Sajan

Kenan Forgesmasher's page

154 posts. Alias of Pierre Danis.


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Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan stands watch over the bay while the others gather together the treasure. His bow held at the ready he continuously scans the horizon for signs of danger.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan stands at the shore watching the waves from where the drake fell.

I wonder if the beast hoarded it's wealth beneath the waves with it? He says to no one in particular.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Round 2 Init 4

Reflex save: 1d20 + 5 ⇒ (10) + 5 = 15

Gasping in Pain, Kenan Grits his teeth and continues to let arrows fly in a wave towards the serpent.

Flurry Attack: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Flurry Attack: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Flurry+1 extra Ki attack Attack: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Round 1 Init 4

Scatter Fools!! Kenan shouts as he lets a flurry of arrows fly towards the dragon. Two bounce of it's scales but one finds a soft spot and buries deep into it's flesh.

Flurry Attack + Deadly Aim +Zen Archery extra attack: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Flurry Attack + Deadly Aim +Zen Archery extra attack: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Flurry Attack + Deadly Aim +Zen Archery extra attack: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan updated to level 4


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

I am hear. Have the others checked in? I am very busy this month but will try and get back into the swing of things.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan nods to the others impressed with the speed the trogs were dealt with. So much for them ambushing us! Where to now Renyn? He asks his arrow knocked to his bow string in case of any other surprises.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan seeing the experienced ranger cover his face follows suit after tearing a piece of his cloak and wetting it. He helps gather up any of the leftover loot and then draws his bow ready to xit the room with the others.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan gathers his stuff and prepares to leave.

I agree hauling around three large chests would be way more difficult. And the fire would be a pathetic threat.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Sorry long weekend was busy. Have you seen my roles those are pretty good by my standard.

Kenan jumps back when the great axe starts smaashing things. Hey!! you don't know whats in those they could be fragile or worse dangerous!

Kenan will continue to struggle with the chests. I will supply several roles you can apply to any non broken chests.

1d20 + 11 ⇒ (20) + 11 = 31
1d20 + 11 ⇒ (13) + 11 = 24
1d20 + 11 ⇒ (7) + 11 = 18
1d20 + 11 ⇒ (6) + 11 = 17
1d20 + 11 ⇒ (7) + 11 = 18
1d20 + 11 ⇒ (12) + 11 = 23


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Round 7

flurry: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 6 ⇒ (7) + 6 = 13
flurry: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 6 ⇒ (2) + 6 = 8

Kenan launches another volley of arrows at the closest trog. Nodding as one of the arrows buries into it's abdomen.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Round 5
standard attack+PBS+DA+IC-cover: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 81d8 + 6 ⇒ (2) + 6 = 8

Kenan launches an arrow at the first sign of an attack unfortunately firing through the front line throws off his attack.

Round 6
standard attack+PBS+DA+IC-cover: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 141d8 + 6 ⇒ (1) + 6 = 7

Kenan launches a second arrow at the throng of troglodytes but again fails to hit his mark.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan continues to wait bow ready to launch an arrow at the first troglodyte that appears.

Delay


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Round 2 Init 18

Kenan calmly ignores the Javelins attack and quickly sends two arrows back in quick succession.

flurry attack: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 5 ⇒ (7) + 5 = 12
flurry attack: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 5 ⇒ (3) + 5 = 8


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Round 1 Init 18

Kenan slides along the wall and upon seeing the creature descending the stair he lets an arrow fly burrowing it in the creatures stomach.

MA to F105
SA fire arrow

Standard attack: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 5 ⇒ (6) + 5 = 11


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Has anyone else come looking for the seal?


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Better?


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

(edited)Kenan nudges the scholarly wizard and the Oracle. See these marks here do they mean anything to either of you?

Quote:
Upon the walls to either side of the portcullis the grain of the stone looks to have been altered by some unnatural means. At approximately chest height, two faint 5-inch-diameter circular shapes have been inscribed. Just as faint are images of the sun (to the left) and the moon (to the right) each are above an equally faint image of a seaside castle, similar to the one seen on the donjon tapestry.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

I am about but am currently making supper for the boys. Will try and keep up.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Tuesday night I am on child duty as my wife is going out with Patti
Wednesday night I work 1-9
Thursday I am at the oilers game
Friday night rylan has hockey till about 8
Saturday Rylan Has hockey tournament and CHristine is leaving Sunday so likely will spend time with her
Sunday Kids have swimming and hockey in the morning I might be able to do a virtual session in the afternoon/evening


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

sorry working 10hr days right now will endeavour to catch up in the next couple of days


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

home alone is a relative statement. I will be in charge of three very annoying children. And I don't mean you guys. lol. I am always busy. Plan a date and I will try to attend. I think everyone will always have something if 3 of 4 can make it better than nothing.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

If he did not tell me the DC I might have.:) In this case it looked like I could free it up given enough time and CLR


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Hate to be Debbie difficult but Rylan has a hockey tournament that weekend as well though the times have not been announced. As well, Christine is leaving for Mexico the next morning and will likely want me to be around the house the day before. :(

I have updated my herolab character just not updated the site yet was waiting till this section was completed before doing that.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan would not be able to attend as Rylan has a hockey tournament that weekend.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Disable device check: 1d20 + 11 ⇒ (13) + 11 = 24 Unless someone wants me to take 20

Kenan fiddles with the latching mechanism but seems unable to get it to budge.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan will watch for any signs of danger while the others search.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan was waiting on treasure division but sure lets go.:)

No Spivey. I would not want to put you in danger. Have you ever seen anything come in or out of the room?. Kenan will listen at the large double doors. Assuming he likely hears nothing he will gingerly open them.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

I am fine with treasure division first. Kenan is not really interested in anything found so easy by me. :)


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Spivey do you know what is in these other rooms? Keenan saks pointing to the doors that have yet to be opened?


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan inclines his head slightly at the introduction. He then proceeds to help Draeven search the bodies starting with the courtyard area.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan feeling weakened reaches into his pack looking for a small flask. (MA retrieve potion restoration) He then quickly pulls the stopper and quaffs the refreshing liquid inside. (SA drink potion) He suddenly feels back to his old self.

Potion restoration: 1d4 ⇒ 4


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Round 1 Init 16

Fort Save: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Currently medium load and AC of 11 and move of 20 due to strength loss

Kenan feeling the waves of weakness wash over him breathes deeply and steels himself against the magical onslaught. Raising his bow he lets 2 arrows fly.

Flurry Attack: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 ⇒ (7) + 3 = 10
Flurry Attack: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 3 ⇒ (1) + 3 = 4

Unfortunately in his weakened state he is unable to hold his bow steady causing his shots to fly wildly.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Fine by me then Kenan opens the door. ;)


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

the ranged archer is not rushing to open the door for sure.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan is ok with his current location and has no buffing to do.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan continues to scan the other exits as the party quickly regroups. He will move with the others when they pursue the Oni.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan will follow Renyn out of the room to aid Draeven.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan will continue to move up the stairs into the room heading for the hallway where Jeryn has called from.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan will move as far as he can to go up the stairs to aid Renyn.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Merry X-mas everyone


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan moves down the stairs attempting to get an angle on the Corby.Not sure if I can even take a shot at it due to the fog effect limiting being able to SEE it.

Std Attack: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 4 ⇒ (5) + 4 = 9
1d100 ⇒ 18 lower better


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan turns and rushes down the stairs to see if Renyn is in trouble.

Double move but I cannot tell where I would end up. I will mover until I see enemies, him or run out of moves.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Round 3 Init 10

Kenan seeing Jeryn drop the beast sidesteps 5' step to the north and lets two arrows fly in rapid succession at the last creature. One sails high over it's should while the other slams into it's shoulder.

Flurry Attack: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 3 ⇒ (1) + 3 = 4
Flurry Attack: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 3 ⇒ (4) + 3 = 7


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Round 2 Init 10

Kenan steps away from the most immediate threat 5'Step to H15 and lets 2 arrows fly in quick succession.

Flurry Attack H13: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 4 ⇒ (7) + 4 = 11
Flurry Attack H13: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 4 ⇒ (3) + 4 = 7


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Kenan claims his bow back from Fenra when she arrives and quickly knocks an arrow to fall in behind the others.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Std Attack: 1d20 + 3 ⇒ (4) + 3 = 71d8 + 1 ⇒ (5) + 1 = 6

Kenan continues to strike at the Corby. His blows seeming to strike at nothing but feathers or empty air.

I want new dice


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Std Attack: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 1 ⇒ (7) + 1 = 8

Kenan continues to flail wildly at the remaining corby. his attacks are so pathetic that it looks almost like a small school girl flailing away.

Man I hope my rolls get better someday


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Std Attack AH87: 1d20 + 3 ⇒ (6) + 3 = 91d8 + 1 ⇒ (5) + 1 = 6

Round 7 Init 6

Kenan again attempts to launch a strike to the head of the corby. Unfortunately the corby is able to dodge back just before the blow lands.


Perc +10, Init +1, AC 16, HP 24, Fort +4, Ref +4, Will +8, CMB +3, CMD 19

Atk AG86: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (2) + 1 = 3

Round 6 Init 6

Kenan spins away from the crowd of birds carefully avoiding their attacks as he sees Draeven rushing in. As he moves he attempts to level a kick at one of the corbies but the press of attacks throws off his timing.

MA 5' step AG 87

Kenan also realizes that if he is going to casually be throwing his bow on the ground he better pack a backup :)

Kenan 20/24

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