Equipment: Scale Mail (-50 gp), Thieve's Tools (-25 gp), Burglar's Pack (-16 gp; backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin, 50' Hemp Rope), Alchemist's Supplies (-50 gp), Brewer's Supplies (-20 gp), Smith's Tools (-20 gp), Leatherworker's Tools (-5 gp), Belt Pouch with 14 gp.
Class Features: Magic Item Analysis, Artificer Specialist (Alchemist; Alchemist's Satchel; Alchemist's Formula: Alchemical Fire (1d6 Fire in 5' rad. Dex save negates), Alchemical Acid (2d6 Acid on single target hit, auto hits and deals max damage to objects), Healing Draught (heals 2d8 1/long rest/creature), Thunderstone (10' rad; Con Save or be knocked prone and pushed 10' from center of burst; 30' range)), Tool Expertise, Wonderous Invention (Bag of Holding)
Custom: Inventor
Skills: Perception, Investigation
Tools: Alchemist's Tools, Brewer's Tools
Feature: Researcher (from sage)
Bond: People should help each other get through hard times.
Ideal: Knowledge should be freely shared to make everyone's lives better.
Personality Trait: There's nothing I like more than a good mystery.
Flaw: I must know how everything works.
History:
Kenzi is a 16 year old girl who loves to invent things. Her father was the blacksmith of her village, and by the time she was 5 she was helping out around the smithy. by 10, she had automated a great deal of his smithy, allowing him to work less. by 15, she realized that her calling was not in her home village, a place so small that it didn't even have a proper name.
Packing her two sketchbooks, some spare clothes, and a suit of armor she made for defense, Kenzi has headed out into the world to make her fortune.
Kenzi is irrepressible. She is truly happy to be going new places and see new things, and she looks forward to whatever is around the bend.