About Kazumi KaijitsuAncestry Human (Versatile)
HIT POINTS: 44/44
ARMOR CLASS
Unarmored: [T], Light: [U], Medium: [U], Heavy: [U] SAVING THROWS
Class DC: 20 [T] Speed: 25 Movement Types: Normal Melee Strikes Ranged Strikes Weapon Proficiencies
Magic Traditions
Wizard Spell Attack Roll (Arcane): +10 [T]
Focus Points: 1
Spell Slots per Day
Spells Prepared
Acrobatics: +1 [U]
FEATS: Ancestry Feats and Abilities
Skill Feats
General Feats
Class Feats and Abilities
Archetype Feats
Combat Gear: Goz mazk, healer's tools
Magic Items:
Coins: 39.2 gp Fuller Descriptions:
**Class Abilities**
Arcane School: Kaz's arcane school is where they devoted himself to the study of spellcraft. They learned in the storied halls of the Acadamae, and their arcane school indelibly set the curriculum and direction of their magic. Why use their magic to affect something as pedestrian as the physical world? They've turned their magic past the Universe to the forces beyond, summoning spirits and shades, manipulating dimensions and planes, and treading in a place not meant for mortals. Curriculum Spells: Kaz automatically adds some of the spells listed in your school’s curriculum to your spellbook. At 1st level, they added telekinetic hand, phantasmal minion, and summon undead. As soon as he gains the ability to cast wizard spells of a new rank, choose one of the spells from your curriculum of that rank to add to your spellbook (See the Unseen). Spell Slots: Each day, Kaz can prepare an extra cantrip from their curriculum. They also gain an extra spell slot at each spell rank for which you have wizard spell slots. They can prepare only spells from your school’s curriculum in these extra slots. School Spells: School spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and Kaz start with a focus pool of 1 Focus Point. They refill their focus pool during his daily preparations, and they can regain 1 Focus Point by spending 10 minutes using the Refocus activity to study their spellbook or conduct arcane research. You learn the initial school spell, which is unique to your school (Fortify Summoning). You can learn the advanced school spell with the Advanced School Spell feat. Arcane Thesis During Kaz's studies to become a full-fledged wizard, they produced a thesis of unique magical research. They gain a special benefit depending on the topic of his thesis research: Concerning the Building Blocks of Esoterica. Kaz theorizes that spell slots are a shorthand for an underlying energy that powers all spellcasting, and they’ve found a way to tinker with the hierarchy of spell slots, combining them to fuel more powerful spells. During his daily preparations, they can trade two spell slots of the same spell rank for a bonus spell slot of up to 2 spell ranks higher than the traded spell slots. They can exchange as many spell slots as they have available. Bonus spell slots must be of a spell rank he can normally cast, and each bonus spell slot must be of a different spell rank. They can also trade any spell slot for two additional cantrips, though he can’t trade more than one spell slot at a time for additional cantrips in this way. Arcane Bond Kaz places some of thei magical power in a bonded item. Each day when they prepare their spells, he can designate a single item he owns as his bonded item, usually his mother's earring. He gains the Drain Bonded Item free action. **Class Feats** Familiar As part of their graduation from the Acadamae, Kaz has made a pact with Astyanax, a creature that serves them and assists their spellcasting. Enhanced Familiar
Reach Spell
**Multiclass Feats** Sorcerer Dedication
Basic Sorcerer Spellcasting
**Ancestry Feats** Natural Ambition
**Skill Feats** Additional Lore (Sandpoint, Warfare)
Battle Planner
**General Feats** Canny Acumen
Toughness
[b][bigger]**Familiar Abilities**
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