Belkar Bitterleaf

Keolin Portara's page

RPG Superstar 8 Season Star Voter. ** Pathfinder Society GM. 709 posts (786 including aliases). No reviews. No lists. 1 wishlist. 10 Organized Play characters. 2 aliases.



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I am planning on using the alternative to the moldspeaker posted here in my LoF campaign I am starting tomorrow (running under the Pathfinder ruleset). That got me thinking- if we are linking the party closer to Sarenrae... why not run LoF as a mythic AP? I've never played a mythic game before but I do own the Mythic Adventures hardcover so I have access to all of the rules. And while I haven't read past the first book, it sounds like a high-powered conflict of genies etc would be a perfect fit thematically for the mythic rules.

Do you think this is a good idea? Why or why not?

If I was going to do this what points would make sense to introduce mythic tiers? It seems like the first one ought to come after the lake oasis sequence in the alternative to moldspeaker thread.

2/5

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I am pleased to announce that William Crandall of Utah is our newest five star GM.

William is an excellent GM who always goes the extra mile to make sure his players have a great experience. He was a great help when we ran Siege of the Diamond City here in Utah, and we are lucky to have him.

From one of his regular players:

"William is a great GM who always spends a lot of time preparing the scenarios he runs for Pathfinder Society. I have been roleplaying with him for many, many years. He knows the rules as well as anyone else I have ever met. Pathfinder Society in Provo would not be where it's at if it wasn't for all the work he has put into it. He is the reason I started playing Pathfinder. I feel that he really deserves to get his fifth star and I look forward to playing many more sessions of Pathfinder with him."

Congratulations, William!


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Elen recognizes that the portal can only be closed from the other side.

She also recognizes the rider as the Black Rider, one of Baba Yaga’s Three Riders who herald her return to Irrisen every 100 years. The riders of Baba Yaga are very powerful unique fey; it would have taken a very powerful attack to bring one down.

As Ragnar approaches with the rope in hand, the rider raises a hand in protest. "There is no need... I am dying... and there is nothing any of you can do to stop that now..." He coughs and spits a bit of blood into the snow.

"Come, quickly... there is much that you must know... and I do... not have... much time... Once, I was called Illarion Matveius. Now I am known as Black Midnight. I am Baba Yaga’s Black Rider, harbinger of the Witch Queen’s return."


"Queen Elvanna... seeks to bring ruin to this world. This portal is but one of many, appearing throughout your world. Elvanna... has betrayed us... and plans to spread Irrisen’s permanent winter over the whole of Golarion. She must... be stopped..."

Star Voter Season 8

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Looks like my item didn't make it through the cull either. I plan to post it for critique at the appropriate time. And if I get flamed badly, at least I can learn what not to do next year. Negative feedback is better than zero feedback.

Star Voter Season 8

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Or even better... A counter on your profile that shows your total votes so far.


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I'm playing kingmaker right now and I love the idea of a sandboxy underdark game. I toured a salt mine in Poland once, where the workers had carved out a complete cathedral underground. It was like walking into Moria, and I've always wanted to play in a game like that since.

I think I'd like to run a crossbow focused stealth character- sneaky sniper/scout type. Given both races have darkvision I think it would work well with either group.


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Having a wife who loves RPGs is great most days. She even GMs for me sometimes.

Not today. I tried to get her to be my voice of reason to restrain me on this sale. Instead she just fans the flames. "Get more maps, too. I want map packs."

And then she left. And I'm just like "Don't leave me alone with the Golem!!!"


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"It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?"

This campaign will be run as a play-by-post following the Reign of Winter Adventure Path created by Paizo. Gameplay and die rolling will take place on this forum; Roll20 will be used for mapping purposes.

Participants will generally be expected to post at least every other day. If something comes up and you are unable to meet that quota, it's not the end of the world; depending on what is going on I may declare an action on your behalf to keep things moving. If you are going to be gone more than a few days please let me know in the discussion thread. I'm sure there will be times where I will have to be absent from time to time too; I will make sure to keep you posted in the discussion thread as well.

We will begin with the first adventure in this campaign, The Snows of Summer. I have run this module with a live group before; unfortunately I never got to do the second adventure before I moved back to the USA.

Play by post games always take far longer than face to face. There are some things we will do differently to mitigate that as much as possible. Below are some general guidelines:

1. If you are declaring an action and you know what skill or game mechanic is used, go ahead and roll it at the same time as your post. Make sure that you label your roll so I know what it is for.

2. If a roll needs to be made and there isn't a decision for you to make, I will make the roll myself. This includes saves, perception checks as well as anything else you have forgotten to roll yourself. Waiting for players to make passive rolls slows things down too much.

3. If you are making an attack roll, make a damage roll at the same time. Don't make assumptions about whether you hit or not.

4. If you roll a 1 on an attack roll, make a second roll at your highest attack bonus to confirm a critical fumble (I am using critical fumble rules). If you forget to do this I will roll it myself, so no worries.

5. When real life happens and you can't post for a while, please let me know so we don't wait for you. If you don't post after 2-3 days and we are in a non-combat, non-critical situation, you just won't say/do anything and we will move on. If we are in a combat or other critical situation and you haven't posted after 2-3 days, I will declare an action on your behalf and move on.

6. We will not be using normal initiative rules. At the beginning of each combat I will roll initiative for the players as a group, using the party's average initiative bonus. The players will act in whatever order they post during the party's turn. This will help to reduce delays because you don't have to go in a specific order.

7. Play by post is a medium that makes it easier to do deeper roleplaying. Feel free to include internal character thoughts in italics. Anything your character actually says should be in "bold text with quotes." Describe your action in detail, and when talking to NPCs feel free to ask more than one question at once. OOC (out of character) questions go to the discussion thread.

Character Creation Guidelines:

First and foremost, I want interesting characters that will do more than stab everything they run into. I had a great live group before I moved that was far beyond the "you see something and..." "we kill it! yeah!" way of thinking. They tried to talk people down instead of just trying to kill everything, and often found creative ways to defuse encounters. I really like that style of play, so I'm looking for a less hack and slash type of game. I think this style of play is particularly well suited to PbP. Don't get me wrong; I love combat too, but killing everything in sight shouldn't be the default behavior. We can't all be Belkar ;)

For your application, please include:

1. A brief background explaining why your character is in Heldren and what drove them to the adventuring life, what their motivations are, etc. Two to three paragraphs is plenty.

2. A brief description of the personality and mannerisms of your character. You should try to put enough information here that it could serve as a guide for running your character if you were unavailable.

Please put your information in spoiler tags so we can keep the thread nice and neat.

Crunch:

Ability scores will be generated by 20 point point buy. All Paizo core classes and base classes are permitted. All characters start at level 1 with average wealth for their class. Core races are ok; other races may be considered on a case by case basis. All official Paizo materials are ok to use for making your character; third party materials can be considered on a case by case basis. In addition to the normal starting feats characters may begin with two traits, either general traits or Reign of Winter campaign traits. See the Reign of Winter player's guide here.

In general I believe in giving players as many choices as possible. Game balance is my primary concern; if you want to do a weird character I'll probably allow it as long as it won't break the game for everyone else.

Applications are open until Sunday, August 25th. I will make the final decisions on who will get to play as soon as I can after that, but it probably won't be as fast as I would like as I am in the process of getting ready to move out of state. I've been craving Pathfinder too much lately to wait until I moved to get the ball rolling on this though.

I look forward to reading your submissions.