Vale Temros

Kenzi Eagle's page

8 posts. Alias of GM Darkblade.


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Calling for attention, Councilor Eagle addresses the table. Perhaps it would be best, for the sake of expediency, that we table the discussion regarding the additional charters and their merits or circumstances for a later meeting. I call for a vote that for the time being, the new charter holders be granted extemporary powers to the council, advisory and voting, but without position, until our next scheduled meeting on 1st Sarenith. Do I have a second?

Councilor Kavken seconds the nomination, passing the motion to the floor for a vote. The vote is in favor of allowing Kenzi's motion to pass, and so Kenzi again addresses the floor. Thank you everyone. Each of your charters will be reviewed once we have all had time to understand their origins and the purposes they were offered. Perhaps Treasurer Vendrake will be able to clear this matter up once he arrives. He met with the leadership in Restov before this last caravan left Brevoy. For now, thank you for joining us and welcome to Olegton. He cedes the floor that the meeting may continue.


If you "run" your horses full gallop you can cover the distance to the main gate in one round. You would need to make a DC 5 Ride check to make the rushed move, a DC 5 Ride check to enter the gates without issue, and another DC 5 Ride check to draw a one-handed weapon or DC 10 Ride check to draw a two-handed weapon/two weapons.

Kenzi takes Echo's words to heart, kicking his mount and spurring it to action. To arms for my Lady. Heeyah.

Initiative Check 1d20 + 2 ⇒ (20) + 2 = 22

Ride Checks:

#1 1d20 + 4 ⇒ (3) + 4 = 7 Succeeds in speeding to the scene
#2 1d20 + 4 ⇒ (2) + 4 = 6 Passes into the gates
#3 1d20 + 4 ⇒ (6) + 4 = 10 Draws his longsword and shield


Kenzi looks at the others, and then to the racing Grailmont. So, a race it is then. Last one to the last marker before the fort buys the first round seems fitting.

The normally dour and silent paladin kicks his mount briskly but firmly, coaxing him into first a trot and then a gallop, catching up to Grailmont before again calling out his challenge. Shall any be man enough to meet my call?

Riding Check1d20 + 4 ⇒ (20) + 4 = 24


Kenzi looks over the road ahead and back to the caravan. I think I am in agreement, if I understand correctly. We should ride ahead and alert the trading post of our pending wagons, maybe assist in having a meal ready for their arrival. We can plan for how the caravan will be arranged for a short stay near the safety of the post. This would give us time to find out more about the lands hereabouts and make plans for where and how we wish to explore further the Greenbelt.

The stretch between the wagons and post can be ridden hard on horseback, arriving just in time for the evening meal. The caravan follows more slowly, and will arrive just after dark. If you set torches and a couple camp fires, the light should direct their approach fairly safely.

We may or may not wish to claim this post as our first steadfast holding or the future center of our capital, but it would make a safe staging area at the least and adding it to our "protection" would garner more favor with the locals than not, or so I imagine. The choice of course is one we will all need to make, together. With the advice of the caravan leaders and Oleg himself I think.


Kenzi turns in for a few hours sleep before taking his turn at watch. He spends his time between questioning Ulfric about the lands of his birth and listening to stories Guardsman Kir. The aged soldier tells of his time with the Crimson Scales serving the former House Rogarvia and the current House Surtova. Gromm tells little of the Linnorm Kings, telling more about his travels after leaving his homeland shortly after his passage into manhood.

Perception Check 1d20 + 2 ⇒ (9) + 2 = 11


Kenzi approaches Grailmont. I understand your concerns. This trail has been abandoned so the goods are likely to go bad. While we are not in need they would be of some benefit to us. That said, Echo does make sense in that we may earn favor with Erastil and the others good gods by leaving provisions for others who may be in need. Looking around to the others making camp, he pats the young warrior on the shoulder. There will come other choices, other decisions. You hold to your ideals and express them just as strongly as others. Right will win out in the end, it always does. Now, let's help set the camp and watches.


Perception check 1d20 + 2 ⇒ (9) + 2 = 11

His keen eyes better served in the light of day, Kenzi fails to spot much on the ground in the gathering gloom. After beating the brush for nearly half an hour, he calls back to the others Nothing this far along this side. Anyone else having better luck?


Riding up to join the discussion, Kenzi speaks for himself and Grailmont. I think it best if we seek a true camp for the night. We can forage another day if needed. We have made good time and can get a good start if we have a safe sheltered place to rest out the night.

With that, it is decided that the group will seek out the camp, eyes peeled for signs of the off road glen Gromm recalls.