Headhunter Wayfinder

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That's why they call it play testing! To figure out the flaws!


Captain collateral damage wrote:

Yeah, I've got some good stories from the deck. Like the time it gave us a magic treasure map that sent us on a months-long side quest that ended up tying in to the actual plot.

Or the time we got 3 wishes, but ended up hiving to spend them all to cancel other effects from the deck that would have screwed either a character or the whole party. (Like having the cleric get changed to a fighter in a party with basically no secondary healers)

Actually, using the wishes of the Deck against the Deck is part of the mini-adventure in the PDF! Pretty brilliant that you did it in your game. It never crossed my mind as a player.


Thanks, Freehold DM. I believed you got burned -- literally -- by the 3rd edition version of the Tarot deck once. Thank you for not holding that against the deck!


Ever since I started playing D&D 20+ year ago, I've loved the chaos of the Deck of Many Things. It can really change a game, both empowering or ruining characters. It definitely produced some of the most memorable sessions I've every played. I even wrote an expanded version. Now, a decade later I have updated it and am sharing it with the world.

Today I published it at DMsGuild.com: The Tarot Deck of Many, Many Things. It is written for 5th edition D&D, but easily convertible to Pathfinder. Please take a look! (Shameless self promotion over.)

http://tinyurl.com/zttufso

One game, a player got lucky enough to get a random drop of a Shield +5, just to lose it to a bad draw of the deck. Anyone else have memorable time with the Deck? As a DM or as a player?


TriOmegaZero wrote:

New link for testing, now on Google Sites.

Please let me know if this works better, so I can take the time to convert all the files to .doc instead of .docx. Not going to upload everything if it doesn't work any better than Google Docs.

The 'View' option is just the Google Docs version, let me know how the 'Download' option works for you guys.

Great. Thanks.


jeuce wrote:
fuzzyhobbit wrote:

My house rule is simple:

At level one, instead of getting the max of your HD and your con bonus, you get max of your HD and half your Con score. This results in about +5 HP for each character, and lets Wizards actually survive.

At level up, you roll your HD twice and keep the higher score.

Thoughts?

sounds decant. the only issue would be the barbarian with an 18 or 20 cons having over 20 hp at first level.

That is the most extreme case, and one of the benefits of being the only core class with d12. So I just accept that is the case.


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My house rule is simple:

At level one, instead of getting the max of your HD and your con bonus, you get max of your HD and half your Con score. This results in about +5 HP for each character, and lets Wizards actually survive.

At level up, you roll your HD twice and keep the higher score.

Thoughts?


Could someone please put up the House Rules as a google .doc just like the Feat .doc? I would love to take a look.