Axe Lord

Kazmüd Khazmüd's page

Organized Play Member. 97 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS

1 to 50 of 97 << first < prev | 1 | 2 | next > last >>

Why not nuke the portal from your side. You can handle any evacuations at your leisure.
Also, do you have a Paladin in your group? Because if so, there is no way he's taking the "nuke a city for the greater good option".


Btw, we're on Facebook now. Also, this may be the last post I make on the Pathfinder forums as we've moved onto reviewing whole systems. I'm not sure if we can just go to a different subforum or what. I hope so, because I really love these messageboards. You guys are the only ones who ask questions!

Anyway, if you want updates you can go to (maybe subscribe?) to our youtube, the aforementioned facebook or the actual website.

Hope to hear from you


sable wrote:

Fair enough, I was simply curious and figured that there was a rationale for the change. If there are Monty Haul campaigns, then it shouldn't be surprising that somebody does the reverse (I just don't know what to call it lol).

As long as everybody at the table is having fun, it's good gaming.

Well said. I never thought of us as an anti Monty Hall group but that's pretty accurate lol


sable wrote:


I've just started listening to your podcasts and it's intesting stuff (my opinions and impressions vary rather noticeably on some points).

But I was wondering why, when you do your own builds, you only get 5K gold? CRB lists the wealth-by-level for 5th as 10.5K.

Good question, I'm surprised somebody only asked that now. I'm also kind of surprised we never just explained it. We always tended to play campaigns were we roughed it a bit and found 10.5k to be easy mode. Also, and I am speaking entirely for myself here, not sure what Vincel's thoughts on this are, it's my own little rebellion against the idea that you need a particular item loadout to be viable in combat. It's a bit far on the gamey side of things for my comfort (if I want to play a moba I'll play a moba) and I honestly don't think that it's true.

Not judging anybody who plays that way, but magic item catalogs detract more than they add for me.


N. Jolly wrote:
Cool, if you could update the thread when you do, I'll be sure to check them out.

Episode one on youtube now


N. Jolly wrote:
Kazmüd Khazmüd wrote:
N. Jolly wrote:
You should really think about putting these up on youtube, although I'm mostly saying it because it's hard for me to listen to podcast on my system, but youtube works well for me.
Ask and receive. We are on the Youtubes
Aces, did you plan on putting up any of your other discussions there?

All of them when we can


darth_borehd wrote:

I admit this is a pet peeve, but I kept twitching every time one of you mispronounced these words.

Eidolon is pronounced "īˈdōlən".

Ki is pronounced "chē".

Chakra is pronounced "chuhk-ruh".

Yeah, the sad thing is that I sort of knew all that(especially eidolon as a lifelong Final Fantasy fan) but my mouth just sort of defaults into dumb tourist mode.

Apologies.


N. Jolly wrote:
You should really think about putting these up on youtube, although I'm mostly saying it because it's hard for me to listen to podcast on my system, but youtube works well for me.

Ask and receive. We are on the Youtubes


Next episode up: Movie Night

Wherein we talk about the three films I feel pretty much sum up D&D; Lord of the Rings, Conan the Barbarian and Monty Python and the Quest for the Holy Grail. We also go off topic into anime, westerns, the nature of evil in Conan and LotR and the nature of storytelling. It's fantastic. Next up, we'll be doing a whole system, so stay tuned!


Next episode up: The Kineticist

Wherein we say goodbye to this iteration (season?) of the series and end it on a Kamehameha with the one real breakout class of the Occult book. A class that finally goes full anime.

Have a listen, it's good for your power levels.


We'll definitely consider it, thanks!


Next episode up: The Occult classes

Wherein we discuss the occult. Not the dark and edgy occult your parents worry about when you roleplay, but psionics and what they do or don't do for you're game.
Have a listen, it's spooooky.


School Savant sounds pretty cool, we'll have to look into it. Also, I cannot not imagine a less necessary class than the Warpriest.


N. Jolly wrote:
I'll have to check out the ones I've written guides for, see if we sync up. Sounds like fun though, I'll definitely check this out.

Thanks, hope you enjoy!


Saint Bernard wrote:
When do you think you will get to the Warpriest?

Funny you should ask!

Next episode up: The Hybrid Classes

Wherein we cram ten (barely) separate classes into one episode because, frankly, they're not worth ten episodes. What are they worth? Find out!


Next episode up: The Ninja
Wherein we send off the base classes with what is honestly just a rogue archetype, but one with a lot of controversy around it so that's cool. Come for the shuriken builds, stay for the German Expressionism jokes.

Cowabunga


Next episode up: The Summoner

Wherein we dive right into what is probably the most controversial class in the game, mostly because of one archetype. We argue that the whole class is op, but don't get your banhammers out just yet, hear us out.
It's morphin' time.


Next episode up: the Alchemist

Wherein we ask you a simple question; do you like burning things? Explosions? While being arguably the best support in the game? Why wouldn't you?
The alchemist is seriously awesome, possibly the strongest base class without any op cheese finagling required; or you could just play the archetype that sacrifices everything fun in order to get disease resistance and hold your breath for con mod number of hours.
This episode's cooler than a 10 d6 freezing bomb.


Next episode up: The Gunslinger

Wherein we take a shot at the most consistent damage dealer in the game, and then marvel about how shooting people in the face consistently gets dull so fast with not much else to do. On the positive side, we find an archetype who specializes in shooting dudes in the gut and burning them with the muzzle flash - and that never gets old.
Take a listen, it's better than a rifle butt to the sinuses for 1 d6 damage!


Next episode up: The Inquisitor

Wherein we have a good discussion about tactics and teamwork feats, Vincel makes a very interesting build with a rich backstory and then I talk about Dracula for awhile.
Good for more than just Monty Python references, the Inquisitor is an advanced but very rewarding class. You won't expect it.


I hadn't thought about Hero Points, that's clever. I considered Astrea but figured against it on the grounds that she's really depressing. Ditto for Sif.


So in the near future I'm going to be doing a Pathfinder campaign based on the Seven Portals level hub from Hexen. It feels like a really good fit because everybody in my group is a huge fan of the souls games and I've always felt like Hexen(my favorite fps of all time) felt more like a souls game than even Kingsfield. It's going to be awesome... if I can pull it off.
I'll be adding in bosses, NPCs and even a few mechanics form Demon's Souls and the two Dark Souls games(I have not played Bloodbourne yet. Need to get a PS4.) I have the basics figured out, but would appreciate some input and discussion on the finer details. Thanks in advance.

1 So I pretty much have the level design set up for me; six doors leading to the Guardians of Ice, Fire and Steel levels with the seventh skipping the other hubs and going right for the bossfights. I'm considering making the doors to the left represent other levels I liked from the aforementioned games, like the Darkmere from Hexen or the Grave of Saints from Dark souls 2. I'm also not sure how well all of the backtracking will translate to pen and paper if I use a pefect copy of the original hubworld. Either way the concept is that six switches must be pulled from all the levels to open the seventh door.

2 Secondly, the biggest change is that I'm adding NPCs and bosses from the souls games into the mix. Players will chill out with the forlorn knight, rescue or murder Lautrec/Yurt, haggle with Shalquar and even level up with the Maiden in Black. I'll also be throwing in red phantoms and maybe a boss for every level(the main enemies will still be from Hexen, however). For the final bosses, the three kings and finally Korax I want to do something pretty special and have each king boss represent each souls game with Korax being more or less unchanged. The kings each represent a fighter cleric and mage and I've been going about who to have for each. So far I'm thinking the Mirror Knight (Dark Souls 2) for the fighter, a Gwendolen/Monlight Butterfly teamup(Dark Souls 1) for the mage, and on the cleric I'm a bit iffier. The Fool's idol seems obvious, but in our last big game the DM already did a boss based on her and it was awesome, so that's off the table. Maybe I'll have it be Patches; nobody'll see that coming. I'm not married to any one concept for the bosses and look forward to any suggestions.
I'll also add covenants. One for the Warrior, Mage, Cleric, and the Heretic as a shutout to Hexen's prequel. Fulfilling each of the covenant's requirements will grant each classes' second weapon (The Heretic's covenant will grant the Ethereal Crossbow because I love that thing). If I can fit it in somehow, I'd like to add in the Sunbro and the Rat King covenants as well

3 The hardest will probably be the changes to the mechanics. I'll be doing a Soulslike take on player death. Each time a PC dies, they will respawn at a bonfire at the beginning of the level... if they pass a sanity check. The first check will be a DC 10 will save, anybody can make it. Each time a player dies, however, the DC goes up by 5. If a player fails the DC they go hollow and their character sheet belongs to me to be used as a red phantom at any time(or the Mirror Knight if I use him). Mechanics-wise that's the easy part.
I also want to use the Souls' elements and upgrade system. I figure each enemy will have a chance to drop a Titanite Shard on death, to be used to make a weapon +1 at the blacksmith (btw I won't be using xp for souls/currency. Money will be souls; anything else is just a bit too much of a headache.
Now for the hard part; the elements. I really want the elements to work like the Souls games. Instead of a lighting weapon doing an extra 1d6 damage I want it to add wisdom to attack and(maybe) damage, maybe at the cost of some strength bonus. I also want it to be balanced somewhat. It's easy to base lightning on wisdom and magic on intellegence, but what about when fire is added to the mix? Poison? This is probably what I'm having the most trouble with, and I'm afraid I won't find an easy, satisfying answer to it. Oh well.

Anyway, that's that. Any questions, comments or advice would be greatly appreciated. Umbasa


Next episode up: The Cavalier/Samurai

Wherein we get as negative as we ever have and straight up put down the cavalier, then spend the rest of the show downright gushing over his better half, the samurai. We also talk about Takeda Shingen, Afro Samurai and Samurai Champloo, so that's fun.

Like cherry blossoms
most beautiful when they fall
click comment subscribe


Hope you enjoy!


Next episode up: The Tactics

Wherein we do a Very Special Episode on what you're actually supposed to be doing with those sweet, sweet character builds we've been showing you. We start with the basics; flanking, combat maneuvers, proper teamwork. Then we talk dungeon master theory for a bit, and go over our favorite campaign moments and why they worked(or just failed in a really fun way). Finally, we dissect a gaming session from both sides of the table. It's based on The Hoxton Breakout from Payday 2 and it's nuts.
Take a listen for yourself.


1 person marked this as a favorite.

I always assumed the elven curved blade was a katana. With weapon finesse it at least behaves like one.


Next episode up: The Oracle

Wherein we intuit the cleric variant with flavor text to rival the witch. Come for the for the brilliant life oracle, stay for the Conan the Barbarian references.
Contemplate this on the tree of woe... crucify him. Or just like and subscribe, whatevs.


Next episode up: the Magus

Wherein we stab/cast with a really strong class who can do a little bit of everything and a whole lot of Disintegrate. Dump your STR and uncover the Riddle of Steel with us!(spoiler alert: the answer is elven curved blades)


1 person marked this as a favorite.

Next episode up: The Witch

Wherein we kick of the base classes... or is it core? That's kind of poorly named, isn't it?. It's the one one that's not the first one.
Anyway, we kick that off with the witch, a class that is absurdly, kind of problematically good at shutting foes down. How problematic? Keep a bucket of water handy and find out!


Next episode up: The Sorcerer

Wherein we talk about the Baby's First Full Caster, aka the sexy wizard. Also, I still can't stop talking about Aboleth's Lung (it's great)! This episode'll make you gasp (because, seriously, Aboleth's Lung is a second level suffocate, I love it so much...).


New episode up: The Monk.

Wherein Vincel get's really excited, we talk (more) smack about conventional forum wisdom, and dip our toes in the eighteen(!) archetypes the monk has to offer. It's better than a swift kick to the face.


New episode up: The Ranger

Wherein we play as Aragorn, son of Arathorn... If he was a Hobgoblin. We also can't say enough nice things about gravity bow since it (probably) works on double barreled crossbows. Come for the Mer smack talk, stay for the falconer archetype abuse!


The new episode up: The Druid

Wherein we gush about the most badass of hippies, go into some weird old school history, and I deny my instincts and don't make an organic necromancer. It's rad.


5 people marked this as a favorite.

Antipaladin on not murdering a puppy:
This puppy will turn into a dog. Either a stray dog that will spread parasites, diseases, and contribute to canine overpopulation; or a beloved pet that will worm it's way into a child's heart only to perish fifteen years later, being their first experience of death and loss! Mwahahahaha! PRAISE BE TO ROVAGUG!


The new episode up: The Paladin

Wherein we discuss the one class more controversial than the rogue, but for very different reasons. From a purely mechanical standpoint however, these guys kick ass for the lord in a big way. You won't wanna miss it.


The new episode is up: Alignments?

In this very special episode of Twentieth Level Commoners, we discuss something that destroys more parties than liches, succubi, or pit fiends combined; Paladins chilling out with rogues!
We have words on the nine alignments, who belongs where, and, most importantly, how to have fun and how not to be a dick about it. It's gonna be a lot of fun


The new episode up: The Bard
Wherein we gush a good deal about one of the most mechanically interesting classes in the game using the power of rock and roll. The Bard is a class that rewards strategy and (gasp) role playing over optimization, so of course we love it. Also, I beat an (un)dead horse for the last time with the coolest take on animate dead yet.


The new episode is up; The Barbarian.
Wherein we talk for a (surprisingly short) bit about the simply awesome simple bruiser. We also talk about Berserk a bit, so that's fun.

It was barely even a podcast... more like a hunk of sound waves.


I would be shocked if he wasn't a direct influence. Personality wise, however, Mad Mortigan is a skeevier Han Solo while Valeros is Conan if Conan wasn't kind of a monster.


Just posted episode 5: The Cleric, wherein we gush over their utility and versatility throughout all levels of play. I really like the cleric.
Also: visions of Dark Souls references ahead. Praise the Sun!


The important thing is that you're willing to learn this about yourself. Humble epiphanies like that and the willingness to improve are really big steps to being a great GM or anything else, really.


You should try Path of Exile. It's basically what Diablo III should have been. There is some MMOishness but it's on the periphery and you don't have to participate at all.
Oh and it's free.


5 people marked this as a favorite.

I was dming for this group that had a Barbarian (isn't it always) named Karn who had recently eaten a moldy porkchop from the cleavage of an ogre(whole other story there). Karn managed to fail his fortitude save just in time for the group to have their next fight with a band of pirates extorting this village. He doesn't seem phased for a guy about to enter battle sickened; in fact, he seems suspiciously pleased.
So the first thing Karn does is grapple the closest pirate. He's specked to grapple so being sickened hardly mattered. Then he induces vomiting... on himself... and rolls a twenty.
So he hurls right in this poor pirate's open mouth. Also, since he had some elemental fire powers the bile did extra burning damage. Karn managed to demoralize the enemy into fleeing and his allies in general that day.
As an aside, my group called themselves the Warriors of Light.


Just posted episode 4: The Wizard. Wherein we marvel at the godlike power at our fingertips and still manage to complain about all the paperwork we have to do to maintain it. It's a blast.


Fubbles the Baby Cow wrote:

Thanks sir! I've been looking for another Pathfinder podcast to add to my playlist. Best wishes for a long podrun.

Thank you!


I had a player kinda like that. He only seemed to be having fun when he was screwing people over. Textbook CE masquerading as CN. Once he set a captive ogre free on this town just because he could.
So I just made the ogre's first act to kill the player. There is no CE solidarity after all. His next character behaved a little better after that.
Sometimes you gotta be assertive and work your will on players. I'm not saying be some railroading, tpking if they don't comply tyrant. I'm just saying that if he wants to jump off the train,(especially if everyone else is enjoying the ride) make sure he knows you won't help him land.


J-Bone wrote:

Cool I always like a good podcast

Hope we don't disapoint!


Volaran wrote:

We always called them "Archpeasants".

Sounds neat. I'll give it a listen.

Now I wanna change the name, sigh. :)


We were doing a Final Fantasy homebrew once and I rolled up an Order of the Star Cavalier for the Fat Chocobo. It was a lot of fun.

Also, I really want to make Leliana from Dragon Age. As a free loving mystic hitwoman for the orthodoxy she's got so many interesting conflicts going on.


1 person marked this as a favorite.

So I thought I'd shamelessly plug a podcast that a friend and I made. It's essentially a review and analysis of all the classes, geared towards educating new players but with enough new twists to entertain and hopefully edify more seasoned Pathfinders.

The basic format is that we discuss the features of the class, go into archetypes, argue about viability a bit, bring out the current wisdom on the forums and then present our our own builds.

We aren't focusing on min maxing or theory crafting. If you want to unlock the meta, this podcast won't help with that. If you want some broad insights and fun ideas to impress and entertain your friends, you could do a lot worse.

We have the first three episodes up and the forth is coming soon. We hope to hear you.

20th Level Commoners

1 to 50 of 97 << first < prev | 1 | 2 | next > last >>