"those were fey creatures? I've never met any before."
"My name is Kenzi, and I am working on being a master smith. I know Jackelroy from my first foray into the world of adventuring."
Once X returned to normal (or what passes for it), Kenzi would have offered him a potion from the satchel on her hip.
"Drink it and it will heal you." she says.
it will heal you 2d8 ⇒ (2, 5) = 7 when you drink it.
Kenzi squeals and says "It's so cute!"
bag of holding is a good choice...
*looks at hers*
"If it's magic, I can tell you what it does if I spend some time with it during our next downtime."
I am posting this to all my games (apologies if you see this multiple times):
I am going to be out of town for an work conference that I was asked to go on last minute. I will be out of town through Friday (the 27th). There will be internet a the hotel, but the schedule will be really hectic and I won't have a lot of time to post.
Please bot me if I am in your game, and if you are in my game, please note that I will probably not be making an update until Saturday at the earliest.
Apologies and thank you for your patience.
Kenzi will help Somia pull the box.
Fascinated, Kenzi will move over to the ticking box and check if for traps, then open it.
Investigation: 1d20 + 5 ⇒ (18) + 5 = 23
Thieve's Tools (Dex) to Open if needed: 1d20 + 6 ⇒ (7) + 6 = 13
Kenzi will try and find the source of the ticking.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Investigation if it's more appropriate: 1d20 + 5 ⇒ (14) + 5 = 19
I was stationed at fort Campbell for a year when I was active. 1/502nd, to be specific, as well as 5th group.
Earlier:
"Jackelroy! it's good to see you too!" say the excitable young teenager.
Acknowledging the others, She will say "My name is Kenzi. I know Jackelroy from another dungeon that seems a world away now. I'm a smith, alchemist, and brewer by trade. I look forward to making friends with you all!"
Now:
Kenzi spend the first round of combat fumbling with her gear, which means she just now looked up.
Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
IronDM72, let me know when you want me to jump into the game.
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Hail and well met!
Jackelroy, my friend! It is good to see you survived as well!
I have this character that I played in another game that didn't get too far, so I would like to submit her. She should be levelled to three shortly.
Kenzi will move up and look behind the table.
weird. I only submitted once. Must be trying to make up for all of the times it's eaten my posts.
Kenzi pulls an odd little screwdriver looking device from her satchel and puts it into the lock and begins twisting it around.
Thieve's Tools: 1d20 + 2 ⇒ (17) + 2 = 19
There is a popping sound, and Kenzi twists the handle.
Kenzi pulls an odd little screwdriver looking device from her satchel and puts it into the lock and begins twisting it around.
Thieve's Tools: 1d20 + 2 ⇒ (8) + 2 = 10
Kenzi begins heading towards the door that Guillermo indicated.
Insight: 1d20 + 1 ⇒ (5) + 1 = 6
Nodding, Kenzi seemed satisfied with his answer.
"Meepo, you can come with us if you want, but you should know that I will be really disappointed in you if you try to fight them while we're talking to them." she pauses for a moment and then adds "and Jackelroy will probably kill you."
Once !Ko and Gregek return to the group, Kenzi will follow them out across the bridge, the vial in her hand literally fading from existence.
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I say let it ride. !Ko is awesome, and rocking his racial heritage.
Insight: 1d20 + 1 ⇒ (9) + 1 = 10
Kenzi will draw out one of the vials of red-tinged liquid that she was throwing earlier, the kind that explodes into fire, and then nods.
"Meepo, tell me about the goblins they have guarding the post. Do they mostly shoot bows or crossbows, or are they more melee oriented?"
"I know, right? Who wants a creature that will likely kill and eat you?"
My vote is for straight towards the goblins, especially if we can bypass the traps.
"Well, I hope you get one Kobie. You seem like a good da."
I don't speak draconic. I've been speaking common.
Insight: 1d20 + 1 ⇒ (15) + 1 = 16
"As I said, we don't mind helping you all, but we are only a small group of people. I'm not sure exactly what you think we can do."
Looks like I missed copying over her languages when I initially posted her. She would not speak draconic, however.
EDIT: got her languages added.
"Yes ma'am. I think we don't mind helping you get your dragon back. Do you know why the goblins would have taken it?"
"I can speak for the others, but I don't mind helping." turning to the group, she will add "What about the rest of you?"
"Maybe if you tell us where the goblins went, we can get her back? We need to know who she is, though, if we are to keep her safe."
Kenzi will approach the Kobold and say "It's okay. We don't want to hurt you. What did the goblins take from you?"
"Here, these arrows are magical. someone who uses a bow should take them."
Entering the room, Kenzi would take a look at the objects on the wooden bench, then the symbols.
Investigation on the objects: 1d20 + 5 ⇒ (4) + 5 = 9
Investigation on the Symbols: 1d20 + 5 ⇒ (8) + 5 = 13
Kenzi spends her short rest identifying the arrows the skeletons had.
It's also worth mentioning the you can cast shillelagh as a bonus action.
"Was anyone hurt by those creatures? If so, I have a healing potion for you."
Kenzi will throw an acid bomb at the one Greg does not swing at.
Attack Roll: 1d20 + 5 ⇒ (16) + 5 = 21
Acid Damage: 1d6 ⇒ 4
Can I attempt to find out what it's purpose is?
"I don't have any gates. I made some for my da once though when I was still learning to smith. they were pretty and shiny."
Stupid autocorrect. That should be Neat, not Heating.
"Open the door with the heating symbol on it jackelroy!"
Sorry, I've been wicked sick since Sunday. I'll try to get something posted this evening before I pass out.
"Oh, Jackelroy, I haven't known you long enough for that." Kenzi holds the light as requested, however.
"When we rest tonight, I'll find out of those arrows are magical or not and what they do."
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