Full Name |
Kearra Stormsoul |
Race |
Half-Orc |
Classes/Levels |
Brawler 1 l HP 12/12 l Init +1 l AC 13/11/12 l Fort +5 Ref +4 Will +1 l Perc +4 |
Gender |
Female |
Size |
Medium |
Age |
27 |
Alignment |
CG |
Deity |
Kurgess |
Languages |
Common, Orc, Elven |
Occupation |
Pit Fighter |
Strength |
18 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
13 |
About Kearra
Character Background:
Born of a famous battle couple, Kearra has always had expectations on her. Her Human father, Greil, was fighter of renowned strength. Her Half-Orc mother, Mailoh, was a monk whose grace was unparalleled. The mix of chaotic fighter and lawful monk made them an interesting couple but left Kearra feeling like she was pulled in two different directions. She favored her mother's up close and personal style but had her father's temperament.
She eventually tried to get out of the craziness by training in her mother's monastery. She excelled at the physical side of being a monk; she quickly distinguished herself as the strongest trainee. The trainees were of course too serene to point out that her mother's tutelage gave her a headstart and naturally Kearra was far too mature to lord her prowess over them. Still, for some reason, Kearra didn't have too many friends at the monastery. What few could look past her brashness were friends for life.
As good as she was at the physical side of monk training, she was awful at the spiritual side. Though she could focus on a specific thing, Kearra just couldn't clear her mind enough to meditate. She found koans stupid, hated sitting still, and fell asleep during lectures.
So Kearra simply left the monastery and wandered the land. She couldn't face her parents even though she knew the monastery had mailed them. After she had made it to her first big city, she found her new love: pit fighting.
She noticed a crowd gathering in a seedier part of town and her natural curiosity took hold. Her training made her unafraid of the dangers of the slums. When she made her way through she found a large pit dug into the ruins of a condemned building. A promoter extolled the virtues of Fiona the Fury, the first woman Kearra had ever seen that matched her height and surpassed her muscle. the promoter said Fiona would take on any challengers so Kearra leapt into the pit before even learning of the fabulous 300 gold prize for even tying her.
Kearra's training served her well in her first outing as a pit fighter. Her comparatively graceful, controlled moves were novelty with the crowd and surprised Fiona. But in the end, the more experienced champion won. Kearra did receive 50 gold for lasting longer than any other challenger had. She was popular enough that the promoter, Anton, offered to take her on as a client and enter her into the pit fighting circuit.
From there, pit fighting became her life. She would wrestle bears, fight men twice her weight, and earn a comfortable wage. She couldn't save up too much however as she could only heal herself up using "official" clerics, oracles, and alchemists to prevent "cheating." These healers naturally cost the fighters quite a bit and were only one of the ways the bosses who ran the pits kept the fighters from getting too rich and too independent.
Though her famous upset against Mack the Crusher earned her the name Bruiser, she is only moderately well-known in the league and unknown outside of it. Her win/loss ratio is slightly above average and she was never seriously injured in the ring which makes her a friend -as much as one can be - to the bookies. Fighting against the many different brawlers taught her a more varied set of techniques than even her monastery could do. She fought against swordmasters with magically dulled weapons, Dervishes whose graceful forms were at once a combat style and a dance, disillusioned monks like herself, wrestlers, gladiators, and plenty of fierce creatures in her time.
She didn't know who truly runs the whole business: organized crime.
When she found out, she tried to do something very stupid; she tried to organize the fighters and take back the sport to make it legitimate. While some were generally amenable to the idea, they were too scared to support her openly. One of the fighters she talked to - Kearra doesn't know who - ratted her out.
The Bosses tried to kill her in her sleep. Fate intervened, it seemed, as a maid caught the hitman sneaking into Kearra's room. Her screams woke Kearra immediately. She overpowered the hitman and knocked him out. After gathering her few possessions, she and the maid fled the city. The life of an adventurer was not for Siobhan and so she stayed in a nearby village to work at another inn.
Kearra decided to wander for a while until she can find a way to fix her city's crime problem and redeem her profession.
Basic Info:
Winding Path Renegade Archtype
Sacred Tattoo Alternate Racial Trait
Skilled Alternate Racial Trait
City-Raised Alternate Racial Trait
Stats are 25 point-buy, level 1.