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M Human
Welcome to this grand adventure. Given the intriguing disposition of our party, I wanted to offer a couple moments of thought for any adjustments people might want to make. Currently, we are looking at: 3 psykers (2 mystics, 1 crusader)
I had hopes that we would end up with enough applicants to run two tables (essentially as two operating teams for the same inquisitor in the same field of action). I have reached out to those who backed out at the last minute with build assistance, and will see in they want to come on board. Back to the topic of adjustments, you are all agents of the Inquisition who have been active for a while. As such, you have had time in transit to "train" and improve yourself. Everyone gains the following: CHARACTERISTICS
SKILLS
WOUNDS
This may very well leave some of you with more Experience to spend. If so, please spend it! STARTING GEAR
Also, could everyone give a 2 sentence intro of their character and how long their have served the Inquisitor.
In the suffocating embrace of the void, where forgotten stars flicker and die, the ever-encroaching torment of Chaos stretches out it's wicked tendrils, corrupting world and man alike. At times it is subtle, spreading slowly - barely noticed, like an infection in a festering wound. In other moments the unspeakable horrors are far too real, though seemingly defy the very reality they tear asunder. These are the terrors of the 41st Millenium. Yet in this utter darkness of corruption and madness a beacon shines across the Immaterium - The Emperor's radiant light, an eternal hope for his faithful servants. Called from the misbegotten corners of the Imperium of Man, you are agents of the Inquisition, the most sacred Holy Ordos who seek to confront xenos, daemons, and heretics. I seek those willing to traverse the abyssal depths of the Imperium's darkest secrets, to confront nightmares that would drive lesser men to madness. Do you possess the fortitude to face the abyss and emerge unscathed, knowing there will be no respite from the unrelenting horrors that lurk in every shadow? Are you willing to sacrifice everything in service to the Imperium, for the path you tread is fraught with peril, and the price of failure is damnation? Then inquire within, and join the ranks of those who wield the chain sword, bolter, and flamer in delivering the Righteous Wrath of the Emperor. Just remember, in the grim darkness of the far future there is only war, and only the faithful will survive. Greetings all, this is a recruitment for the Warhammer 40,000 RPG - Dark Heresy (2nd edition) Character Creation:
Source Books all Dark Heresy (2e). If there is something in a DH 1e book, or something from one of the sister games (Rogue Trader, Only War, etc) that does not exist in 2e, speak with me and we can consider some kind of update. I have also included this Handy Character Creation Reference Sheet to assist. Similarly, this Character Creation tool can be helpful to quickly review starting options. Characteristics We will be rolling for characteristics per the Core Rulebook. However, to reflect being experienced veterans, four Characteristics will start with a base of 25, and the remaining six with a base of 20. You will also get to reroll three d10 (these could either be used split between three different characteristics, or applied two for one characteristic and one for another). Experience you will start with 1800 experience to spend on Character Advancements. Starting Talents any Background that grants a starting talent of Weapon Proficiency (Chain or Shock) will be adjusted to (Low Tech). Both Chain and Shock would require significant advanced training that would build on the basics of melee weapon training. The others could be purchased with experience. Aptitudes in addition to those Aptitudes gained from your Homeworld, Background, and Role, you may chose 1 free Aptitude - this reflects your character's own unique nature. Equipment there will be some modifications to starting equipment, as some build are wildly unbalanced. I also have cobbled together an expanded armory from resources found online and from much of the older 1e material. I will share it on the Campaign page.
Character Background:
I ask that each applicant develop a Character Background that includes the character's origin and past life, how they came to serve the Inquisitor, and a few personality traits. It does not have to be a book, but enough flavor to flesh out the character beyond the numbers. Recruitment Timeline As 40k and Dark Heresy are not the primary focus of the Paizo website, I am not entirely sure how many interested applicants I will get. As of right now, I am going to tentatively say Recruitment will end at 11:59 pm EST on Friday, February 23rd. This will allow for the weekend to finalize any last adjustments to characters, and hopefully announce a retinue on Monday, February 26th. I am sure I missed some things, so please, ask any and all questions. Let the Chaos begin!
I am a big Black Library / Dan Abnett fan, and am curious if anyone is running any 40k games on these boards? I know the fantasy flight systems pretty well, but am also interested in trying out Wrath & Glory if that's more people's speed. Obviously I understand this is primarily a Pathfinder forum, but thought I would ask.
Let it be known that on this day, the 12th of Mirtul in the year 1372 according to the Dale’s Reckoning, the Council of Six has issued a call to arms. The Moonsea Ride is beset with danger, and the Riders of Mistledale are drawn thin and have been vexed in their attempts to root out this evil. We seek individuals of merit - whether ye be skilled with the blade or bow, practitioners of the arcane arts, the blessed servant of the divine, or woodsman and scout wise enough to traverse the unknown depths. We ask not for lads and lasses fresh off the farm, with fancies of glory. No, we seek those who have felt the bite of battle, and stand to tell of it. Those stout of heart, and sturdy of character. Will you take up this call to arms, will you help free the inhabitants of Mistledale from this plague of trouble? We ask that any who would take up this charge rally in one tenday at the House of the High Councilor in Ashabenford. - High Councilor Haresk Malorn Welcome one and all to this grand adventure. I am proposing a game of Pathfinder (1st edition) set in the high fantasy setting of the Forgotten Realms, circa 1372 DR (the in game timeline at the start of 3rd edition D&D). This game will hopefully be a nice balance of classic fantasy tropes and unexpected, fresh ideas. Recruitment will run until 11:59 pm EST on Monday, January 16th. Without any further delay, onto the specifics…. Character Creation:
As you begin building your characters, you will note below there are a good many perks included in the process. The point of these boons is to create flavorful, dynamic characters, rather than min/maxed stat monsters. Many of the rules allow some flexibility, please do not try and abuse it. With so many extra options already in play, I ask there be no requests for 3rd party material. CRUNCH
Level 4th level (include the +1 to an ability score for 4th level) Race You may choose from the races originally published for players in the 3rd edition Forgotten Realms Campaign Setting. I have updated them all for Pathfinder 1e, which can be found in this document, Ancestries of Faerun. I have made an effort to power balance all the Core Pathfinder Races to the same power level, and included the Planetouched races introduced at that time (aasimar, tiefling, and the genasi). Class All Core, Base, and Hybrid classes are permitted. Unchained versions of Rogue and Summoner required, Monk and Barbarian allowed. No Psychic classes. In addition, each character gains an archetype for their class without suffering its lost abilities. Please ensure this is an “average power” archetype, as archetypes that nearly or fully rebuild a class will not be permitted. Skills background skills are in effect. Classes that have 2+int skills are increased to 4+int. Traits choose 3 traits. You may take a drawback to gain a 4th. Feats In addition to the standard feat at every odd level, you gain an additional feat at 1st and every even level. These bonus feats cannot be spent on your “primary aspect”, but rather on secondary abilities. (for example, a great sword wielding barbarian cannot spend these feats on power attack, weapon focus, or rage feats, but could pick up anything from rapid shot to skill feats). Equipment do not worry about equipment at this time. It will be determined once the party has been finalized. If there are any iconic items for your character, include those in your appearance below. FLUFF
Personality a little bit about your nature and how you might handle certain situations Relations any important people in your character’s life Background a few paragraphs about your character’s origin and how they have reached 4th level
A little about me: A bit about me - I am a longtime gamer who recently moved away from my longtime gaming community and figured I would join these boards to add to my reduced gaming options. I got my start with the Black Box set (1991) then quickly moved into playing was playing 2e for the better part of the next decade. This lead into 3rd and 3.5 editions, which I and my home group 'stayed with' in its next evolution, Pathfinder 1e. Though I dabbled in D&D 4e (and then 5e), I have always returned to Pathfinder. I was playing on PbP boards and in chatrooms back during the 2e/3e transition, but haven't returned to this format in quite a few years. VTT games over the past two years have reignited the internet as a gaming option, so here I am. Who is ready for some fun?
Greetings all! I know this is a Paizo.com, but it seems the Campaign boards are setting agnostic, so here it goes... I am looking to gauge interest for a game set in the Forgotten Realms, starting in 1372 DR (3rd edition timeline). For those familiar with events but not necessarily dates, this falls in the era a bit after the Time of Troubles but well before the Spellplague, in the year in which Bane is reborn and the City of Shade returns from the Demiplane of Shadow. This was the timeline kickoff for the Forgotten Realms in 3rd edition. For a game concept I am considering either a somewhat "classic game" set in the Dalelands & Moonsea, or an "urban game" set in Waterdeep, the City of Splendors. A bit about me - I am a longtime gamer who recently moved away from my longtime gaming community and figured I would join these boards to add to my reduced gaming options. I got my start with the Black Box set (1991) then quickly moved into playing was playing 2e for the better part of the next decade. This lead into 3rd and 3.5 editions, which I and my home group 'stayed with' in its next evolution, Pathfinder 1e. Though I dabbled in D&D 4e (and then 5e), I have always returned to Pathfinder. I was playing on PbP boards and in chatrooms back during the 2e/3e transition, but haven't returned to this format in quite a few years. VTT games over the past two years have reignited the internet as a gaming option, so here I am. |