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Thanks a lot.


Thank you a lot.

Could you point out where in the rules do you get this intel ? That would help a lot...

Do one have to bless one fist at a time or all unarmed are blessed (and in that cases it's like blessing the amulet of mighty fists - that would seem logical) ? If one has natural secondary attacks, how are they considered if the blessing affects the whole person ?

Thanks again, we fell lately against an opponent that had DR10/Good, our brawler could have used the blessing to bypass it ^^


Hi experts ^^

About blessings like the "Good Blessing" :

Quote:
Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purpose of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.

My question is : Can I bless someone's bare hands for unarmed combat ?

My opinion is mixed... I don't think it's possible since in some spell descriptions it's clearly pointed out if you can use them to buff unarmed strikes but when someone is equipped with an Amulet of mighty fists isn't this considered as the weapon ?

I'm lost and in need of advice, does someone has a clue to resolve this matter ?

Thanks.


If used with spellstrike, I guess damage too would be halved.

I really don't see the point of this spell - even to gain the +2 bonus on hitting opponents flanking you... You'd rather, as said higher, make several attacks than casting this spell.

If it concerns only physical damage, it would be great to indicate it.
Because it would become extremely useful to Magus.


Cartigan wrote:
I'm more interested in how the Pathfinder FE is actually worse...

Last version of FE for the ranger was +2 each improvement to all favored enemies and a new enemy with +2. Leaving you at level 20 like +10 to the first, +8 to the second, +6 to the third and so on... The actual version is what I call "poor" in comparison.

I'm not talking of game mechanics and balance, just saying that the actual version is weaker. And not making a judgement wether it's better or worse.

Blueluck wrote:
I can understand the complaint, but I think Instant Enemy is already an extremely powerful spell. At 11th level, a Pearl of Power and a 16 wisdom will let the ranger cast Instant Enemy 3 times per day. Casting is a swift action, and the duration is in minutes/level. That's a whole lot of +6/+6 attacking.

In our campaign (and I guess in other ones too) it may happen to deal more than six fights in a same day, even 6 per day instant enemy wouldn't be that much.

I sure guess you're kidding or you party goes to sleep after each fight to get the spells back ?

Liquidsabre wrote:
I agree with you Kela. It'd probably be better for the FE class ability mechanic to function as +2 for new favored enemies and for all other current favored enemies to increase at a rate of +1 for every 3 ranger levels or something along those lines.

It's just a shame that the spell makes us max out one Favored Enemy to leave the other really weak. If they'd all improve naturally the problem would be smaller (even to end with the overall bonuses weaker, I don't mind).

I just don't like what it makes us do.
That's my point.

Deleting the spell would be a good solution too if that can help understand what I mean.

Liquidsabre wrote:
I also like your idea of meditation but would expand on that to allow the ranger to have an ability that would allow them to "study" traces left by their target for an hour (for example) and gain a benefit against that target in their next encounter.

Hmmmm... >__>

This might make the difference between two things that are roleplay-linked. If the bonus comes from studying the traces you might imagine that the ranger gets information of the target's weak points by the way he moves. If the bonus comes from meditation, you might imagine that it's more a state of mind and that he remembers by himself the weak points of his enemies.

I personnaly prefer the meditation things, but studying the traces seems ok too... It's just a condition that might not be easy to get sometimes.

THANKS TO ALL for your replies.
My DM understands the problem I got too and is looking forward to a solution !


Hello people,

I'm here to talk about a problem that might not be one for many : The ranger's favored enemy. Each time this skill improves, the ranger gains one favored ennemy +2 att/dmg and he can improves another existent favored enemy bonuses +2 att/dmg.

That's very poor compared to the previous version but that's not the subject (and it sure has been talked over somewhere here and I already feel guilty from not having read it). The trouble comes from "Instant enemy" description. When I first saw that spell I said to myself : "I am going to improve one ennemy to +10 so that I can use this bonuses against enemies against I have no other choice..." and it's cool.

The trouble comes when I see "that is not your favored enemy"... Meaning you can't use it against lower Favored Enemies... I just asked myself : "But... WHY ?". And I ask the question here "Why not another favored enemy ?". It's not like the ranger may have 6 times this spell a day to use it in one single fight. I just don't understand this choice.

Besides, that's a bit disappointing to improve one FE to +10 leaving the other to +2. I feel like about anyone would to the same because it's optimal build and also because usually as a character you really focus on ONE enemy for roleplaying reasons, not five or six.

What I thought about the FE system alteration was the following : Leave the +2 enemy and +2 boost to another existing for a classic +1 every five levels and another enemy at full bonuses. This way there is no specialisation and therefore no problem with the use of instant enemy.

So, what might bother people is that the specialisation aspect of the favored enemy is gone and that it looks like the warrior weapon's specialisation... Yes.

That's no problem to me.

As a specialisation, the ranger could have the ability to meditate on one enemy he knows for an hour and this enemy could have his bonuses increased of +2 to +3 for as long as he doesn't feel the need to change.

That's my point of view.

Sorry for the bad english I am french.
Sorry if someone feels offended by my writings, I didn't attend to (but I usually don't control this aspect of my talking... -___-).

And thanks for the good game that is Pathfinder RPG.