarian. Standard action establish Life Link. Perception: 1d20 + 9 ⇒ (5) + 9 = 14 "I am not as quick on my feet as you are, my friend, nor are my eyes so sharp, but stick by me and I will do my best to keep us safe in this hostile place. You may call me Khazia." She gives William a brief bow with a sarcastic smile before glancing into the cold, unfriendly distance. Khazia will remain by the spot they appeared, taking a standard action to establish Life Link with each member of their expedition until everyone comes through. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Thanks for the clarification, Miskatonic. Apologize for my delay. I'll PM you some questions Khazia had for Kale & her general demeanor for the encounter. For the Echoes of Genesis campaign feat I chose The Divine casting, of course, as well as Dermal Enhancement (+1 Nat AC), Denser Skeletal Structure (Dr 1/-), Cardiopulmonary Enhancement (Immune Fatigue, Exhaustion), & Arboreal Aptitude (Climb speed=movement speed). It's all in the alias now. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() I'm not sure if I've ever been so pleased & so frustrated by a response at the same time.... ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() William Grove wrote:
I agree with the Fatigue immunity; I forgot about the application for rage until you mentioned it. Almost a necessity at that point. In a standard game, diseases are almost a non-issue at our current level. That said, there's plenty of ways Miskatonic can modify diseases to make them a concern for us, so it's up to you (I have immunity to disease through Paladin). Gaining a 50' swim or climb speed (which would also give you bonuses to the related skills just for having the related movement speed) is better than a 5' increase to your land speed, especially when you already have a high base land speed. Compared to the DR or AC, it just depends on your preference. I might actually consider those to give Khazia a little more mobility. GM Miskatonic wrote: There will be factors in play like gravity or toxic environments when you visit different worlds or places. Only on Hideaway to all of the Supremacy bonuses function as 'written'. At the risk of sounding like that guy, I would really like some clarification here. How/when would these bonuses not function as written? I understand that Scent can't work in a vacuum, & there are likely similar environments that don't allow smells to travel, but the ability itself would still function as written; there's just nothing for it to apply to in those cases (the character isn't unable to locate things by scent, there's just no scents to use in the locating of things). On another tack, "immunity to fatigue & exhaustion" would function regardless of the gravity of a planet or its atmosphere. Such an ability (as it's used in Pathfinder) is not predicated on certain conditions. It isn't "immunity to fatigue on planets with normal gravity," it is an internal ability whereby the character has learned to struggle onward without suffering from fatigue or exhaustion, regardless of the conditions they face. Similarly, DR/- reduces the damage of all physical attacks regardless of the source. If such damage reduction can be mitigated by a physical material or condition, it wouldn't be DR/- Last example, just to cover all our bases. Looking at the bonus swim or climb speed, they would also still function in any environment (again, an ability the character has, not something they can only do in certain conditions, even though certain conditions may be necessary to use the ability). Without adequate protection from heat, swimming in lava will certainly kill you, but that isn't to say you can't swim around on a lava planet (or climb a cliff made of arsenic or what have you). As I said, I just need some clarification. Significantly adjusting things that are normally held as constants in the game will break the system. That's fine, but I'd just like to understand the extent to which that's happening, since we still need to operate within that modified system. If there are specific aspects to our first campaign feat that only function in Hideway, I feel those should be identified as such (unless it's a plot point that we don't know that the abilities are tied to Hideaway). And I'd just like to know if we're going to encounter environments where you plan to disregard certain immunities or resistances we may have (meaning such features are not actually "immunities" or "resistances" as defined in Pathfinder). ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() I got you Miskatonic. Alignment is definitely a nebulous thing to try & pin down. Those are some crazy options in the campaign feat. Obviously pick up the divine casting, then probably split bonuses between Nat AC & DR. William, Those are definitely good choices, overall. I'd pick up Poison Immunity myself if I met the requirements, & might grab immunity to fatigue/exhaustion. The only thing I'd advise is taking another look at all your options for acquiring low-light/darkvision. The low-light vision benefit from the campaign feat is required to gain darkvision through the feat as well, but you do already have low-light vision from your goggles. I'd say put those choices toward more Nat AC or DR/- which are both more powerful abilities, and (significantly) harder to come by. Scent would also be a better option than sinking 2 choices into vision, giving you an entirely new sensory means of locating enemies for half the "cost." For now, I say accept the limitations of human eyes, & pick up some goggles that give darkvision when you can. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Added the faction stuff to the alias. It'd probably be easier to just designate certain types or sections of equipment, with just a link or two, if that's possible. Not that I'm particularly bothered, but Skarlm Bitterborn's background doesn't seem to match his alignment. Raziel's cruel methods are murky for his & the Conclave's LG mission, and Belisarius might be tipping the edge on the good/evil axis (I'd call him CN, actually closer to evil than good given his history)* but that's all more interesting than necessarily "wrong." The First Harbinger seems less ambiguous. When Bitterborn turns from the Hellknights for a life in the wild, he is embracing chaos as the governing factor in his life over the lawful order of the Hellknights he'd known for so long. That's cool, but such a shift in ideology would indicate a change to a chaotic alignment at that point. He also never seems to return to the lawfulness of his old life. Although Solivagus may have reined him in, it appears as if his entire bid against Asmodeus & the Hellknights is due to a hatred of their lawful order, born after his thirst for "CHAOS." *Belisarius:
I feel, despite his intentions, anyone driven by chaos to the degree that they would slaughter an entire group of humans fighting demonic forces can't claim to actually be good. Neutral, maybe close to good, but I'd argue that his years spent fighting the demons are driven by the same nature as what made him kill all the Rift Wardens. He may want to be good, after seeing the raw evil of the demons, but he is ultimately a creature of Chaos, driven to great acts of Evil for the inherent Chaos there as much as he is to acts of Good through his own will. It's not gonna detract from my gaming experience, but I wanted to point out what appears to be a small discrepancy. I also was thinking about The Choosing as a good time to request Khazia's alignment to shift from LG to NG, but she's going straight Paladin, and I'm coming to embrace the challenge of playing a morally-driven & morally-restricted character. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Ugh... added all the faction stuff to my profile, but apparently took too long, and Paizo didn't let me save it. I'll be back a bit later tonight to update it. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Professor, click Miskatonic's name to go to his Profile. Then click over the the aliases tab to view all his aliases. He has aliases for the faction leaders there. Each of those aliases has spoilers with that character's background and their faction's bonuses in the profile. Bonuses for unaffiliated are in the profile for Solivagus the Wise. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Alynthar42 wrote: What's the difference? This essentially gives you +4 in any class skill you don't put a point in (+1 rank from the faction-less bonus, & +3 from having a rank in the class skill). Also qualifies you for feats/abilities that require a certain number of ranks in a skill (or grant bonuses based on number of ranks such as Skill Focus etc). Otherwise it's the same as any +1 to skills. Edit: Essentially gives you bonus skill points equal to the number of class skills you have (scaling up by level), but they are automatically applied to your class skills. For any class without an abundance of skill points (me!), this could help with diversification of skills a lot. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Sounds good, thank you. Couple last things to clarify, although they might seem a bit nit-picky:
Rereading the ability makes this clear you're modifying one instance of a spell or ability that uses positive/negative energy, allowing it to deal additional damage/round. 2) The 1/4 affect applied each round, is that a factor of the original number result, or a factor of the numbers used to get that result? (Rounding down)
The former is easier to calculate, but I believe the latter would be more technically accurate (applying damage as a factor of the range rather than a factor of the specific number in that range - and with 6.75 as 25% of 27, that proves true in my example here, though it would average out to be lower). 2.a) Also, just occurred to me: Does the damage/round allow a save? 2.a.I) If a creature makes it's save vs the pos/neg damage from the triggering ability, does it then only take 1/8 damage/round (half of the 1/4 specified)? I would request the additional damage not allow a save (I believe this is common with persistent effects), and not be affected by the save against the original damage (this has less precedent - usually a successful save vs an ability negates persistent effects). ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() I like everything so far, Miskatonic. It's all very flavorful. I have a few questions: 1) Can we add the faction bonuses to our characters now? 2) Do we have access to divine spells/abilities yet? If not, would you let us know whenever we get those powers back? 3) The Brotherhood's passive bonus "Duality Incarnate" gives "+11 faction bonus to your Resistance vs. Positive or Negative Energy." That's straight 11 resistance to positive/negative energy (that stacks with existing resistance vs the same), correct, not +11 to saves vs positive/negative energy? 4) The "Power Infusion" ability uses "a number of rounds equal to your Wisdom or Charisma Score, whichever is higher" for a duration. Is this supposed to be Wisdom or Charisma Modifier? As written, when Khazia uses this ability, it will last for 21 rounds, just over 2 minutes. If she immediately uses the second portion of this ability (as written), it would be 189 healing/damage, & 95 nonlethal to herself (CL 9th x 21 rounds remaining). That's channel neg; it's 126 healing/damage & 63 nonlethal to herself for channel pos. Also, would all of the damage/healing apply to each person affected by the channel? (189 damage to all living beings in 30ft burst, taking 95 nonlethal damage in return?) Finally, I think you should put a clause in for saves per the Negative/Positive ability's normal save DC, unless there is no save for the damage from this ability. ![]()
Female Suli-Jann (Genie Kin) Dual-Cursed Oracle 9/Paladin Hospitaler 9 | HP: 122/134 | Init:+1 | AC:25 | T:15 | FF:22 | CMD:21 | Fort:+14 | Ref:+9 | Will:+12 | Low-Light & Darkvision 60ft; Tremorsense 30ft (blind beyond 60ft) | Perception: +9
![]() Pressing Buttons:
Khazia studiously examines the information presented on each faction, and quickly eliminates some of the more extreme options. While going back and forth between the Quintessential Collaborative and Raziel's Conclave, she found herself continually drawn to The Brotherhood's dualistic symbol.
They hold Life sacred, yet still respect the power and necessity of Death. Such collective wisdom as Kale has surrounded himself with is beyond value in a place so disconnected from the normal strictures of reality. Having decided on The Brotherhood, Khazia rejoins the others with less fear and uncertainty about her future. There's a gleam in her eye at the prospect of lengthy philosophical discussions in the Grove of the Elders, and she nearly glows with the excitement of a journey just begun.
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