
Keeper of the Hidden Vaults |

We're all crazy, here, guy. It's what we are
And now...
... I have consolidated a second world under my wing(s).
The imps have a massive, confused, and often-conflicting set of beliefs and religious concepts, but there are several consistencies.
- Ifrit: the concept and personification of fire, life, and power. Ifrit is considered the patron/matron of impkind and the foe of all the enemies of impkind. In general, though many different takes are made, it is often displayed as a fire-furred creature with horns (anarchic placement often reminiscent of flames), and powerful musculature, and via ious teeth. Often associated with red or orange. Red/orange is considered something of a sacred (though very common) color to wear. Natural fires are recognized as dangerous, but percievdd to be the hordelike destructive wave that allows for new growth and new life to continue.
- Shiva: the destroyer; the personification of all that is cold, death, and weakness. Shiva is considered the foe of all impkind, and the source of their current state of loss - the the specifics differ, the consistent story is that it was Shiva who unleashed the fall of impkind to its current state from its former glory. Ice and snow, then, are generally considered I'll-omens and the sign of the presence of the closest the impkind has to a unified concept of "evil" - that which kills them. Often associated with blue or white; despite sharing a coloration with impkind, this is considered proof of her malevolence, and is never an acceptable color to wear.
- Elders: whether they be genuinely old people, fathers, mothers, or simply stubbornly persistent at a single thing longer than any other varies from imp subculture to subculture; nonetheless, an "elder" is well-respected among impkind. Elders generally become the (defacto) leaders and rulers of a people, guiding them and teaching the old lord to the next generation of coming elders. It is an imp saying that a community with no elders is as dead as a community with no children. In the assault on Corneria city, at a critical moment, the assassins began killing most all of the elders, the majority of the rest dying quickly thereafter due to various natural causes. The reasons remain unknown, but it left impkind bereft of wise guidance or unifying presences. Thus they have drifted into the dregs of Pravoka...
- Corneria: while highly disputed among them, there were persistent legends of an ancient truce/bargain/alliance with those who were once Cornerian and those who were once from Norfonswe. While nothing about this is known to the Cornerian people, it is a matter of sacred religion to those impkind who "remember" it (have it as part of their oral traditions). Of course most find this poppycock. Many felt betrayed by Corneria and so went off in groups to the south to take what was rightfully theirs, while others never believed the stories and took from the wealthy Cornerians by robbery and murder - certainly helping make impkind appear as monsters to the Cornerian people who had no concept of such an acnient truce.
As recently learned by our PCs, via Nrak,
A fiery being that was wounded by a PC before she died (she got better; this was in the prologue) was implied (though never actually stated) to be Ifrit - a powerful persuasive tool in ruling the young into Spearland's army and getting them to accept his rhetoric. It effectively made Spearland a prophet of the patron-deity of the impkind people. The elders were less enthused about it, but nevertheless went along with the nearly unstoppable rising tide of disquiet among the young of impkind: after all, the land was dead, the children starving, and life was rotting... so why not blame Corneria?
In any event, Nrak had seen one of the PCs die, and filled in the concepts that several of the PCs had been missing - as well as giving them a view of the "other side" of the conflict - which has cemented the PCs' determination to end Spearland forever (not that they didn't intend to anyway).
Also, the PCs decided to adopt the angry, bitter, snark-ridden imp as part of their group. After all, he has a reason to hate Spearland and the Assassins for betrayal, too... and besides, they "cursed" him by allowing him to "bargain" his way into 4,000 gold. But he can't take that to the under city, as he'd be murdered by his own people for a taste of that much wealth; he can't spend it in the above city, because he'd be murdered as an imp who clearly killed and stole all that wealth; and he can't leave the city, as he'd be hunted and killed as an imp who'd stolen a lot. Hence he's become shackled to the PCs, as surely as if they'd enslaved him... (at least I his estimation/grumbling).