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Ke'ale's page

8 posts. Alias of Jordan Murrin.


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James Keegan wrote:

Well, I guess I'll get in the spoiler action...

** spoiler omitted **

Spoiler:
James Keegan is right--the Queen wants the whole regicide thingy cleaned up quick and tidy while seeming to be a capable, get- the-job-done kind of girl. IMC my PCs haven't even realized the queen's hand in the king's death; they still think the senshal did it!

In the sidebar on page 7 of the players' guide CoCT: "At the start of the Curse of the Crimson Throne, the date is 4708 AR (Absalom Reckoning)."
Actually, the year is 4708. We aren't given any indication of the date. The date would tell us which day of the week, day of the month, as well as the year the campaign begins. Which brings up an interesting question--why are there seven days in a week?
On earth, Luna goes through its phases about once every seven days. Are we to assume that the unnamed moon of Golarion does the same? Because then there is a small problem for lunatics, lycanthropes, and other moon worshipers: there are 364 days in a lunar year and the Golarion calendar has only 360 days.
The same sidebar mentions that the year begins "...shortly after the solstice." I'm guessing that would be the winter solstice as Abadius = January. Perhaps the years' four quarters (solstices and equinoxes) are off-calendar days? Seasonal festivals, perhaps?
And on the subject of what months equal--which god/goddess does Arodus refer to? Shouldn't the name of the month be Asmodus --> Asmodeus?

My campaign begins in the month of Pharast--"beware the ides of Pharast." Pharasma, goddess of fate and death. Yes, that is a very good and fateful time for the death of a king.


Mosaic wrote:
P20 anyone?

No thanks. Unless the PRPG makes it to 20th ed.


TabulaRasa wrote:

Traditionally, the Sorcerer as a class has few spells to chose from but he can cast more of them. With the daily/at will spell of the Pathfinder RPG, the gap between wizard and sorcerer has greatly narrowed.

Suggestion: Do the reverse. Make the Sorcerer so that he can cast less spell BUT expand his spell selection to the size of the wizard's and make it so he does not have to prepare them in advance. In short, trade less spells for more flexible spells.

Me thinks there would then be no real difference between socerer and wizard. How would this aid in role-playing?


My necromancer would like to know: if he can control 8 HD of undead per caster level, where do they come from? If he meets a dwarf skeleton in a dungeon while first level, say, can he gain control of it a la an evil cleric? Or does he have to wait until he can create his own?


More to the point, why is it that bards can do arcane healing but wizards and sorcerers can't?


Am I the only one who liked the multi-file format of the pdf?