Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Name: Andreas F
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok repositions himself slightly and throws a bomb at at the las foe. Regular ol' bomb, excluding pillars if necessary.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok flies slightly to the west and lobs a bomb at the largest rustmonster on the southern flank. Explosive Bomb, splashing the three small ones, excluding Blackthorn's squares. Ranged Touch Attack, haste, PBS: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26
12 fire damage on the splash, Reflex DC 21 for half.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 "Ha! The stele must in poorer shape than we though, if it thinks Hakaam's a dwarf!" Kazzok hastily flies back the way he came and lobs an explosive bomb at the rust monsters. Targeting the second small one in line.
12 fire damage on the splash, Reflex DC 21 for half.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok stands in silent contemplation for a moment before asking the stele another question. "You knew that we're in Koldukar, but can you sense any other steles?"
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Knowledge (Local): 1d20 + 20 ⇒ (8) + 20 = 28 "I've never heard the name Fregyar the Patient, but a typical dwarven priest undergoes approximately 25 years of training. That means Jormurdun’s newest inhabitants arrived around 4688 ar."
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok relays Hakaam's questions and adds a few of his own. Dwarven: "Greetings Jormurdun! I am Kazzok, son of Odol, from Tar-Kazmukh in the Five Kings Mountains. Du you know where you are? Where are your nearest neighbors? Do dwarves still walk your halls?"
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 "I'm flying as fast as I can!" Kazzok flies the remaining distance to the stele and tries to make sense of it. Double move, but I'll take any skill checks I can.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok eyes the untouched room with wary suspicion. Perception: 1d20 + 18 ⇒ (4) + 18 = 22 "We dwarves are a devious lot, so there might be ancient traps abound..."
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok eyes the collapsed bridge for a moment before producing several vials and a few raw reagents. "I have a few things that can help us across." I'll use my empty 3rd level slot to brew an extract of Fly for myself.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok moves on with the others, grumbling to himself. Taking the hammers with us would be for the best... It would give us a monopoly on Koldukar's secrets...
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 "Huh... This quest of ours might just have become much easier. I'll ask her where the stele is." Dwarven: "We seek Koldukar's stele. It should still be functioning."
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Handout wrote: "The second swing drove the Dark Smith below, hiding in shame and exiled from the sacred halls." Handout wrote: "An ironclad oath is forever kept within the walls of the city she is sworn to keep. Only with the final strike is the duty fulfilled." "Perhaps we need to strike the anvil with the Droskari hammer second, "Oathkeeper" last and the third hammer first."
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Apart from my beard being slightly shorter, I'm fine. Let's figure out this damnable puzzle before we're overcome by a horde of rust monsters." Between making the save and the False Life extract I drank earlier, I took a whopping 3 points of actual damage.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Reflex: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 Kazzok flies the hammer and his singed self out of the pit. "I found a hammer. And a trap..."
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 I could use my empty 2nd level extract slot to brew up an Invisibility and fly down there while my Fly extract still works. What do you guys think?
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kn: Religion (untrained): 1d20 + 6 ⇒ (9) + 6 = 15
"The pit leads down to a larger chamber." Kazzok gives the corpse a look. "Hmn... A female worshiper of blasted Droskar. Her hammer is named 'Oathkeeper'."
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok embodies all stereotypes concerning dwarven stubbornness and tries again while grumbling to himself. Disable Device: 1d20 + 18 ⇒ (17) + 18 = 35
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 "Hmn... Someone's trapped the main entrance. Should I disable it to allow us another escape route, or should we leave it to dissuade others from entering?"
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Craft (alchemy): 1d20 + 24 ⇒ (14) + 24 = 38
"These are not the signs of natural oxidation. There are tell-tale signs of rust monsters, a whole colony perhaps..." Nodding in agreement at Darro's observation, Kazzok ponders the way forward. Perception on the big door: 1d20 + 18 ⇒ (7) + 18 = 25
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 "The noble beast has certainly earned them. If you need it, I have a homemade one as well."
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Perception: 1d20 + 18 ⇒ (20) + 18 = 38
Kazzok grumles about the deviousness of orcs in general but waits for a response to Hakaam's question while digging out a few choice infusions Darro might be interested in.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Ancient Osiriani: "If they're as dim-witted as the average orc, they might just let you. Call it 'liquid courage', or something."
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Ancient Osiriani: "Any volunteers? Perhaps they'll allow Darro and Blackthorn to fight together. Otherwise, I say we get rid of them."
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok's hand does indeed stray to his pouch of explosives but stays silent, preferring to let one of his more silver-tongued comrades speak up instead.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok peers into the tunnel and drinks an extract. Just False Life for now. 1d10 + 9 ⇒ (7) + 9 = 16 "I guess there's only one path for us to take then... Let's get moving."
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Using my prior roll for Koldukar. Knowledge (history), steles: 1d20 + 21 ⇒ (4) + 21 = 25 Kazzok nods in agreement with Hakaam's recollection. "Furthermore, each stele is said to have the ability to contact its sister steles. As long as the runes are intact at both sites, one can merely call out the desired Citadel’s name. If this is done properly, one can talk to the contacted stele as if that stele were the monument before them." "We can expect all manner of guardians in the ruined Sky Citadel, though they might not accost me... Never-the-less, we can perhaps bypass or control them if we figure out how to use the steles."
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Can the Taldan buffoon not see that I'm a dwarf...? "Has the Society uncovered any imformation on what we could expect in Koldukar?" If not:
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok flies up behind Vroth and throws an explosive bomb at him. Ranged Touch Attack: 1d20 + 19 ⇒ (1) + 19 = 20
Fire Damage: 5d6 + 9 ⇒ (3, 6, 3, 3, 3) + 9 = 27
Splash damage on the not quite well-done beef: 12 fire, Reflex DC 20 for half.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok flies forwards and upwards and drops a bomb on one of the aurochs. Hitting #2 with an explosive bomb. With the 10 ft radius, I believe the splash can hit the ettin and #3. Ranged Touch Attack: 1d20 + 17 ⇒ (17) + 17 = 34
Splash damage: 12 fire, Reflex DC 20 for half.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 @Hakaam: Not Kazzok. He's just as busy as you. After spending the hour brewing his concoctions, Kazzok rejoins the party. He'll drink the following before entering the arena: Extracts of Shield, Blur, Cat's Grace and Fly and his Dex Mutagen.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 During the hour before the fight, Kazzok mixes up a pair of extracts. Adhesive Spittle and Fly. Now I have no more empty slots.
Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19 Kazzok grumbles at Ploog's arrangement, and pulls the others aside. "I don't like dealing with greenskins, but we should seek to get our guide under the best possible circumstances. Let's do this other favor, and then we can sell the guide to someone less cruel than Ploog when we're done with him"
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