Meyanda

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3 posts. Alias of Midnight Phil.


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Rysky wrote:
@Kelly, what would you have had them trade out for it?

I don't see that anything needs to be traded out for some things to have been included or expanded. But for starters, it seems strange to me that they should describe the existence of class archetype feats and then not include any.


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Rogar Valertis wrote:
Kelly Livesy wrote:
I've been skimming the Archives of Nethys 2E rules, and so far I gotta say there's nowhere near enough customization yet to tempt me into a purchase. If I read correctly, the *only* archetype material available in the core rulebook are the multiclass feats, which—I hate to say this—strongly, strongly reminded me of 4E D&D's multiclass feat thing, which I hated. I keep hearing talk of this debut being packed with content, and if what's meant by this is that the fundamental rules are different then sure. But insofar as depth of variety and customization? It's a boilerplate set of classes and races. That's fine for new players, but until there's substantially more content (and something to judge the new archetype system by that isn't just the crappy multiclass structure) I'm nowhere near to making a purchase.

It's a CORE Rule Book. You can't expect the customization of PF1 at the end of the edition. Try to recall the PF1 CORE Rule Book, not a great deal of customization back then. Archetypes were not a thing for example and if you had played 3e D&D (not even 3,5) chance is the system differences would be too small for you to notice.

That said, keep in mind the more you make something "customizable" the more the game system risks to be broken and things suddenly start looking all very similar DESPITE the potential for customization.

I understand that it's a core rulebook, and I understand that the game will expand customization as it goes on. But not only do I think it's reasonable to expect a comparatively more developed archetype system in the first book given that it's arguably the most distinguishing mechanical aspect of the first edition—one of the ideas behind this new edition is that it carries forward the learned successes of the previous edition—but customization is one of the launch selling points for 2E. Right here on the Paizo website is this line of copy for the launch:

"Endlessly Customizable: Pathfinder has the deep character customization you love, with three simple choices during character creation unlocking more than 75,000 unique characters. You’ll continue to make meaningful customization choices as you level up, creating your perfect character."

If they're going to sell themselves on customization right out of the gate, then I think it's fair to comment on this facet of the product. I'm not saying the game won't grow with time or that I'm writing it off forevermore, but so far I'm unmoved as a potentially purchasing customer.


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I've been skimming the Archives of Nethys 2E rules, and so far I gotta say there's nowhere near enough customization yet to tempt me into a purchase. If I read correctly, the *only* archetype material available in the core rulebook are the multiclass feats, which—I hate to say this—strongly, strongly reminded me of 4E D&D's multiclass feat thing, which I hated. I keep hearing talk of this debut being packed with content, and if what's meant by this is that the fundamental rules are different then sure. But insofar as depth of variety and customization? It's a boilerplate set of classes and races. That's fine for new players, but until there's substantially more content (and something to judge the new archetype system by that isn't just the crappy multiclass structure) I'm nowhere near to making a purchase.

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