Axe Lord

Kazmüd Khazmüd's page

Organized Play Member. 97 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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I always assumed the elven curved blade was a katana. With weapon finesse it at least behaves like one.


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Next episode up: The Witch

Wherein we kick of the base classes... or is it core? That's kind of poorly named, isn't it?. It's the one one that's not the first one.
Anyway, we kick that off with the witch, a class that is absurdly, kind of problematically good at shutting foes down. How problematic? Keep a bucket of water handy and find out!


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Antipaladin on not murdering a puppy:
This puppy will turn into a dog. Either a stray dog that will spread parasites, diseases, and contribute to canine overpopulation; or a beloved pet that will worm it's way into a child's heart only to perish fifteen years later, being their first experience of death and loss! Mwahahahaha! PRAISE BE TO ROVAGUG!


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I was dming for this group that had a Barbarian (isn't it always) named Karn who had recently eaten a moldy porkchop from the cleavage of an ogre(whole other story there). Karn managed to fail his fortitude save just in time for the group to have their next fight with a band of pirates extorting this village. He doesn't seem phased for a guy about to enter battle sickened; in fact, he seems suspiciously pleased.
So the first thing Karn does is grapple the closest pirate. He's specked to grapple so being sickened hardly mattered. Then he induces vomiting... on himself... and rolls a twenty.
So he hurls right in this poor pirate's open mouth. Also, since he had some elemental fire powers the bile did extra burning damage. Karn managed to demoralize the enemy into fleeing and his allies in general that day.
As an aside, my group called themselves the Warriors of Light.


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So I thought I'd shamelessly plug a podcast that a friend and I made. It's essentially a review and analysis of all the classes, geared towards educating new players but with enough new twists to entertain and hopefully edify more seasoned Pathfinders.

The basic format is that we discuss the features of the class, go into archetypes, argue about viability a bit, bring out the current wisdom on the forums and then present our our own builds.

We aren't focusing on min maxing or theory crafting. If you want to unlock the meta, this podcast won't help with that. If you want some broad insights and fun ideas to impress and entertain your friends, you could do a lot worse.

We have the first three episodes up and the forth is coming soon. We hope to hear you.

20th Level Commoners


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My Gnoll Ranger, a greataxe/longbow switch hitter, had a name in Gnoll that just sounded like a bunch of yips and barks to anyone else.
So he went by the moniker "Bad Axe".


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No offense, but even if RAW was on your side (which is kinda dubiously worded) you'd still be in the wrong.
It's the DM's perogitive to nip Munchkining in the bud and even if he broke RAW this is far less damaging to a character concept than a lot of things DM's usually ban, like guns, drows, and synth summoners. Hell, my DM banned humans once.
Again, I don't wanna put you down here but I think everyone at your table (you especially) will benefit from you being the bigger person and dropping it.


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The notion of an LE Athens is pretty cool. I ran similar ideas in a campaign before. Pseudo Athens and Sparta warring over the mind and soul of the pseudo Peloponnese, but all the pcs saw were the atrocities on the little people.
The notion of an LE Socrates on the other hand, is mind blowing and I will steal that forthwith ;)


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Jawsome


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I never missed the Pokemon connection because our summoner never let us. He quite cheerfully self enforced your "I choose you _____" rule(his summon was an unpronounceable Lovecraftian horror btw). It was a blast though, wouldn't change a thing.


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I'm actually doing a homebrew based on oldschool Final Fantasy, and I decided to make the gods all of the summons. It's a really rich and diverse pantheon to choose from.
Bahamut is the same as in dnd, Shiva, Ifrit, Ramuh, and the Minotaur brothers represent the elements. I even added Doomtrain(he'll double as the ghost train from six) and Fat Chochobo.
Just don't overthink it, have fun and your gods will handle themselves.

Oh, and I handle gods with sensual strength and delicacy.


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Joyd wrote:
I realize that lots of words have other meanings, but "Stalker" doesn't sound like something I want to be (or have around). Is that meaning just more salient for me than it is for other people?

I agree, Stalker is a bit too close to creeper. I dread playing with a cn stalker whose favored terrain is his ex gf's village. Besides, Slayer sounds metal as hell, so I'm all for it. ;)


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Or just have vampire/drow etc be the quest giver. Doesn't seem like you have any paladins.


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My group is pretty good at self policing and thematically sensitive so I just restrict firearms mostly. That being said, they must explain all character concepts without me sighing or facepalming to pass.


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Most of these changes seem like very smart choices that balance fan concerns and paizo's vision. Although.... I think the warpriest's main issue is not optimization but theme. He could be the smoothest, most well balanced build in the book, but a player wanting to play a divine warrior already has the cleric, oracle, inquisitor and paladin: all better explained with a clearer niche and role. The warpriest needs a full conceptual enema. Other than that, awesome work!